Xenobia
From Gigantic Wiki
Xenobia is a playable hero in Gigantic. The Shadow Witch, Xenobia uses her dark magic and curses to steal her enemies' lives. She is one of the first heroes to be revealed, debuting in the Pre-Alpha.
Hero | Lore | Cards | Skins | Responses | Changelogs | Miscellaneous | Gallery |
![](http://static.miraheze.org/gogiganticwiki/d/dd/Hero_render_Xenobia_small.png)
Xenobia |
Curses and control |
For a sorcerer, victory begins in the mind. Xenobia has no enemies, only victims. | |
HEALTH One full segment of in-game health bar represents 500 health points. ![]() Reduces incoming DAMAGE by 1% to 1 point of armor. Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR. Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR. ![]() Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA. ![]() | |
ROLE | |
ARCHETYPE | |
OFFENSE | |
DEFENSE | |
MOBILITY | |
UTILITY |
[[Category:]][[Category:]]
Abilities
Gaze of Envy LMB / RT
Basic attack | ||
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Base DAMAGE value, per tick (0.1s). Against heroes with LIGHT ARMOR: Front: 22 Back: 24 Against heroes with HEAVY ARMOR: Front: 19 Back: 21 ![]() Base RANGE value. ![]() LIFE STEAL Provides HEALING to self from DAMAGE done to enemies. ![]() |
HOLD: LIFE STEAL Provides HEALING to self from DAMAGE done to enemies. ![]() |
HOLD: LIFE STEAL Provides HEALING to self from DAMAGE done to enemies. ![]() |
Show/Hide upgrades
Left path Greedy Gaze
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Withering Gaze | |||
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![]() Drain more HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it. ![]() |
![]() While attached, inflicts WEAKNESS
Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() | |||
Survival of the Cruelest | Domineering Glare | Sap Strength | Siphon Strength | |
![]() When your health is below 50%, drain 50% more HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it. ![]() |
![]() When your health is above 50%, deal more
DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() |
![]() WEAKNESS
Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
![]() Allies near your target gain +15% basic attack
DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() Does not effect self. |
Right path Withering Gaze
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![]() Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() | |
Sap Strength | Siphon Strength |
![]() Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
![]() DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() Does not effect self. |
Words of Spite RMB / LT
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Default ability COOLDOWN.![]() Base DAMAGE value. Against heroes with LIGHT ARMOR: Front: ? Back: ? Against heroes with HEAVY ARMOR: Front: ? Back: ? ![]() Base RANGE value. ![]() |
Homing projectile that CRACKED ARMOR Reduces armor by 10 and damages enemies over time. ![]() |
Homing projectile that CRACKED ARMOR Reduces armor by 10 and damages enemies over time. ![]() |
Show/Hide upgrades
Left path Echo of Spite
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Demoralizing Cry | |||
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![]() Bounces to 2 additional targets.
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![]() SLOW
Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() Increases the speed of hero by a percent determined by the skill applying it. ![]() (Adds +2s to cooldown) | |||
Word Travels | Cutting Words | Screaming Halt | Feast of Spite | |
![]() Travels faster and has increased range. (+20m)
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![]() If the enemy has a debuff, causes BLEED
Deals armor-ignoring damage over time. ![]() |
![]() If the enemy has a debuff, inflicts CRIPPLE
Reduces movement speed by 40% and limits jump height. ![]() |
![]() Gain HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it. ![]() |
Right path Demoralizing Cry
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![]() Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() Increases the speed of hero by a percent determined by the skill applying it. ![]() (Adds +2s to cooldown) | |
Screaming Halt | Feast of Spite |
![]() Reduces movement speed by 40% and limits jump height. ![]() |
![]() Provides HEALTH every second. The amount is determined by the skills applying it. ![]() |
Wave or Sorrow Q / LB
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Default ability COOLDOWN.![]() Base DAMAGE value. Against heroes with LIGHT ARMOR: Front: ? Back: ? Against heroes with HEAVY ARMOR: Front: ? Back: ? ![]() Base RANGE value. ![]() |
Ground based projectile: KNOCK UP Knocks enemies up a short distance. This does not stop them from using skills. ![]() Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
Ground based projectile: KNOCK UP Knocks enemies up a short distance. This does not stop them from using skills. ![]() Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
Show/Hide upgrades
Left path Sorrow's Wake
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Banishing Sorrow | |||
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![]() Enemies near the struck target are KNOCK UP
Knocks enemies up a short distance. This does not stop them from using skills. ![]() Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
![]() Projectile LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land. ![]() | |||
Savor the Sorrow | Compounding Sorrow | Heightened Sorrow | Crack and Ruin | |
![]() Projectile HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
![]() [E/RB],[Q/LB]: If the enemy is inside MARK OF DESPAIR, inflicts
WEAKNESS Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
![]() [E/RB],[Q/LB]: Enemies not inside MARK OF DESPAIR are
LAUNCH Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land. ![]() |
![]() If the enemy has cracked armor, inflicts BROKEN ARMOR
Reduces armor by 25 and damages enemies over time. ![]() |
Right path Banishing Sorrow
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![]() Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land. ![]() | |
Heightened Sorrow | Crack and Ruin |
![]() LAUNCH Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land. ![]() |
![]() Reduces armor by 25 and damages enemies over time. ![]() |
Mark of Despair E / RB
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Default ability COOLDOWN.![]() Base TARGET RANGE value; base RADIUS OF IMPACT value: ?m. ![]() |
Targeted area (6s duration): SLOW Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
Targeted area (6s duration): SLOW Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
Show/Hide upgrades
Left path Depths of Despair
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Building Anguish | |||
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![]() Affects a larger area and inflicts POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() |
![]() After 1.5s, deals 200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED. ![]() | |||
Toxic Relationship | Conduit of Despair | Crippling Anguish | Revel in Anguish | |
![]() Inflicts POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() |
![]() Foes affected give you more HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() GAZE OF ENVY: +10 HP, WORDS OF SPITE: +75 HP, WAVE OF SORROW: +50 HP. |
![]() Dealing damage also inflicts CRIPPLE
Reduces movement speed by 40% and limits jump height. ![]() |
![]() Dealing damage grants +15% basic attack
DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() |
Right path Building Anguish
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![]() Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED. ![]() | |
Crippling Anguish | Revel in Anguish |
![]() Reduces movement speed by 40% and limits jump height. ![]() |
![]() DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() |
CURSED SOUL F,LMB / LS+RT,RT
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Base DAMAGE value, ignores ARMOR. Against heroes with LIGHT ARMOR: Front: Back: Against heroes with HEAVY ARMOR: Front: Back: ![]() TARGET RANGE value; RADIUS OF IMPACT value: ?m. ![]() HEALING Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
Targeted Area: Disables enemies and drains 50 HP/s. Enemies cannot take damage while cursed. (4s/5s/6s) |
Targeted Area: Disables enemies and drains 50 HP/s. Enemies cannot take damage while cursed. (4s/5s/6s) |
Show/Hide upgrades
Left path Tactical Awareness
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Amity | |||
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![]() +10% back DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction. ![]() +10% DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() |
![]() Gain HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it. ![]() | |||
Focused Might | Elusiveness | Life Line | Power Hungry | |
![]() Gain +7% basic attack
DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() |
![]() After dodging, gain +15 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor. ![]() |
![]() +20% to HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
![]() Gain 10% FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() |
Right path Amity
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![]() Provides HEALTH every second. The amount is determined by the skills applying it. ![]() | |
Life Line | Power Hungry |
![]() Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
![]() Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() |
Talents
Insult and Injury | |
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[RMB/LT]: WORDS OF SPITE debuffs last for 2s longer. CLASH: If a debuffed foe dies, reset all cooldowns. |
Swift Sorrow | |
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[Q/LB]: WAVE OF SORROW cooldown reduced to 10s. CLASH: Cooldown set to 1s on hit. (Once every 20s.) |
Reach of Despair | |
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[E/RB]: MARK OF DESPAIR has increased targeting range. (+12m) CLASH: Hitting a foe gives nearby allies +15% DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() |
Strategy
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A master of control and disruption, play carefully around the battlefield as Xenobia, using her life leeching attacks and plentiful debuffs to afflict your enemies aplenty.
Tips and Tricks
- Although difficult when fighting close to her, Xenobia benefits greatly alongside her allies.
- Watch out for heavy damage and fast heroes, as they can absolutely wreck Xenobia in very short order.
- Xenobia is a hero built on good STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina. Watch what you're doing and keep your stamina up, otherwise you're going to have a pretty bad time.
- Xenobia has a further DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.backdodge unlike other characters which increases her survivability.
- Xenobia has a further DODGE
- [Q/LB] WAVE OF SORROW can KNOCK UP
Knocks enemies up a short distance. This does not stop them from using skills.knock enemies back which is great near cliffs.
- [RMB/LT] WORDS OF SPITE BROKEN ARMOR
Reduces armor by 25 and damages enemies over time.breaks armor, and when used in group combat, can make quick work of the enemy.
Bugs
- The ability Greedy Gaze doesn't increase damage; it only increases self-healing. This also applies to Survival of the Cruelest.
- Selecting the talent Reach of Despair, then undoing it, does not undo the increased range, even if selecting another talent.
Heroes of Gigantic | |
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