Kajir
From Gigantic Wiki
Kajir is a playable Hero in Gigantic: Rampage Edition. Also known as the Shadow, he is sneaky assassin skilled at deception. He was one the most well known unreleased heroes of Gigantic.
Hero | Lore | Cards | Skins | Responses | Changelogs | Miscellaneous | Gallery |
Kajir |
Deadly assassin |
HEALTH One full segment of in-game health bar represents 500 health points. 1600 ARMOR Reduces incoming DAMAGE by 1% to 1 point of armor. Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR. Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR. 15 SPEED Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA. | |
ROLE | Melee DPS |
ARCHETYPE | Assassin |
OFFENSE | |
DEFENSE | |
MOBILITY | |
UTILITY |
Abilities
SLICE LMB / RT
Basic attack | ||
Base DAMAGE value, per hit. Against heroes with LIGHT ARMOR: Front: 63 Back: 70 Against heroes with HEAVY ARMOR: Front: 56 Back: 61 75 Base RANGE value. Melee |
Melee attack combo, 4 hits. | |
Melee attack combo, 4 hits. |
Show/Hide upgrades
Flurry of Claws | Precise Cut | |||
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Blizzard of Claws | Backscratcher | Throat Slice | Organ pierce | |
Precise Cut | |
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Throat Slice | Organ pierce |
BACK STAB RMB / LT
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Default ability COOLDOWN. 10s Base DAMAGE value, on charge levels 1/2. Against heroes with LIGHT ARMOR: Front: 212/297 Back: 233/327 Against heroes with HEAVY ARMOR: Front: 187/262 Back: 206/288 250/350 Base RANGE value. Melee FREEZE Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful. 50dmg/s |
HOLD [RMB/LT]: Charged dash attack. | Level 1: Deals 250 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. Level 2: ⬩ Deals 350 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage and FREEZE Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.freezes, 50dmg/s and -30% move speed for 3s. ⬩ INTERRUPT Disrupts any skills in use and very briefly slows the target's movement.Cancels enemies (INTERRUPT Disrupts any skills in use and very briefly slows the target's movement.interrupts). | |
HOLD [RMB/LT]: Charged dash attack. | |||
Level 1: Deals 250 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. Level 2: ⬩ Deals 350 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage and FREEZE Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.freezes, 50dmg/s and -30% move speed for 3s. ⬩ INTERRUPT Disrupts any skills in use and very briefly slows the target's movement.Cancels enemies (INTERRUPT Disrupts any skills in use and very briefly slows the target's movement.interrupts). |
Show/Hide upgrades
Finesse | Swift Blade | |||
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Exhausting wound | Surgical Cut | Invigorating Strike | Silent and Unseen | |
Swift Blade | |
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Invigorating Strike | Silent and Unseen |
UNSEEN BLADE Q / LB
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Default ability COOLDOWN. 12s Base DAMAGE value, bellow/above 75% enemy's health. Against heroes with LIGHT ARMOR: Front: 170/340 Back: 187/374 Against heroes with HEAVY ARMOR: Front: 150/300 Back: 165/330 200/400 Base RANGE value. 18m |
[Q/LB]: Throws a dagger. ⬩ On hit, teleports Kajir to the enemy and deals 200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. ⬩ Deals additional +200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage to enemy with HEALTH Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.health above 75%. | |
[Q/LB]: Throws a dagger. ⬩ On hit, teleports Kajir to the enemy and deals 200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. ⬩ Deals additional +200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage to enemy with HEALTH Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.health above 75%. |
Show/Hide upgrades
Trick up the Sleeve | Nimble Maneuver | |||
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Prowl | Frost Bomb | Feline Swiftness | Cursed Blade | |
Nimble Maneuver | |
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Feline Swiftness | Cursed Blade |
SMOKE BOMB E / RB
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Default ability COOLDOWN. 25s Base RANGE value. 7m Default ability DURATION. 3s |
HOLD [E/RB]: Creates a smoke cloud with 1.5m radius for 3s. ⬩ Gains STEALTH Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.stealth while in the smoke cloud. ⬩ Smoke cloud follows Kajir. |
SKELETON CREW RELEASE [E/RB]: within 3s, dash forwards. ⬩ Summons 1 attacking and 1 fleeing copies. ⬩ Copies last 5s and deal 40 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage per hit. | |
HOLD [E/RB]: Creates a smoke cloud with 1.5m radius for 3s. ⬩ Gains STEALTH Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.stealth while in the smoke cloud. ⬩ Smoke cloud follows Kajir. | |||
SKELETON CREW RELEASE [E/RB]: within 3s, dash forwards. ⬩ Summons 1 attacking and 1 fleeing copies. ⬩ Copies last 5s and deal 40 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage per hit. |
Show/Hide upgrades
Coordinated trick | Toxic bomb | |||
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Boarding Crew | Swift Crew | What doesn’t kill you | Toxin Shock | |
Toxic bomb | |
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What doesn’t kill you | Toxin Shock |
PREDATOR F,LMB / LS+RT,RT
Focus ability | |||
Default ability DURATION. 10s | [F/LS+RT]: Enter predator mode. ⬩ Reveals nearby enemies for Kajir and his allies. ⬩ SLICE and SKELETON CREW gain DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost for 10s. ⬩ Gains SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost for 10s. |
Each FOCUS Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.focus point increases: ⬩ DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost (25%/40%/50%). ⬩ SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost bonus (25%/40%/50%). | |
[F/LS+RT]: Enter predator mode. ⬩ Reveals nearby enemies for Kajir and his allies. ⬩ SLICE and SKELETON CREW gain DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost for 10s. ⬩ Gains SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost for 10s. | |||
Each FOCUS Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.focus point increases: ⬩ DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost (25%/40%/50%). ⬩ SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost bonus (25%/40%/50%). |
Show/Hide upgrades
Cunning | Endurance | |||
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Dominator | Strength in numbers | Easy Strider | Pure Escapism | |
Endurance | |
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Easy Strider | Pure Escapism |
Talents
Backstabber | ||
BATTLE | BATTLE Reduces BACK STAB's cooldown to 8s.
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CLASH | CLASH BACK STAB applies FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.deep freeze, 50dmg/s and -45% move speed for 3s. |
Weak Spot | ||
BATTLE | BATTLE Reduces UNSEEN BLADE's DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage threshold to 50% HEALTH Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.health. | |
CLASH | CLASH After teleport, UNSEEN BLADE WEAKNESS
Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.weakens enemies within 2.5m for 2s. |
Savvy Captain | ||
BATTLE | BATTLE SKELETON CREW copies gain +300HP HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.health and last for 6s. | |
CLASH | CLASH Gains DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.resistance to damage over time while SKELETON CREW copies are active. |
Strategy
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Tips and Tricks
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References
Heroes of Gigantic | |
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