Xenobia

From Gigantic Wiki

Xenobia is a playable hero in Gigantic. The Shadow Witch, Xenobia uses her dark magic and curses to steal her enemies' lives. She is one of the first heroes to be revealed, debuting in the Pre-Alpha.

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Xenobia
Curses and control
For a sorcerer, victory begins in the mind. Xenobia has no enemies, only victims.
HEALTH
One full segment of in-game health bar represents 500 health points.
1700
     ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor.
Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR.
Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR.
15
     SPEED
Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA.
650
ROLE
ARCHETYPE
OFFENSE
DEFENSE
MOBILITY
UTILITY

[[Category:]][[Category:]]

Abilities

Gaze of Envy
LMB / RT
Basic attack
Base DAMAGE value, per tick (0.1s).
Against heroes with LIGHT ARMOR:
Front: 22     Back: 24
Against heroes with HEAVY ARMOR:
Front: 19     Back: 21
 26

Base RANGE value. 11m
LIFE STEAL
Provides HEALING to self from DAMAGE done to enemies.
25 HP/s
HOLD: LIFE STEAL
Provides HEALING to self from DAMAGE done to enemies.
Drain life
and heal yourself. (25 HP/s)
HOLD: LIFE STEAL
Provides HEALING to self from DAMAGE done to enemies.
Drain life
and heal yourself. (25 HP/s)
Show/Hide upgrades
Left path
Greedy Gaze
Withering Gaze
Drain more HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.
health
. (+25 HP/s)
While attached, inflicts WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakness
. (1s duration)
Survival of the Cruelest Domineering Glare Sap Strength Siphon Strength
When your health is below 50%, drain 50% more HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.
health
.
When your health is above 50%, deal more
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
. (+25% dmg)
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Weakness
becomes stronger as you continue to hit the same enemy. (Maximum: -50% damage.)
Allies near your target gain +15% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
for 1s.
Does not effect self.
Right path
Withering Gaze
While attached, inflicts WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakness
. (1s duration)
Sap Strength Siphon Strength
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Weakness
becomes stronger as you continue to hit the same enemy. (Maximum: -50% damage.)
Allies near your target gain +15% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
for 1s.
Does not effect self.
Words of Spite
RMB / LT
Default ability COOLDOWN. 5s
Base DAMAGE value.
Against heroes with LIGHT ARMOR:
Front: ?     Back: ?
Against heroes with HEAVY ARMOR:
Front: ?     Back: ?
 100

Base RANGE value. 22m
Homing projectile that CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
cracks armor
. (-10 armor, 3s duration)
Homing projectile that CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
cracks armor
. (-10 armor, 3s duration)
Show/Hide upgrades
Left path
Echo of Spite
Demoralizing Cry
Bounces to 2 additional targets.
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Slows
enemies, grants self SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
. (30% slow, 3s duration)
(Adds +2s to cooldown)
Word Travels Cutting Words Screaming Halt Feast of Spite
Travels faster and has increased range. (+20m)
If the enemy has a debuff, causes BLEED
Deals armor-ignoring damage over time.
bleeding
. (50 dmg/s, 3s duration)
If the enemy has a debuff, inflicts CRIPPLE
Reduces movement speed by 40% and limits jump height.
cripples
. (2s duration)
Gain HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.
health
while you drain speed. (75 HP/s)
Right path
Demoralizing Cry
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Slows
enemies, grants self SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
. (30% slow, 3s duration)
(Adds +2s to cooldown)
Screaming Halt Feast of Spite
If the enemy has a debuff, inflicts CRIPPLE
Reduces movement speed by 40% and limits jump height.
cripples
. (2s duration)
Gain HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.
health
while you drain speed. (75 HP/s)
Wave or Sorrow
Q / LB
Default ability COOLDOWN. 12s
Base DAMAGE value.
Against heroes with LIGHT ARMOR:
Front: ?     Back: ?
Against heroes with HEAVY ARMOR:
Front: ?     Back: ?
 75

Base RANGE value. 11m
Ground based projectile: KNOCK UP
Knocks enemies up a short distance. This does not stop them from using skills.
Knocks up
and WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakens
enemies. (4s duration)
Ground based projectile: KNOCK UP
Knocks enemies up a short distance. This does not stop them from using skills.
Knocks up
and WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakens
enemies. (4s duration)
Show/Hide upgrades
Left path
Sorrow's Wake
Banishing Sorrow
Enemies near the struck target are KNOCK UP
Knocks enemies up a short distance. This does not stop them from using skills.
knocked up
and WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakened
. (4s duration)
Projectile LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
launches
up on hit.
Savor the Sorrow Compounding Sorrow Heightened Sorrow Crack and Ruin
Projectile HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
75 HP for each enemy hit.
[E/RB],[Q/LB]: If the enemy is inside MARK OF DESPAIR, inflicts
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
extreme weakness
. (-60% damage, 4s duration)
[E/RB],[Q/LB]: Enemies not inside MARK OF DESPAIR are
LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
launched
away on hit.
If the enemy has cracked armor, inflicts BROKEN ARMOR
Reduces armor by 25 and damages enemies over time.
broken armor
. (4s duration)
Right path
Banishing Sorrow
Projectile LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
launches
up on hit.
Heightened Sorrow Crack and Ruin
[E/RB],[Q/LB]: Enemies not inside MARK OF DESPAIR are
LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
launched
away on hit.
If the enemy has cracked armor, inflicts BROKEN ARMOR
Reduces armor by 25 and damages enemies over time.
broken armor
. (4s duration)
Mark of Despair
E / RB
Default ability COOLDOWN. 16s
Base TARGET RANGE value; base RADIUS OF IMPACT value: ?m. 10m
Targeted area (6s duration): SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Slows
movement. (-30% movement speed)
Targeted area (6s duration): SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Slows
movement. (-30% movement speed)
Show/Hide upgrades
Left path
Depths of Despair
Building Anguish
Affects a larger area and inflicts POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
poison
. (-50% healing)
After 1.5s, deals 200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
and inflicts CURSE
Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED.
curse
. (2s duration)
Toxic Relationship Conduit of Despair Crippling Anguish Revel in Anguish
Inflicts POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
heavy poison
. (-75% healing)
Foes affected give you more HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
health
from other abilities.
GAZE OF ENVY: +10 HP, WORDS OF SPITE: +75 HP, WAVE OF SORROW: +50 HP.
Dealing damage also inflicts CRIPPLE
Reduces movement speed by 40% and limits jump height.
cripple
. (3s duration)
Dealing damage grants +15% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
for 3s.
Right path
Building Anguish
After 1.5s, deals 200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
and inflicts CURSE
Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED.
curse
. (2s duration)
Crippling Anguish Revel in Anguish
Dealing damage also inflicts CRIPPLE
Reduces movement speed by 40% and limits jump height.
cripple
. (3s duration)
Dealing damage grants +15% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
for 3s.
CURSED SOUL
F,LMB / LS+RT,RT
 Focus ability
Base DAMAGE value, ignores ARMOR.
Against heroes with LIGHT ARMOR:
Front:      Back:
Against heroes with HEAVY ARMOR:
Front:      Back:
 250

TARGET RANGE value; RADIUS OF IMPACT value: ?m. ?m
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
50HP/s
Targeted Area: Disables enemies and drains 50 HP/s. Enemies cannot take damage while cursed. (4s/5s/6s)
Targeted Area: Disables enemies and drains 50 HP/s. Enemies cannot take damage while cursed. (4s/5s/6s)
Show/Hide upgrades
Left path
Tactical Awareness
Amity
+10% back DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
damage reduction
.
+10% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
from behind.
Gain HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.
65 HP/s
after each assist or kill. (4s duration)
Focused Might Elusiveness Life Line Power Hungry
Gain +7% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
when you use FOCUS. (Max +14%, lasts until you die)
After dodging, gain +15 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
. (3s duration)
+20% to HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
self healing
. When out of combat, your health returns faster.
Gain 10% FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Focus
for each kill or assist.
Right path
Amity
Gain HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.
65 HP/s
after each assist or kill. (4s duration)
Life Line Power Hungry
+20% to HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
self healing
. When out of combat, your health returns faster.
Gain 10% FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Focus
for each kill or assist.

Talents

Insult and Injury
BATTLE
BATTLE
[RMB/LT]: WORDS OF SPITE debuffs last for 2s longer.
CLASH
CLASH
If a debuffed foe dies, reset all cooldowns.
Swift Sorrow
BATTLE
BATTLE
[Q/LB]: WAVE OF SORROW cooldown reduced to 10s.
CLASH
CLASH
Cooldown set to 1s on hit. (Once every 20s.)
Reach of Despair
BATTLE
BATTLE
[E/RB]: MARK OF DESPAIR has increased targeting range. (+12m)
CLASH
CLASH
Hitting a foe gives nearby allies +15% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
(5s).

Strategy

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You can help the Gigantic Wiki by expanding it.

A master of control and disruption, play carefully around the battlefield as Xenobia, using her life leeching attacks and plentiful debuffs to afflict your enemies aplenty.

Tips and Tricks

  • Although difficult when fighting close to her, Xenobia benefits greatly alongside her allies.
  • Watch out for heavy damage and fast heroes, as they can absolutely wreck Xenobia in very short order.
  • Xenobia is a hero built on good STAMINA
    Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
    By default all heroes have 100 points of stamina.
    While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
    Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
    stamina
    . Watch what you're doing and keep your stamina up, otherwise you're going to have a pretty bad time.
    • Xenobia has a further DODGE
      Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
      One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
      Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
      backdodge
      unlike other characters which increases her survivability.
  • [Q/LB] WAVE OF SORROW can KNOCK UP
    Knocks enemies up a short distance. This does not stop them from using skills.
    knock
    enemies back which is great near cliffs.
  • [RMB/LT] WORDS OF SPITE BROKEN ARMOR
    Reduces armor by 25 and damages enemies over time.
    breaks armor
    , and when used in group combat, can make quick work of the enemy.