Ezren Ghal

From Gigantic Wiki

Ezren Ghal is a playable hero in Gigantic. He is a necromancer who collects souls of his foes to empower himself. Ezren was officially revealed in October 12, 2017 and later added in the game with Season of Souls update.

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Ezren Ghal
Necromancer
Necromancy is not a pursuit for those with faint hearts or rigid moral standards.
HEALTH
One full segment of in-game health bar represents 500 health points.
1750
     ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor.
Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR.
Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR.
15
     SPEED
Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA.
650
ROLE
ARCHETYPE
OFFENSE
DEFENSE
MOBILITY
UTILITY

[[Category:]][[Category:]]

Abilities

SOUL CALIBER
LMB / RT
Basic attack
Base DAMAGE value, per hit.
Against heroes with LIGHT ARMOR:
Front: 63     Back: 70
Against heroes with HEAVY ARMOR:
Front: 56     Back: 61
 75

Base RANGE value. 15m
LIFE STEAL
Provides HEALING to self from DAMAGE done to enemies.
50 HP
Medium range attack that deals modest DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
Gain 1 Soul and LIFE STEAL
Provides HEALING to self from DAMAGE done to enemies.
50 HP
on hit. (Maximum: 3 Souls). Souls start to dissipate if not gained for 5s.
Medium range attack that deals modest DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
Gain 1 Soul and LIFE STEAL
Provides HEALING to self from DAMAGE done to enemies.
50 HP
on hit. (Maximum: 3 Souls). Souls start to dissipate if not gained for 5s.
Show/Hide upgrades
Left path
Unholy Communion
Soul Surviver
On hit, also damages and steals souls from other nearby enemies. (Maximum: 3 souls)
Gain more HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
health
with each soul. (Maximum: 50/60/70 HP)
Communal Suffering Renewing Communion Soul Invictus Wager of Souls
Hitting three enemies deals double
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
(+75) and gains double FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Focus
.
With 3 souls, on hit, SOUL CALIBER reduces all other skill cooldowns by 1 second.
Gaining 3 souls grants +10% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to [RMB/LT] SOUL FIRE.
With 3 souls, HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
health
gain increased to 100 HP
Right path
Soul Surviver
Gain more HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
health
with each soul. (Maximum: 50/60/70 HP)
Soul Invictus Wager of Souls
Gaining 3 souls grants +10% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to [RMB/LT] SOUL FIRE.
With 3 souls, HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
health
gain increased to 100 HP
SOUL FIRE
RMB / LT
Base DAMAGE value, per hit.
Against heroes with LIGHT ARMOR:
Front: 170     Back: 187
Against heroes with HEAVY ARMOR:
Front: 150     Back: 165
 200

Base RANGE value. 15m
Medium range projectile that deals heavy DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
Costs 1 Soul. (No cooldown)
Medium range projectile that deals heavy DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
Costs 1 Soul. (No cooldown)
Show/Hide upgrades
Left path
Growing Dread
Salt the Earth
Each SOUL FIRE attack deals more
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
then the last when used in succession. (+20%)
Explodes on contact with the environment and direct enemy hits, dealing damage to nearby enemies. (1.5m area)
Storm of Souls Ghostly Flame Death's Reach Soul Decay
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Damage
increases even more for each successive attack. (+10% damage, 30% total)
Projectile pierces through enemies.
Area affected is increased. (2.5m area)
Enemies effected are SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slowed
. (1s duration)
Right path
Salt the Earth
Explodes on contact with the environment and direct enemy hits, dealing damage to nearby enemies. (1.5m area)
Death's Reach Soul Decay
Area affected is increased. (2.5m area)
Enemies effected are SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slowed
. (1s duration)
SPECTRAL FORM
Q / LB
Default ability COOLDOWN. 15s
Base DAMAGE value, per tick (0.4s).
Against heroes with LIGHT ARMOR:
Front: ?     Back: ?
Against heroes with HEAVY ARMOR:
Front: ?     Back: ?
 50

Base RADIUS of impact. 1.3m
+35% DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
. You can pass through enemies. (4s duration)
Deals DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
to enemies around you. (50 every 0.35s) Using skills ends SPECTRAL FORM early.
+35% DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
. You can pass through enemies. (4s duration)
Deals DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
to enemies around you. (50 every 0.35s) Using skills ends SPECTRAL FORM early.
Show/Hide upgrades
Left path
Spectral Haste
Grave Danger
+25% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
movement speed
while using SPECTRAL FORM.
Dealing damage to enemies nearby enemies with this ability also HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
you for 25 HP per hit.
Will of the Wisp Spectral Insight A Touch of Evil Beyond the Grave
Activating SPECTRAL FORM breaks STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
stun
and grants disruption INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs.
immunity
for the duration. (Stun, launch, interrupt, and daze)
With 3 souls, activating SPECTRAL FORM restores 50 STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Stamina
.
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Healing
from damaging nearby enemies is increased to 40 HP.
Killing an enemy with SPECTRAL FORM HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
you for 400 HP.
Right path
Grave Danger
Dealing damage to enemies nearby enemies with this ability also HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
you for 25 HP per hit.
A Touch of Evil Beyond the Grave
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Healing
from damaging nearby enemies is increased to 40 HP.
Killing an enemy with SPECTRAL FORM HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
you for 400 HP.
WELL OF SOULS
E / RB
Default ability COOLDOWN. 20s
Base DAMAGE value.
Against heroes with LIGHT ARMOR:
Front: 187     Back: 187
Against heroes with HEAVY ARMOR:
Front: 165     Back: 165
 200?

Maximum TARGET RANGE; base RADIUS of impact: ?m. 17m
Targeted area: After a short delay, deals DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
and IMMOBILIZE
Interrupts any skills currently in use and prevents movement. Enemies can still use skills while immobilized.
immobilizes
enemies. (0.5s)
Targeted area: After a short delay, deals DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
and IMMOBILIZE
Interrupts any skills currently in use and prevents movement. Enemies can still use skills while immobilized.
immobilizes
enemies. (0.5s)
Show/Hide upgrades
Left path
Unholy Ground
Soul Burst
Immobilize lasts longer. (+0.5s, 1s total)
Steal 1 soul from enemies hit.
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heals
50 HP per stolen soul.
Unholy Chains Cursed Well Frailty Well Eternal Suffering
Immobilize lasts even longer but skill cooldown is increased by 5s. (1.5s)
PURGE
Instantly removes all buffs.
Purges
enemies hit. (Removes buffs)
With 3 souls, CURSE
Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED.
curses
enemies instead. (Denies buffs, 2s)
Inflicts WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakness
. (-25% damage, 3s)
Steals additional souls from affected enemies every 2s. (4s duration)
Right path
Soul Burst
Steal 1 soul from enemies hit.
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heals
50 HP per stolen soul.
Frailty Well Eternal Suffering
Inflicts WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakness
. (-25% damage, 3s)
Steals additional souls from affected enemies every 2s. (4s duration)
SOUL BLAST
F,LMB / LS+RT,RT
 Focus ability
Base DAMAGE value, of final hit; timed damage value: 25 per tick (0.4s).
Against heroes with LIGHT ARMOR:
Front:      Back:
Against heroes with HEAVY ARMOR:
Front:      Back:
 400/600/800

Base RADIUS of impact. ?m
LIFE STEAL
Provides HEALING to self from DAMAGE done to enemies.
Steal health
and Souls from nearby enemies (every 0.5s/0.4s/0.2s).
After 2s, perform a final blast in a radius that deals heavy DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
(300/450/660).
LIFE STEAL
Provides HEALING to self from DAMAGE done to enemies.
Steal health
and Souls from nearby enemies (every 0.5s/0.4s/0.2s).
After 2s, perform a final blast in a radius that deals heavy DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
(300/450/660).
Show/Hide upgrades
Left path
Killer Instinct
Bloody Minded
[LMB/RT]: +10% basic attack DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
against foes with less then 50% health.
INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs.
Immunity
to WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakness
.
Recover from DAZE
Interrupts and prevents skill usage for the duration of the daze.
daze
twice as fast.
Will to Power Remorsless Life Line Hardy
[F/LS+RT],[LMB/RT]: +10% basic attack DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
and 10% front DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
after using FOCUS. (Lasts until you die)
+10% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
move speed
and +10% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
boost after killing an enemy. (6s duration, does not stack)
+20% self HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
healing
.
When out of COMBAT
A state in which characters enter while using their DAMAGE dealing skills and taking damage from enemies.
During combat active movements (SPRINT, JUMP and DODGE) consume STAMINA.
In 7 seconds after not performing attacks and taking damage, character is OUT OF COMBAT and begins to regenerate his HEALTH and STAMINA.
combat
, your health returns faster.
25% DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
degen resistance
.
[F/LS+RT],[LMB/RT]: 50% DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
degen resistance
after using FOCUS. (Lasts until you die)
Right path
Bloody Minded
INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs.
Immunity
to WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakness
.
Recover from DAZE
Interrupts and prevents skill usage for the duration of the daze.
daze
twice as fast.
Life Line Hardy
+20% self HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
healing
.
When out of COMBAT
A state in which characters enter while using their DAMAGE dealing skills and taking damage from enemies.
During combat active movements (SPRINT, JUMP and DODGE) consume STAMINA.
In 7 seconds after not performing attacks and taking damage, character is OUT OF COMBAT and begins to regenerate his HEALTH and STAMINA.
combat
, your health returns faster.
25% DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
degen resistance
.
[F/LS+RT],[LMB/RT]: 50% DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
degen resistance
after using FOCUS. (Lasts until you die)

Talents

Death Grasp
BATTLE
BATTLE
[RMB/LT]: Killing an enemy with [RMB/LT] SOUL FIRE restores 1 soul and HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
for 150 HP.
CLASH
CLASH
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heals
for an additional 300 HP.
Form Factor
BATTLE
BATTLE
[Q/LB] SPECTRAL FORM grants +50% DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
.
CLASH
CLASH
Restores 3 souls.
Depth Charge
BATTLE
BATTLE
[E/RB] WELL OF SOULS affects a larger area. (20% larger)
CLASH
CLASH
Reduces cooldown. (5s reduction

Strategy

Ezren Ghal is a mid-range DPS caster who has a focus on sustain. His abilities have long cooldowns, but in a fight he mostly relies on [RMB/LT] SOUL FIRE to deal damage. He has some of the most burst damage out of any caster, and great crowd control as well.

Despite being a caster with a focus on LIFE STEAL
Provides HEALING to self from DAMAGE done to enemies.
life steal
, Ezren Ghal can be quite squishy. When playing as Ezren you need to be aware of flankers and assassins who would want to pick you off. Save [E/RB] WELL OF SOULS for personal peel or for team pushes, and always use [Q/LB] SPECTRAL FORM as an escape.

Tips and Tricks

  • You can SPRINT
    Provides a significant boost to hero's movement speed.
    OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.
    sprint
    while using [Q/LB] SPECTRAL FORM.
  • Souls return to you on a delay. If you have 3 souls and you collect another soul, you can use [RMB/LT] SOUL FIRE before that newly collected soul returns to you. This means you can fire off 4 [RMB/LT] SOUL FIRES in a row.