Voden
Voden is a playable hero in Gigantic. The Forest Warden, he is a ranged hero, using his bow and poison to take down his enemies. He is one of the first heroes to be revealed, debuting in the Pre-Alpha.
Hero | Lore | Cards | Skins | Responses | Changelogs | Miscellaneous | Gallery |
![](http://static.miraheze.org/gogiganticwiki/f/fc/Hero_render_Voden_small.png)
Voden |
Trickster archer |
The stories say that when the forests are threatened, wardens arise to protect them. | |
HEALTH One full segment of in-game health bar represents 500 health points. ![]() Reduces incoming DAMAGE by 1% to 1 point of armor. Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR. Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR. ![]() Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA. ![]() | |
ROLE | |
ARCHETYPE | / Utility |
OFFENSE | |
DEFENSE | |
MOBILITY | |
UTILITY |
[[Category:]][[Category:]]
Abilities
ARROWED LMB / RT
Basic attack | ||
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Base DAMAGE value, per shot, on charge levels 1/2. Against heroes with LIGHT ARMOR: Front: ? Back: ? Against heroes with HEAVY ARMOR: Front: ? Back: ? ![]() Base RANGE value. ![]() |
Fire an arrow. HOLD [LMB/RT] to power up. |
Fire an arrow. HOLD [LMB/RT] to power up. |
Left path Dead Eye
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Spread the Pain | |||
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![]() Powered-up shots deal +20% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills. ![]() |
![]() Powered-up shots fire a spread of 5 arrows.
(Outer arrows do less damage) | |||
Bow Flex | Longshot | Piercing Arrows | Tangleroot Tips | |
![]() Shots power up 33% faster.
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![]() Powered-up shots fly faster and have no damage falloff.
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![]() Powered-up shots pierce through enemies.
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![]() At close range (10m), powered-up shots inflict SLOW
Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() |
Right path Spread the Pain
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![]() (Outer arrows do less damage) | |
Piercing Arrows | Tangleroot Tips |
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![]() Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() |
POISON SPORES RMB / LT
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Default ability COOLDOWN.![]() Base RADIUS of impact. ![]() POISON Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() |
Create a POISON Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() Stand in the cloud to fire POISON Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() |
Create a POISON Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() Stand in the cloud to fire POISON Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() |
Left path More Spores
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Seeking Spores | |||
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![]() Poison cloud lasts longer and covers a larger area. (8s)
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![]() Throw a poison cloud that explodes on impact and inflicts POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() | |||
Virulence | Contagion | Hungry Spores | Acute Poison | |
![]() On hit, deals 150 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() |
![]() Poisoned enemies infect nearby foes with POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() |
![]() Poison cloud has homing.
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![]() Direct hits deal increased DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills. ![]() Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() |
Right path Seeking Spores
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![]() Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() | |
Hungry Spores | Acute Poison |
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![]() Increases outgoing DAMAGE dealt by skills. ![]() Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() |
GREEN MAN Q / LB
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Default ability COOLDOWN.![]() Base DAMAGE value, per shot. Against heroes with LIGHT ARMOR: Front: ? Back: ? Against heroes with HEAVY ARMOR: Front: ? Back: ? ![]() Base TARGET RANGE value; base RANGE value of decoy's attack: 40m. ![]() |
Create a decoy that runs and attacks. Gain STEALTH Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses. ![]() Provides a significant boost to hero's movement speed. OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second. ![]() Decoy is destroyed upon leaving stealth. |
Create a decoy that runs and attacks. Gain STEALTH Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses. ![]() Provides a significant boost to hero's movement speed. OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second. ![]() Decoy is destroyed upon leaving stealth. |
Left path Alternate Root
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Companion's Boon | |||
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![]() [Q/LB],[Q/LB]: Teleport to your decoy's position.
Your decoy is destroyed. |
![]() Decoy now fights alongside you and deals increased DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills. ![]() You no longer gain stealth. | |||
Leaf No Trace | One With Nature | Spore Imitation | Spring to Life | |
![]() [Q/LB],[Q/LB]: After teleporting, regain 15 STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. By default all heroes have 100 points of stamina. While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively. ![]() Increases the speed of hero by a percent determined by the skill applying it. ![]() |
![]() [Q/LB],[Q/LB]: After teleporting, you are HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
![]() Decoy will also fire homing POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() Increases lifespan of Decoy by 1s. |
![]() Decoy will create HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() Increases lifespan of Decoy by 1s. |
Right path Companion's Boon
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![]() Increases outgoing DAMAGE dealt by skills. ![]() You no longer gain stealth. | |
Spore Imitation | Spring to Life |
![]() Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() Increases lifespan of Decoy by 1s. |
![]() Provides HEALTH every second. The amount is determined by the source of the healing. ![]() Increases lifespan of Decoy by 1s. |
HIDDEN SPRING E / RB
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Default ability COOLDOWN.![]() Base HEALING value. ![]() Base RADIUS of impact. ![]() |
Creates a pool that HEALING Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
Creates a pool that HEALING Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
Left path Well Wishes
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Geyser | |||
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![]() HOLD [E/RB]: On use, create a second spring at target location. Springs HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
![]() You and your allies in the Spring gain JUMP HIGHER
Increases the height of all jumps when affected by the skill. ![]() | |||
Recovery Time | Spring Cleaning | Burst Forth | Refreshment | |
![]() HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
![]() On start, CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds). ![]() |
![]() On use, PUSH
Knocks enemies back. This does not stop them from using skills. ![]() Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
![]() On use, gain 25 STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. By default all heroes have 100 points of stamina. While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively. ![]() |
Right path Geyser
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![]() Increases the height of all jumps when affected by the skill. ![]() | |
Burst Forth | Refreshment |
![]() Knocks enemies back. This does not stop them from using skills. ![]() Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
![]() Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. By default all heroes have 100 points of stamina. While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively. ![]() |
NATURAL ROOTS F,LMB / LS+RT,RT
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Base DAMAGE value. Against heroes with LIGHT ARMOR: Front: Back: Against heroes with HEAVY ARMOR: Front: Back: ![]() Base RANGE value. ![]() |
Fire an arrow that deals DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Interrupts any skills currently in use and prevents movement. Enemies can still use skills while immobilized. ![]() |
Fire an arrow that deals DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Interrupts any skills currently in use and prevents movement. Enemies can still use skills while immobilized. ![]() |
Left path Easy Strider
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Tactical Awareness | |||
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![]() +10% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it. ![]() Provides a significant boost to hero's movement speed. OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second. ![]() Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. By default all heroes have 100 points of stamina. While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively. ![]() |
![]() +10% back DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction. ![]() Increases outgoing DAMAGE dealt by skills. ![]() Doing DAMAGE to an enemy from behind will deal an additional 10% damage. For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target. ![]() | |||
Endurance | Hit and Run | Amity | Focused Might | |
![]() +25% maximum STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. By default all heroes have 100 points of stamina. While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively. ![]() |
![]() [F/LS+RT],[LMB/RT]: +10% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it. ![]() Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor. ![]() |
![]() Gain HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it. ![]() |
![]() [F/LS+RT],[LMB/RT]: You gain +7% basic attack DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills. ![]() |
Right path Tactical Awareness
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![]() Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction. ![]() Increases outgoing DAMAGE dealt by skills. ![]() Doing DAMAGE to an enemy from behind will deal an additional 10% damage. For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target. ![]() | |
Amity | Focused Might |
![]() Provides HEALTH every second. The amount is determined by the skills applying it. ![]() |
![]() Increases outgoing DAMAGE dealt by skills. ![]() |
Talents
Toxin | |
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[RMB/LT]: POISON SPORES duration is longer. (+1s) CLASH: On apply, nearby allies gain +15% DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() |
Heart of Oak | |
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[Q/LB]: GREEN MAN stealth and decoy duration is longer. (+1s) CLASH: 25% DAMAGE REDUCTION Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction. ![]() |
Spring Back | |
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[E/RB]: HIDDEN SPRING HEALING Provides HEALTH every second. The amount is determined by the source of the healing. ![]() CLASH: On start, if other allies are in your spring, -5s cooldown. |
Strategy
Voden is best summarized by one word – ‘pressure’. Voden doesn't super excel at much, because even though he might be impressive on paper, he certainly has some drawbacks that make him hard to manage. What he can do best, however, is apply pressure. Quick movements into the backfield, constant harassment, and ganking straggling heroes is the name of the game, and Voden plays that game well! His bow attacks, combined with his POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.poison abilities, can make super quick work of most enemies.
Keep in mind though that his best upgrade, Geyser, that gives JUMP HIGHER
Increases the height of all jumps when affected by the skill.super jump, requires a ton of investment, and his other useful power – [F/LS+RT],[LMB/RT] NATURAL ROOTS, has much the same investment. Voden is very flexible though, so these investments might be worth it given the situation and state of the battlefield.
Tips and Tricks
- Voden is useless without STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina; accordingly, keep your eye on the stamina and make sure you have enough to get out of any situation quickly and with minimal damage.
- [RMB/LT] POISON SPORES
- Spread around your poison. Don't focus on just one target, as the poison does the same damage whether or not you're paying attention. Everyone getting a little hurt as opposed to one person getting really hurt is what you're aiming for.
- As said, Poison Spores is excellent for teamfights: use it to boost the damage of your ranged heroes. Characters like HK-206 have excellent synergy with this skill.
- [Q/LB] GREEN MAN
- Use the decoy to waste hero attacks and force them into long cooldowns – this will enable a concerted effort team to wipe the floor with them, negating even the most efficient pushes.
- Or – use the decoy to distract creatures, then tear them apart.
- [E/RB] HIDDEN SPRING
- Use Hidden Spring as a good support ability or evasive move. Be careful where you use it though. Use it too early and you may not have the heal or escape you need. Unlike Uncle Sven, your utility is not made up of two moves, so you have to be more tactful in your use of it.
- Hidden Spring heals you and your allies, and should thus be placed where it's free from threat, but near enough to the fight to be beneficial to the team. Additionally, the Geyser upgrade provides a JUMP HIGHER
Increases the height of all jumps when affected by the skill.super jump, allowing heroes to jump up to areas for sniping and distance shots.
- Be careful when you want to use Voden's FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.focus, [F/LS+RT],[LMB/RT] NATURAL ROOTS: heroes with DEFLECTION
Deflects incoming projectiles away in random directions from the source of deflection.deflection or REFLECTION
Reflects incoming projectiles directly back at their source.reflection abilities (like Mozu with her Arcane Vortex) can neutralize your special arrow, leaving you with wasted power or even get you (or your teammate) in your own trap.
Heroes of Gigantic | |
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