Kajir

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Kajir is a playable Hero in Gigantic: Rampage Edition. Also known as the Shadow, he is sneaky assassin skilled at deception. He was one the most well known unreleased heroes of Gigantic.

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Kajir
Deadly assassin
HEALTH
One full segment of in-game health bar represents 500 health points.
1600
     ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor.
Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR.
Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR.
15
     SPEED
Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA.
ROLE Melee DPS
ARCHETYPE Assassin
OFFENSE
DEFENSE
MOBILITY
UTILITY

Abilities

SLICE
LMB / RT
Basic attack
Base DAMAGE value, per hit.
Against heroes with LIGHT ARMOR:
Front: 63     Back: 70
Against heroes with HEAVY ARMOR:
Front: 56     Back: 61
 75

Base RANGE value. Melee
Melee attack combo, 4 hits.
Melee attack combo, 4 hits.
Show/Hide upgrades
Left path
Flurry of Claws
Precise Cut
Blizzard of Claws Backscratcher Throat Slice Organ pierce
Right path
Precise Cut
Throat Slice Organ pierce
BACK STAB
RMB / LT
Default ability COOLDOWN. 10s
Base DAMAGE value, on charge levels 1/2.
Against heroes with LIGHT ARMOR:
Front: 212/297     Back: 233/327
Against heroes with HEAVY ARMOR:
Front: 187/262     Back: 206/288
 250/350

Base RANGE value. Melee
FREEZE
Reduces movement speed by 20% and damages enemies over time.
DEEP FREEZE and FULL FREEZE are more powerful.
 50dmg/s
HOLD [RMB/LT]: Charged dash attack. Level 1: Deals 250 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
Level 2:
⬩ Deals 350 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
and FREEZE
Reduces movement speed by 20% and damages enemies over time.
DEEP FREEZE and FULL FREEZE are more powerful.
freezes
, 50dmg/s and -30% move speed for 3s.
⬩ INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
Cancels
enemies (INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
).
HOLD [RMB/LT]: Charged dash attack.
Level 1: Deals 250 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
Level 2:
⬩ Deals 350 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
and FREEZE
Reduces movement speed by 20% and damages enemies over time.
DEEP FREEZE and FULL FREEZE are more powerful.
freezes
, 50dmg/s and -30% move speed for 3s.
⬩ INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
Cancels
enemies (INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
).
Show/Hide upgrades
Left path
Finesse
Swift Blade
Exhausting wound Surgical Cut Invigorating Strike Silent and Unseen
Right path
Swift Blade
Invigorating Strike Silent and Unseen
UNSEEN BLADE
Q / LB
Default ability COOLDOWN. 12s
Base DAMAGE value, bellow/above 75% enemy's health.
Against heroes with LIGHT ARMOR:
Front: 170/340     Back: 187/374
Against heroes with HEAVY ARMOR:
Front: 150/300     Back: 165/330
 200/400

Base RANGE value. 18m
[Q/LB]: Throws a dagger.
⬩ On hit, teleports Kajir to the enemy and deals 200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
⬩ Deals additional +200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
to enemy with HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
above 75%.
[Q/LB]: Throws a dagger.
⬩ On hit, teleports Kajir to the enemy and deals 200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
⬩ Deals additional +200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
to enemy with HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
above 75%.
Show/Hide upgrades
Left path
Trick up the Sleeve
Nimble Maneuver
Prowl Frost Bomb Feline Swiftness Cursed Blade
Right path
Nimble Maneuver
Feline Swiftness Cursed Blade
SMOKE BOMB
E / RB
Default ability COOLDOWN. 25s
Base RANGE value. 7m
Default ability DURATION. 3s
HOLD [E/RB]: Creates a smoke cloud with 1.5m radius for 3s.
⬩ Gains STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
stealth
while in the smoke cloud.
⬩ Smoke cloud follows Kajir.
SKELETON CREW
RELEASE [E/RB]: within 3s, dash forwards.
⬩ Summons 1 attacking and 1 fleeing copies.
⬩ Copies last 5s and deal 40 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
per hit.
HOLD [E/RB]: Creates a smoke cloud with 1.5m radius for 3s.
⬩ Gains STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
stealth
while in the smoke cloud.
⬩ Smoke cloud follows Kajir.
SKELETON CREW
RELEASE [E/RB]: within 3s, dash forwards.
⬩ Summons 1 attacking and 1 fleeing copies.
⬩ Copies last 5s and deal 40 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
per hit.
Show/Hide upgrades
Left path
Coordinated trick
Toxic bomb
Boarding Crew Swift Crew What doesn’t kill you Toxin Shock
Right path
Toxic bomb
What doesn’t kill you Toxin Shock
PREDATOR
F,LMB / LS+RT,RT
 Focus ability
Default ability DURATION. 10s [F/LS+RT]: Enter predator mode.
⬩ Reveals nearby enemies for Kajir and his allies.
⬩  SLICE and SKELETON CREW gain DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage boost
for 10s.
⬩ Gains SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
for 10s.
Each FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
point increases:
⬩ DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage boost
(25%/40%/50%).
⬩ SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
bonus (25%/40%/50%).
[F/LS+RT]: Enter predator mode.
⬩ Reveals nearby enemies for Kajir and his allies.
⬩  SLICE and SKELETON CREW gain DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage boost
for 10s.
⬩ Gains SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
for 10s.
Each FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
point increases:
⬩ DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage boost
(25%/40%/50%).
⬩ SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
bonus (25%/40%/50%).
Show/Hide upgrades
Left path
Cunning
Endurance
Dominator Strength in numbers Easy Strider Pure Escapism
Right path
Endurance
Easy Strider Pure Escapism

Talents

Backstabber
BATTLE
BATTLE
Reduces BACK STAB's cooldown to 8s.
CLASH
CLASH
BACK STAB applies FREEZE
Reduces movement speed by 20% and damages enemies over time.
DEEP FREEZE and FULL FREEZE are more powerful.
deep freeze
, 50dmg/s and -45% move speed for 3s.
Weak Spot
BATTLE
BATTLE
Reduces UNSEEN BLADE's DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
threshold to 50% HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
.
CLASH
CLASH
After teleport, UNSEEN BLADE WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakens
enemies within 2.5m for 2s.
Savvy Captain
BATTLE
BATTLE
SKELETON CREW copies gain +300HP HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
and last for 6s.
CLASH
CLASH
Gains DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
resistance
to damage over time while SKELETON CREW copies are active.

Strategy

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Tips and Tricks

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References