Voden

From Gigantic Wiki

Voden is a playable hero in Gigantic. The Forest Warden, he is a ranged hero, using his bow and poison to take down his enemies. He is one of the first heroes to be revealed, debuting in the Pre-Alpha.

HeroLoreCardsSkinsResponsesChangelogsMiscellaneousGallery
Voden
Trickster archer
The stories say that when the forests are threatened, wardens arise to protect them.
HEALTH
One full segment of in-game health bar represents 500 health points.
1650
     ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor.
Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR.
Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR.
15
     SPEED
Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA.
670
ROLE
ARCHETYPE  / Utility
OFFENSE
DEFENSE
MOBILITY
UTILITY

[[Category:]][[Category:]]

Abilities

ARROWED
LMB / RT
Basic attack
Base DAMAGE value, per shot, on charge levels 1/2.
Against heroes with LIGHT ARMOR:
Front: ?     Back: ?
Against heroes with HEAVY ARMOR:
Front: ?     Back: ?
 165/225

Base RANGE value. 100m
Fire an arrow.
HOLD [LMB/RT] to power up.
Fire an arrow.
HOLD [LMB/RT] to power up.
Show/Hide upgrades
Left path
Dead Eye
Spread the Pain
Powered-up shots deal +20% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
.
Powered-up shots fire a spread of 5 arrows.
(Outer arrows do less damage)
Bow Flex Longshot Piercing Arrows Tangleroot Tips
Shots power up 33% faster.
Powered-up shots fly faster and have no damage falloff.
Powered-up shots pierce through enemies.
At close range (10m), powered-up shots inflict SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slow
(2s) and give extra FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
.
Right path
Spread the Pain
Powered-up shots fire a spread of 5 arrows.
(Outer arrows do less damage)
Piercing Arrows Tangleroot Tips
Powered-up shots pierce through enemies.
At close range (10m), powered-up shots inflict SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slow
(2s) and give extra FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
.
POISON SPORES
RMB / LT
Default ability cooldown. 13s
Base RADIUS of impact. 2m
POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
21 dmg/s
Create a POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poison
cloud that lasts 6s. (-50% healing)
Stand in the cloud to fire POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poisonous
arrows.
Create a POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poison
cloud that lasts 6s. (-50% healing)
Stand in the cloud to fire POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poisonous
arrows.
Show/Hide upgrades
Left path
More Spores
Seeking Spores
Poison cloud lasts longer and covers a larger area. (8s)
Throw a poison cloud that explodes on impact and inflicts POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poison
. (-50% healing, 4s)
Virulence Contagion Hungry Spores Acute Poison
On hit, deals 150 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
Poisoned enemies infect nearby foes with POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poison
. (+5s cooldown)
Poison cloud has homing.
Direct hits deal increased DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
(+50) and inflict POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
heavy poison
. (-75% healing)
Right path
Seeking Spores
Throw a poison cloud that explodes on impact and inflicts POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poison
. (-50% healing, 4s)
Hungry Spores Acute Poison
Poison cloud has homing.
Direct hits deal increased DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
(+50) and inflict POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
heavy poison
. (-75% healing)
GREEN MAN
Q / LB
Default ability cooldown. 20s
Base DAMAGE value, per shot.
Against heroes with LIGHT ARMOR:
Front: ?     Back: ?
Against heroes with HEAVY ARMOR:
Front: ?     Back: ?
 50

Base TARGET RANGE value; base RANGE value of decoy's attack: 40m. 10m
Create a decoy that runs and attacks. Gain STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
stealth
. (5s, can't SPRINT
Provides a significant boost to hero's movement speed.
OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.
sprint
)
Decoy is destroyed upon leaving stealth.
Create a decoy that runs and attacks. Gain STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
stealth
. (5s, can't SPRINT
Provides a significant boost to hero's movement speed.
OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.
sprint
)
Decoy is destroyed upon leaving stealth.
Show/Hide upgrades
Left path
Alternate Root
Companion's Boon
[Q/LB],[Q/LB]: Teleport to your decoy's position.
Your decoy is destroyed.
Decoy now fights alongside you and deals increased DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
. (+130 damage)
You no longer gain stealth.
Leaf No Trace One With Nature Spore Imitation Spring to Life
[Q/LB],[Q/LB]: After teleporting, regain 15 STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
and gain a SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
(30%, 3s)
[Q/LB],[Q/LB]: After teleporting, you are HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
healed
for 250 HP.
Decoy will also fire homing POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poison
clouds at enemies. (+75 damage, inflicts poison)
Increases lifespan of Decoy by 1s.
Decoy will create HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
healing
springs at its feet. (+45 HP/s, 6s)
Increases lifespan of Decoy by 1s.
Right path
Companion's Boon
Decoy now fights alongside you and deals increased DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
. (+130 damage)
You no longer gain stealth.
Spore Imitation Spring to Life
Decoy will also fire homing POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poison
clouds at enemies. (+75 damage, inflicts poison)
Increases lifespan of Decoy by 1s.
Decoy will create HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
healing
springs at its feet. (+45 HP/s, 6s)
Increases lifespan of Decoy by 1s.
HIDDEN SPRING
E / RB
Default ability cooldown. 15s
Base HEALING value. 45HP/s
Base RADIUS of impact. ?m
Creates a pool that HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
self and allies. (6s)
Creates a pool that HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
self and allies. (6s)
Show/Hide upgrades
Left path
Well Wishes
Geyser
HOLD [E/RB]: On use, create a second spring at target location. Springs HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heal
for 50% more.
You and your allies in the Spring gain JUMP HIGHER
Increases the height of all jumps when affected by the skill.
super jump
.
Recovery Time Spring Cleaning Burst Forth Refreshment
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Healing
from the Spring lasts longer. (1s)
On start, CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).
cleanses debuffs
for you and your allies in the Spring.
On use, PUSH
Knocks enemies back. This does not stop them from using skills.
pushes
enemies. SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Slows
enemies who enter the Spring.
On use, gain 25 STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
.
Right path
Geyser
You and your allies in the Spring gain JUMP HIGHER
Increases the height of all jumps when affected by the skill.
super jump
.
Burst Forth Refreshment
On use, PUSH
Knocks enemies back. This does not stop them from using skills.
pushes
enemies. SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Slows
enemies who enter the Spring.
On use, gain 25 STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
.
NATURAL ROOTS
F,LMB / LS+RT,RT
 Focus ability
Base DAMAGE value.
Against heroes with LIGHT ARMOR:
Front:      Back:
Against heroes with HEAVY ARMOR:
Front:      Back:
 225/275/350

Base RANGE value. 50m
Fire an arrow that deals DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
and IMMOBILIZE
Interrupts any skills currently in use and prevents movement. Enemies can still use skills while immobilized.
immobilizes
all foes in the area. (2s/3s/4s)
Fire an arrow that deals DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
and IMMOBILIZE
Interrupts any skills currently in use and prevents movement. Enemies can still use skills while immobilized.
immobilizes
all foes in the area. (2s/3s/4s)
Show/Hide upgrades
Left path
Easy Strider
Tactical Awareness
+10% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
sprint speed
and SPRINT
Provides a significant boost to hero's movement speed.
OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.
sprinting
drains STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
25% slower.
+10% back DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
. +10% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
from BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage.
For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.
behind
.
Endurance Hit and Run Amity Focused Might
+25% maximum STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
.
[F/LS+RT],[LMB/RT]: +10% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed
and +10 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
after using FOCUS. (Lasts until you die)
Gain HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.
65 HP/s
after each assist or kill. (4s)
[F/LS+RT],[LMB/RT]: You gain +7% basic attack DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
when you use FOCUS. (Maximum: +14%, lasts until you die)
Right path
Tactical Awareness
+10% back DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
. +10% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
from BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage.
For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.
behind
.
Amity Focused Might
Gain HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.
65 HP/s
after each assist or kill. (4s)
[F/LS+RT],[LMB/RT]: You gain +7% basic attack DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
when you use FOCUS. (Maximum: +14%, lasts until you die)

Talents

Toxin
BATTLE
BATTLE
[RMB/LT]: POISON SPORES duration is longer. (+1s)
CLASH
CLASH
On apply, nearby allies gain +15% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
for 5s. (Once per 5s, does not affect self)
Heart of Oak
BATTLE
BATTLE
[Q/LB]: GREEN MAN stealth and decoy duration is longer. (+1s)
CLASH
CLASH
25% DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage resistance
while your decoy is alive.
Spring Back
BATTLE
BATTLE
[E/RB]: HIDDEN SPRING HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
for more. (+35%)
CLASH
CLASH
On start, if other allies are in your spring, -5s cooldown.

Strategy

Voden is best summarized by one word – ‘pressure’. Voden doesn't super excel at much, because even though he might be impressive on paper, he certainly has some drawbacks that make him hard to manage. What he can do best, however, is apply pressure. Quick movements into the backfield, constant harassment, and ganking straggling heroes is the name of the game, and Voden plays that game well! His bow attacks, combined with his POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poison
abilities, can make super quick work of most enemies.


Keep in mind though that his best upgrade, Geyser, that gives JUMP HIGHER
Increases the height of all jumps when affected by the skill.
super jump
, requires a ton of investment, and his other useful power – [F/LS+RT],[LMB/RT] NATURAL ROOTS, has much the same investment. Voden is very flexible though, so these investments might be worth it given the situation and state of the battlefield.

Tips and Tricks

  • Voden is useless without STAMINA
    Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
    By default all heroes have 100 points of stamina.
    While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
    Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
    stamina
    ; accordingly, keep your eye on the stamina and make sure you have enough to get out of any situation quickly and with minimal damage.
  • [RMB/LT] POISON SPORES
    • Spread around your poison. Don't focus on just one target, as the poison does the same damage whether or not you're paying attention. Everyone getting a little hurt as opposed to one person getting really hurt is what you're aiming for.
    • As said, Poison Spores is excellent for teamfights: use it to boost the damage of your ranged heroes. Characters like HK-206 have excellent synergy with this skill.
  • [Q/LB] GREEN MAN
    • Use the decoy to waste hero attacks and force them into long cooldowns – this will enable a concerted effort team to wipe the floor with them, negating even the most efficient pushes.
    • Or – use the decoy to distract creatures, then tear them apart.
  • [E/RB] HIDDEN SPRING
    • Use Hidden Spring as a good support ability or evasive move. Be careful where you use it though. Use it too early and you may not have the heal or escape you need. Unlike Uncle Sven, your utility is not made up of two moves, so you have to be more tactful in your use of it.
    • Hidden Spring heals you and your allies, and should thus be placed where it's free from threat, but near enough to the fight to be beneficial to the team. Additionally, the Geyser upgrade provides a JUMP HIGHER
      Increases the height of all jumps when affected by the skill.
      super jump
      , allowing heroes to jump up to areas for sniping and distance shots.
  • Be careful when you want to use Voden's FOCUS
    Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
    Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
    focus
    , [F/LS+RT],[LMB/RT] NATURAL ROOTS: heroes with DEFLECTION
    Deflects incoming projectiles away in random directions from the source of deflection.
    deflection
    or REFLECTION
    Reflects incoming projectiles directly back at their source.
    reflection
    abilities (like Mozu with her Arcane Vortex) can neutralize your special arrow, leaving you with wasted power or even get you (or your teammate) in your own trap.