Status Effects
From Gigantic Wiki
Status effects include a variety of conditions that affects heroes and creatures and are applied by their abilities. There are 3 groups of status effects in Gigantic:
- Buffs – status effects that provide positive benefits to allies
- Debuffs – negative status effects that harm target over time
- Disruptions (also known as Crowd Control, CC effects or Hit Reactions) – negative status effects that influence target's movement and abilities
Buffs
Icon | Name(s) | Description |
---|---|---|
Immunity / Specific Immunity | Full immunity ignores all damage and/or negative status effects. Specific immunity only ignores specific effects (all debuffs, single debuff, crits, etc.). | |
Deflection | Deflects incoming projectiles, preventing all damage and effects. | |
Reflect | Reflects incoming projectiles directly back at their source. | |
Jump Higher | Greatly increases the height of jumps. | |
Healing | Recovers health over time, even while in combat. | |
Purify | Removes negative status effects. | |
Stealth | Makes the hero very difficult to see. Crosshairs still turn red when over a stealth hero and there is a slight visual shimmer. | |
Armor Boost | Provides a +X bonus to armor. | |
Speed Boost | Provides a +X% bonus to movement speed, which affects both walking and sprinting. | |
Damage Boost | Provides a +X% bonus to damage. |
Debuffs
Icon | Name(s) | Description |
---|---|---|
Cracked Armor / Broken Armor | Applies -10/-25 armor and 10/15 dmg/s for a duration | |
Weaken / Major Weaken / Extemely Weaken | Applies -25%/-50%/-60% damage dealt by target | |
Curse | Prevents buffs from applying to target | |
Poison / Heavy Poison | Applies -50%/-75% healing received by target, X dmg/s for a duration | |
Burn | Applies X dmg/s for a duration | |
Bleed | Applies X dmg/s for a duration. This damage ignores ARMOR Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor | |
Shock / Major Shock / Massive Shock | Applies X dmg/s for 3s to target, then ends with an AoE 3X dmg in a 2m radius around target | |
Freeze | Applies -25% movement speed and applies X dmg/s for 3s |
Disruptions
Icon | Name(s) | Description |
---|---|---|
Hard Landing | Prevents jumping and sprinting. Can be cancelled by dodging or performing an attack. | |
Slow / Major Slow | Applies -25%/-50% movement speed | |
Cripple | Applies -40% movement speed and prevents sprinting | |
Immobilize | Interrupts and locks the target in place, preventing all movement including walk, sprint, jump, and dodge. Attacks and abilities are still usable. | |
Launch | Knocks target in the air, interrupts and prevents all actions for a duration | |
Knock Up | Knocks target in the air, only interrupts power circle actions but otherwise the target can perform any action | |
Push (Knockback) | Pushes the target horizontally, can be used to cliff/ring out, only interrupts power circle actions but otherwise the target can perform any action | |
Pull | Interrupts and pulls the target to the source of the ability | |
Stun | Interrupts and prevents the target from performing any action, including movement | |
Daze | Interrupts and prevents the use of skills, but allows movement | |
Interrupt | Disrupts a skill in use, a creature summoning, or a power orb gathering, and briefly slows the target | |
Cancel | Cancels the targets current abilities/actions (counts as an interrupt) | |
Polymorph | Prevents the target from performing any action other than moving and sprinting, and greatly reduces movement speed (Uncle Sven focus) | |
Disable | Prevents target from performing any action or changing health (Xenobia focus) |