Status Effects
From Gigantic Wiki
Status effects include a variety of conditions that affects heroes and creatures and are applied by their abilities. There are 3 groups of status effects in Gigantic:
- Buffs – status effects that provide positive benefits to allies
- Debuffs – negative status effects that harm target over time
- Disruptions (also known as Crowd Control, CC effects or Hit Reactions) – negative status effects that influence target's movement and abilities
Buffs
Debuffs
Disruptions
Icon | Name(s) | Description |
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Hard Landing | Prevents jumping and sprinting. Can be cancelled by dodging or performing an attack. |
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Slow / Major Slow | Applies -25%/-50% movement speed |
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Cripple | Applies -40% movement speed and prevents sprinting |
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Immobilize | Interrupts and locks the target in place, preventing all movement including walk, sprint, jump, and dodge. Attacks and abilities are still usable. |
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Launch | Knocks target in the air, interrupts and prevents all actions for a duration |
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Knock Up | Knocks target in the air, only interrupts power circle actions but otherwise the target can perform any action |
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Push (Knockback) | Pushes the target horizontally, can be used to cliff/ring out, only interrupts power circle actions but otherwise the target can perform any action |
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Pull | Interrupts and pulls the target to the source of the ability |
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Stun | Interrupts and prevents the target from performing any action, including movement |
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Daze | Interrupts and prevents the use of skills, but allows movement |
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Interrupt | Disrupts a skill in use, a creature summoning, or a power orb gathering, and briefly slows the target |
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Cancel | Cancels the targets current abilities/actions (counts as an interrupt) |
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Polymorph | Prevents the target from performing any action other than moving and sprinting, and greatly reduces movement speed (Uncle Sven focus) |
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Disable | Prevents target from performing any action or changing health (Xenobia focus) |