Aisling

From Gigantic Wiki

Aisling is a playable Hero in Gigantic. She is a melee fighter who carries her father's sword – and her father's ghost – into a battle. She was first introduced on PAX East 2015.

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Aisling
Young warrior
By taking up her father's sword, Aisling conjured more than just his memory.
HEALTH
One full segment of in-game health bar represents 500 health points.
1500
     ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor.
Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR.
Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR.
15
     SPEED
Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA.
630
ROLE Support / Melee DPS
ARCHETYPE Summoner / Utility
OFFENSE
DEFENSE
MOBILITY
UTILITY

Abilities

Slash
LMB / RT
Basic attack
Base DAMAGE value, per hit.
Against heroes with LIGHT ARMOR:
Front: 95     Back: 105
Against heroes with HEAVY ARMOR:
Front: 84     Back: 92
 112

Base RANGE value. Melee
Melee attack combo, 3 hits. SIR CADOR
Fights alongside Aisling.
⬩ Deals +200% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to SLASH victims.
Melee attack combo, 3 hits.
SIR CADOR
Fights alongside Aisling.
⬩ Deals +200% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to SLASH victims.
Show/Hide upgrades
Left path
Father's Lessons
Spectral Wave
Deals +25% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to foes recently struck by Sir Cador.
Shoots 80 dmg piercing projectile at 10m distance.
No longer perform a melee attack.
Father's Flame Father's Reproof Spectral Might Spectral Defense
Deal +60 DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to burning enemies.
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Weakens
enemies with each hit.
-5% damage for 3 s. Stacks 5 times, up to -25% damage.
On ally hit, gives +15% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to that ally for 5s.
On ally hit, gives +20 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
to that ally for 5s.
Right path
Spectral Wave
Shoots 80 dmg piercing projectile at 10m distance.
No longer perform a melee attack.
Spectral Might Spectral Defense
On ally hit, gives +15% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to that ally for 5s.
On ally hit, gives +20 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
to that ally for 5s.
CADOR'S COMMAND
RMB / LT
Default ability COOLDOWN. 2s
Base DAMAGE value, per hit.
Against heroes with LIGHT ARMOR:
Front: 34     Back: 34
Against heroes with HEAVY ARMOR:
Front: 30     Back: 30
 40

Base SUMMON RANGE value.
Cador's attack is a melee.
 10m
Summon Sir Cador or while summoned, directs him to target area or enemy.
⬩ On death, Sir Cador enters sword and STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
stuns
Aisling for 1 s.
Cador's Command, Cador's War Cry and Into the Blade skills goes on 15 s cooldown.
Summon Sir Cador or while summoned, directs him to target area or enemy.
⬩ On death, Sir Cador enters sword and STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
stuns
Aisling for 1 s.
Cador's Command, Cador's War Cry and Into the Blade skills goes on 15 s cooldown.
Show/Hide upgrades
Left path
Cador's Charge
Cador's Defenses
Every 9s Sir Cador deals +50% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
with next attack.
Sir Cador gives +10 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
to Aisling and allies within 5m.
Fast Recharge Burning Blade Cador's Might Cador's Restoration
Reduces Sir Cador's DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
buff interval time to 3s.
Every 9s in addition to DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
buff attack inflicts BURN
Deals damage over time.
burning
, 40 dmg/s for 3s.
Sir Cador gives +15% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to Aisling and allies within 5m.
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heals
Aisling and allies within 5m, +35HP/s.
Right path
Cador's Defenses
Sir Cador gives +10 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
to Aisling and allies within 5m.
Cador's Might Cador's Restoration
Sir Cador gives +15% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to Aisling and allies within 5m.
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heals
Aisling and allies within 5m, +35HP/s.
CADOR'S WAR CRY
Q / LB
Default ability COOLDOWN. 14s
Base RANGE value. 3.5m
Sir Cador roars in 3.5m radius.
⬩ SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Major slows
enemies, -40% movement speed for 2s.
⬩ INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
Cancels
enemies (INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
).
Sir Cador roars in 3.5m radius.
⬩ SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Major slows
enemies, -40% movement speed for 2s.
⬩ INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
Cancels
enemies (INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
).
Show/Hide upgrades
Left path
Chastise
Spectral Barrier
On cancel, CRIPPLE
Reduces movement speed by 40% and limits jump height.
cripples
enemies, -40% movement speed for 3s.
Sir Cador creates a barrier that blocks enemy projectiles for 2s.
No longer INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
cancel
((INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
)).
Intimidation Cry More Spectral Armor Spectral Lens
On cancel, WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
major weakens
enemies, -50% damage for 3s.
On cancel, reduces cooldown by 6s.
Allies inside the barrier receive +20 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
buff.
Allies inside the barrier have +100% CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
crit chance
buff.
Right path
Spectral Barrier
Sir Cador creates a barrier that blocks enemy projectiles for 2s.
No longer INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
cancel
((INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
)).
Spectral Armor Spectral Lens
Allies inside the barrier receive +20 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
buff.
Allies inside the barrier have +100% CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
crit chance
buff.
INTO THE BLADE
E / RB
Default ability COOLDOWN. 16s
Retreat Sir Cador into the sword.
⬩ With Sir Cador in sword Aisling gains +10 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
.
⬩ HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heals
Aisling for 100 HP.
⬩ On retreat, puts CADOR'S COMMAND and CADOR'S WAR CRY on cooldown based on Sir Cador's HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
, ranges from 8s to 14s.
Retreat Sir Cador into the sword.
⬩ With Sir Cador in sword Aisling gains +10 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
.
⬩ HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heals
Aisling for 100 HP.
⬩ On retreat, puts CADOR'S COMMAND and CADOR'S WAR CRY on cooldown based on Sir Cador's HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
, ranges from 8s to 14s.
Show/Hide upgrades
Left path
Swift Return
Shielding Presence
Restores +20 STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
.
⬩ Allows to SPRINT
Provides a significant boost to hero's movement speed.
OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.
sprint
while casting this skill.
Gain a 250 SHIELD
Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).
shield
for 4s.
Spirited Run Ardent Blade Aura of Healing Pure of Spirit
Gain +25% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
move speed
for 4s.
Gain +25% basic attack DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
for 4s.
Buffs initial healing. HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heals
Aisling and allies within 3m for 200 HP.
Gives INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs.
debuff immunity
to Aisling and allies within 4m for 4s.
Right path
Shielding Presence
Gain a 250 SHIELD
Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).
shield
for 4s.
Aura of Healing Pure of Spirit
Buffs initial healing. HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Heals
Aisling and allies within 3m for 200 HP.
Gives INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs.
debuff immunity
to Aisling and allies within 4m for 4s.
TERRIFY
F,LMB / LS+RT,RT
 Focus ability
Base DAMAGE value.
Against heroes with LIGHT ARMOR:
Front:      Back:
Against heroes with HEAVY ARMOR:
Front:      Back:
 400/500/600

Base RANGE value. 4m
Teleports Sir Cador to target area up to 10m.
⬩ LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
Launches
enemies near targeted area, 4.5m high (INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
).
⬩ SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slows
affected enemies, -20% movement speed.
⬩ WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Major weakens
affected enemies, -50% damage.

Each FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
point increases:
⬩ SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Slow
and WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
major weakness
duration, 4s/6s/8s.
⬩ Attack DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
, 400/500/600.
Teleports Sir Cador to target area up to 10m.
⬩ LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
Launches
enemies near targeted area, 4.5m high (INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
).
⬩ SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slows
affected enemies, -20% movement speed.
⬩ WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Major weakens
affected enemies, -50% damage.

Each FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
point increases:
⬩ SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Slow
and WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
major weakness
duration, 4s/6s/8s.
⬩ Attack DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
, 400/500/600.
Show/Hide upgrades
Left path
Ghostly Might
Skirmishing
Sir Cador deals +10% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
.
⬩  SLASH with Sir Cador in sword: deals +10% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
.
In COMBAT
A state in which characters enter while using their DAMAGE dealing skills and taking damage from enemies.
During combat active movements (SPRINT, JUMP and DODGE) consume STAMINA.
In 7 seconds after not performing attacks and taking damage, character is OUT OF COMBAT and begins to regenerate his HEALTH and STAMINA.
combat
, restores 25 STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
/s.
Out of combat, starts HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
regen 2s earlier.
En Garde Will to Power Pure Escapism Hit and Run
During attack, gains +20% front DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
.
After using TERRIFY gains +10% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
and +10% front DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
till death.
Once every 20s, DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
dodge
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).
purifies
debuffs.
After using TERRIFY gains +10% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed
and +10 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
till death.
Right path
Skirmishing
In COMBAT
A state in which characters enter while using their DAMAGE dealing skills and taking damage from enemies.
During combat active movements (SPRINT, JUMP and DODGE) consume STAMINA.
In 7 seconds after not performing attacks and taking damage, character is OUT OF COMBAT and begins to regenerate his HEALTH and STAMINA.
combat
, restores 25 STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
/s.
Out of combat, starts HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
regen 2s earlier.
Pure Escapism Hit and Run
Once every 20s, DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
dodge
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).
purifies
debuffs.
After using TERRIFY gains +10% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed
and +10 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
till death.

Talents

Command Performance
BATTLE
BATTLE
Sir Cador deals +40% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
on SLASH victims.
CLASH
CLASH
Sir Cador's attacks on SLASH victims generate +1.6% total FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
.
Echoes from Beyond
BATTLE
BATTLE
CADOR'S WAR CRY affects a larger area, 4.2m radius.
CLASH
CLASH
On CADOR'S WAR CRY use, Sir Cador HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
+750 HP.
Total Recall
BATTLE
BATTLE
INTO THE BLADE grants +25% HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
healing
.
CLASH
CLASH
Reduces cooldown of INTO THE BLADE by 8s if used within 10m of enemies.

Strategy

Aisling may seem like an easy hero to play, but for new players she can be challenging due to her unique gameplay, which involves summoning and controlling Sir Cador. Despite her strong attacking and defensive capabilities when focused, she still dies very quickly.

Leaning on Sir Cador in difficult situations is always a great option. Even the worst situations can be at least mitigated and, at best turned around. Other time using Sir Cador's passive damage boost can help with one-on-one encounters. Just watch your back and corners to ensure you're not being pulled into a trap.

Aisling's focus skill TERRIFY has a significant impact on the battle. It can be used both to save teammate and to kill enemies (often at the same time). This, combined with other skills and the ability to switch between defensive and offensive strategies, is incredibly effective.

From the very beginning of the match, it is important to define your future strategy and decide on the path of upgrades that you will follow. You can choose between support with lots of buffs or melee 2-in-1 fighter (and a wide range of combinations between these two archetypes).

Tips and Tricks

  • Sir Cador is your best weapon and shield, but you can't treat him like that all the time. Don't let him stay alone near enemies. Don't let him die. Sir Cador's death gives you an unpleasant penalty of 1s STUN
    Interrupts and prevents skill usage and movement for the duration of the stun.
    stun
    and 16s cooldown on your skills. This can be crucial in a sudden team fight.
    • CADOR'S COMMAND repositions him, so use it whenever Sir Cador is in danger.
    • Use INTO THE BLADE to save Sir Cador from being banished or to replenish his shield, so that he will be prepared for action most of the time.
  • CADOR'S WAR CRY Spectral Barrier upgrade is very effective against enemy ranged DPS as both a defensive and offensive ways. It's makes life much easier for your frontliners.
  • Sir Cador's damage can be greatly enhanced by adding BURN
    Deals damage over time.
    burning
    damage with CADOR`S COMMAND Burning Blade upgrade. Using this in group fights is incredibly powerful, as it can deal significant damage to a crowded enemies.
    • When an enemy is within your melee range, use CADOR`S COMMAND to increase your damage output with SLASH Father`s Flame upgrade.
  • If Cador is dead you can use TERRIFY to bring him back to life in an instant. But this does not refresh your cooldowns. So beware, it could result that Cador will die again.

Bugs

  • TERRIFY will sometimes not register, if the ground isn't flat, or if there isn't room for the ability, or it won't work at all at times. This doesn't use up the ability, but it won't execute either.