Fortune Cards

From Gigantic Wiki

The Fortune Cards are a collectible within Gigantic as well as a key feature of the game. Each card has a task which, upon its completion, will award the player with Prestige and Crowns , as well as reveal a part of the lore.

Cards are divided by category – a card may be based upon the world – Major Arcana, or upon a HeroMinor Arcana. Cards further are dived by sets of 3 rarity types, which reward player with a designated amount of Rubies with completion:

  • Common – +50
  • Rare – +100
  • Legendary – +300

Overall amount of all available in the game cards, counting all rarities, is 549. Player can have a hand of maximum 7 cards to complete in a time. To get a new card player should make a draw. Draws can be obtained through a couple of different means:

With each draw, the chances of receiving a Rare or Legendary card increases. However, the chances of receiving a card that has not yet been completed decreases.

Cards

Below are presented all Fortune Cards, both featured in the game and unreleased.

Major Arcana cards can be completed by any hero. They're divided by 2 sets of Major Arcana: Low (see below) and High (see other tab).

THE JESTER
Challenge
Earn 30 assists.
Many lords have sought the wisdom of the Seer only to find their fate mocked by the cards.
THE JESTER
Challenge
Earn 60 assists.
The Seer's laugh may change from jovial to ominous with the turn of a single card.
THE JESTER
Challenge
Earn 90 assists.
Who can say whether the Seer is an instrument of the Eternals or a wildcard for them as well?
THE MAGICIAN
Challenge
Earn 8 different types of badges in a single game.
The first Hierophant spoke also of an enemy. A being who sought to subvert the Eternals at every turn.
THE MAGICIAN
Challenge
Earn 10 different types of badges in a single game.
Even as Aurion arose under the blessing of the Eternals, others arose under the Magician's gift of sorcery.
THE MAGICIAN
Challenge
Earn 12 different types of badges in a single game.
Sorcerers of Devaedra embrace both the Emperor and the Magician. The bringer of law and the bringer of secrets.
THE HIGH PRIESTESS
Challenge
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heal
other allied heroes or creatures for 20,000 total health.
The priests of Aurion gained their healing arts from the Eternals.
THE HIGH PRIESTESS
Challenge
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heal
other allied heroes or creatures for 40,000 total health.
The third Hierophant prayed to the Eternals, seeking a way to spread the light without war.
THE HIGH PRIESTESS
Challenge
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heal
other allied heroes or creatures for 60,000 total health.
As her houses of healing spread, the Empire grew. The third Hierophant is worshipped as the High Priestess to this day.
THE EMPRESS
Challenge
Win 3 matches.
The Eternal Empress is the goddess of victory.
THE EMPRESS
Challenge
Win 5 matches.
The Guardian bond is sealed with a prayer to the Empress.
THE EMPRESS
Challenge
Win 7 matches.
The Empress is also called the Undefeated. No enemy can stand before an army led by Guardians.
THE EMPEROR
Challenge
Earn 50 badges.
As the Empire has spread, so has worship of the Eternal Emperor. The Emperor's will must be served.
THE EMPEROR
Challenge
Earn 100 badges.
We honor the Eternal Emperor in everything we do. Chief among the Eternals, he rules the gods.
THE HIEROPHANT
Challenge
Summon or upgrade 7 creatures.
And while others hid in fear, young Teth approached the fallen star and gazed upon its light. And she was struck blind by its brilliance.
THE HIEROPHANT
Challenge
Summon or upgrade 14 creatures.
Though she could not see, Teth there built an altar. She fasted, keeping vigil at the altar for seven days and seven nights.
THE HIEROPHANT
Challenge
Summon or upgrade 21 creatures.
At the end of the seventh night, as the kiss of dawn touched the edge of the sky, a voice rang out. “Arise, and be Our shepherd of shepherds. Be Our servant and Our speaker.”
THE TWINS
Challenge
Win 2 matches while in a Crew with at least one other player.
The Eternals teach of the duality of spirit and flesh. We are all twins.
THE TWINS
Challenge
Win 3 matches while in a Crew with at least one other player.
True peace can only exist where there is unity between the Twins.
THE TWINS
Challenge
Win 4 matches while in a Crew with at least one other player.
So too the bond between Guardian and Hero. Unity of spirit may be found though flesh stands apart.
THE SKY CHARIOT
Challenge
Earn 3 Killing Spree! badges.
Long ago, the chariot of the Eternals painted fire across the sky. A light to illuminate our world.
THE SKY CHARIOT
Challenge
Earn 6 Killing Spree! badges.
The Hierophant teaches that all of Gig is a chariot. The Eternals guide our course among the stars.
THE SKY CHARIOT
Challenge
Earn 9 Killing Spree! badges.
Sorcerers speak of the Sky Chariot as an instrument of war, raining fire from the heavens.
JUSTICE
Challenge
Earn 3 Revenge! or Avenger! badges.
The Virtue of Justice is celebrated by House Karakesh.
JUSTICE
Challenge
Earn 6 Revenge! or Avenger! badges.
Even before worship of the Eternals spread to Karakesh, her knights were renowned for their honor and chivalry.
JUSTICE
Challenge
Earn 9 Revenge! or Avenger! badges.
In Karakesh, the rights of nobility must be earned anew with each generation. A lord must be protector and champion of the people.
THE HERMIT
Challenge
Win 2 match while solo queuing.
Not all the Eternals have remained in the star city. Some wander the world in disguise.
THE HERMIT
Challenge
Win 3 match while solo queuing.
Travelers tell tales of the Hermit, fateful encounters that bring either salvation or doom.
THE HERMIT
Challenge
Win 4 match while solo queuing.
To find the Hermit, you must first lose yourself.
WHEEL OF FORTUNE
Challenge
Complete 3 other fortune cards.
There are powers in this world older and more mysterious than the Eternals.
WHEEL OF FORTUNE
Challenge
Complete 6 other fortune cards.
In ancient, untouched places, there are whispers on the wind for those who wish to hear them.
WHEEL OF FORTUNE
Challenge
Complete 9 other fortune cards.
Beware the whisper's children. Their promises twist and turn on the ever-spinning wheel of fate.

Major Arcana cards can be completed by any hero. They're divided by 2 sets of Major Arcana: Low (see other tab) and High (see below).

STRENGTH
Challenge
Deal 100,000 total damage to enemy heroes.
The Virtue of Strength is embodied by the Guardians themselves.
STRENGTH
Challenge
Deal 200,000 total damage to enemy heroes.
The might of the great beasts was once a source of fear in all the lands of Gig.
STRENGTH
Challenge
Deal 300,000 total damage to enemy heroes.
Tamed as Guardians, they now use their strength to serve the Empire.
THE RIVAL
Challenge
Earn 3 Nemesis! or Archenemy! badges.
Now Teth had a sister. / And she was subtle of mind and deed. / And she followed Teth when Teth sought the light of the heart star.
THE RIVAL
Challenge
Earn 6 Nemesis! or Archenemy! badges.
But she gazed not directly upon the light. She watched the shadows cast upon the earth and trees and stone and upon her very flesh. / And each gift Aurion received from the Eternals, her sister stole.
THE RIVAL
Challenge
Earn 9 Nemesis! or Archenemy! badges.
But the stolen gifts were impure and the power was of darkness, not of light.
DEATH
Challenge
Earn 25 kills.
“Do not fear death. Those who die in valor are rewarded in the world beyond.”
– St. Ruslan of Karakesh
DEATH
Challenge
Earn 50 kills.
“Do not fear death. The light of the Eternals will guide you, even when you have passed from this world.”
Hierophant Jhuris
DEATH
Challenge
Earn 75 kills.
“Do not fear death. Master death and bend it to your will.”
Lady Devaedra
TEMPERANCE
Challenge
Earn 3 Assist Spree! badges.
The Virtue of Temperance is celebrated by House Aurion. They wield their power with restraint.
TEMPERANCE
Challenge
Earn 6 Assist Spree! badges.
Sharing imperial rule with the knights of Karakesh showed Aurion was not driven by ambition. Thus the great alliance was born.
TEMPERANCE
Challenge
Earn 9 Assist Spree! badges.
Misguided though Devaedra's sorcerers may be, Aurion offers enlightenment through peace rather than conversion through war.
THE BEAST
Challenge
End 3 enemy killing sprees.
Dark were the days before the coming of the Eternals. / Great beasts held dominion over land, sea, and sky.
THE BEAST
Challenge
End 6 enemy killing sprees.
Then the heart star fell from the sky. / And our world was bathed in light.
THE BEAST
Challenge
End 9 enemy killing sprees.
Touched by the light of the heart star, the beasts were reborn as Guardians, shepherds of land, sea, and sky.
THE TOWER
Challenge
Deal 5,000 damage to enemy guardians.
The Rift had been thought uninhabitable before Devaedra built her tower there.
THE TOWER
Challenge
Deal 10,000 damage to enemy guardians.
Every House Devaedra citadel has a Rift Chamber where Lady Devaedra may project her presence and make her will known.
THE TOWER
Challenge
Deal 15,000 damage to enemy guardians.
It is said Lady Devaedra never leaves her tower. The beings who attend the imperial council are simulacra, of which there are dozens at any one time.
THE STAR
Challenge
Earn 60,000 match experience.
The place of the heart star is sometimes called the Star City or the City of the Gods.
THE MOON
Challenge
Help your team deal 6 wounds to enemy guardians.
“The moon seems inconstant, ever-changing, but there is a deeper truth hidden in its patterns.”
Lady Devaedra
THE MOON
Challenge
Help your team deal 18 wounds to enemy guardians.
“You must face the darkness to find the light.”
Lady Devaedra
THE SUN
Challenge
Generate 100 power for your guardian.
In ancient times, there were those who worshipped the sun as a god.
THE SUN
Challenge
Generate 200 power for your guardian.
Aurion's priests call the sun the First Messenger, who presaged the starfall with each sunset and the rise of the Eternals with each dawn.
THE SUN
Challenge
Generate 300 power for your guardian.
Many of the temples of Aurion celebrate the light of the sun. Its brilliance is a gift from the Emperor for all to see.
JUDGMENT
Challenge
Earn 3 Creature Defender! or Guardian Defender! badges.
The Virtue of Judgment was explained by the Hierophant with the legend of Melkior.
JUDGMENT
Challenge
Earn 6 Creature Defender! or Guardian Defender! badges.
Melkior was the greatest kingdom of its day, but its prince was faithless and full of pride.
JUDGMENT
Challenge
Earn 9 Creature Defender! or Guardian Defender! badges.
His armies grew, but his wisdom did not. In the end his people suffered the ultimate judgment as Melkior destroyed itself.
THE WORLD
Challenge
Earn 3 Summoner!, Herald!, or Harbinger! badges.
Guardians draw their power from the land itself.
THE WORLD
Challenge
Earn 6 Summoner!, Herald!, or Harbinger! badges.
The energy of the land – mortal, magical, or spiritual – feeds the Guardians, making them nearly invincible.
THE WORLD
Challenge
Earn 9 Summoner!, Herald!, or Harbinger! badges.
In time, the land transforms under the influence of its Guardian.

Starter Cards was a special set of cards that appeared in Beta phase of Gigantic. They were first cards to complete that players were getting after first launch of the game.

Art by Vinod Rams.[1]

THE INITIATION I
Challenge
Complete your first match.
There were many proving grounds throughout the Empire for aspiring warriors to test their mettle.
THE INITIATION II
Challenge
Summon or upgrade [?] creatures.
Land touched by a guardian becomes a more magical place, rife with fantastic creatures.
THE INITIATION III
Challenge
Deal [?] damage to enemy guardians.
No military or individual strength could compare to the power of a guardian.
THE INITIATION IV
Challenge
Earn [?] kills.
Peace was always temporary. Alliances shifted, treaties were made and broken.
THE INITIATION V
Challenge
Complete [?] matches.
Ambitious lords sent heroes to serve one great imperial house or another, as loyalty and opportunity dictated.
THE INITIATION VI
Challenge
Reach account level [?].
Some lords rose to power while others crumbled under the strains of war.

References

Lore Cards was a special type of cards that were planned to be in the game but wasn't released due to layoffs. According to artist Eric Dagley, “they would tell the story of the game through long-term, monthly challenges that would give special rewards/info dumps”[1] and “were also intended to tie in to the monthly content releases, with the item descriptions from that month being used to further supplement the story”.[2]

Betrayal
The rise of House Devaedra and destruction of House Aurion; open Beta, update, which added Devaedra and Aurion themed weapon skins to the game.[1]

Art by Eric Dagley.[2]

Exile in the North
The Aurion Hierophant escaping into exile in the north and meeting Pakko; Exile in the North update.[1]

Art by Eric Dagley.[2]

Dawn of the Eternals
The Eternals sending Zandora to deal with House Devaedra; Eternal Dawn update.[1]

Art by Eric Dagley.[2]

References

Gallery

Trivia

  • Fortune Cards are based on famous Tarot cards, which are often used in divination and other esoteric practices. This can be seen in “arcana” terms, numerical order and some of the titles – both actual and seen only as code names (such as “the Hierophant”, or “the Beast” replacing “the Devil”).
  • Oru, one of the heroes of Gigantic, is deeply related to Fortune Cards in various ways:
    • Oru is an Eternal that specializes in seeing the future – the cards are his primary instrument, as well as the weapon: “Judgment” for BURN
      Deals damage over time.
      buring
      enemies, “the Beast” for SLOW
      Reduces movement speed by 20%.
      MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
      slowing
      them, “the Joker” (originally titled as “the Jester”) to PUSH
      Knocks enemies back. This does not stop them from using skills.
      push
      them away, and “Death” to deal mortal DAMAGE
      Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
      damage
      .
    • Oru was originally designed as an NPC who looked like the crystal ball through which players could “see into the future,” and from which they draw Fortune Cards. He would then react to player's picks with various responses.[1]
    • An entity on “the Jester” card resembles to Oru, who is referred on card's lore notes as “the Seer” – his name as the member of Eternal pantheon.
  • Some of achievements were related to completion of Fortune Cards:
    • Golden Fortune – complete 7 Rare Fortune Cards – 40 points
    • Celestial Fortune – complete 7 Legendary Fortune Cards – 50 points
    • Major Arcana – complete one of the Major Arcana Fortune Card sets – 50 points
    • Fortunate Champion – complete one of the Hero Fortune Card sets – 50 points

References