Kajir - Miscellaneous

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Kajir is a playable Hero in Gigantic: Rampage Edition. Also known as the Shadow, he is sneaky assassin skilled at deception. He was one the most well known unreleased heroes of Gigantic.

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Development

Before original game's shutdown announcement, no information about Kajir was available to public, including leaks. But a hero under code name “Shadow” appeared numerous times in game's text file with common hero upgrades (such as “Acrobatics”, “Will to Power”, etc).

In March 2018 modeler and concept artist Katy Hargrove posted images and a model of unknown character titled “Pirate Cat”.[1] Later a screenshot of his early and final concept arts was leaked, followed by leaked skin concept art titled “Shadow Cosmetics” (all concept arts by Devon Cady-Lee). In July 2018 Kajir's concept arts (as “Jherico”) and gameplay (in one of the recent core test builds of the game) were shown at Farewell Stream.[2]

In much older (dated to 2016) core test build, leaked not long before the stream, Kajir uses Knossos' set of animations with his own prototype model. Later, in the middle of August, was leaked another core build, supposedly dated after game's post-release August 2017 update: here Kajir already uses his own finished model, but some of his animations aren't finished and he doesn't have skins and voice lines.

Kajir was planned to be released with sky pirate themed update.

Abilities

Bellow are abilities which Kajir had during his developmen, before getting released in Gigantic: Rampage Edition; the information was mostly gathered from leaks or public posts by developers.


As for 2016 Show/hide skills bellow

SLICE
LMB / RT
Basic attack
Melee attack combo.
Show/Hide upgrades
Left path
One Last Slice
Teleport and Stab
Adds an additional hit to the end of the combo. Final hit deals more DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
(+40).
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, Release: [LMB] to teleport forward and stab for +100% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
.
Damage And Focus Reduce Cooldowns Ignore Armor Damage Boost on Hit
Final hit of the combo deals +80 DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
and gives twice as much FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
.
Final hit of the combo reduces cooldown on [RMB], [Q], and [E] by 1s. Your stab attack ARMOR PIERCE
Deals DAMAGE while ignoring target's ARMOR on certain percentage.
ignores
armor.
If you hit an enemy with your stab attack, gain a 15% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
bonus for 3s.
Right path
Teleport and Stab
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, Release: [LMB] to teleport forward and stab for +100% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
.
Ignore Armor Damage Boost on Hit
Your stab attack ARMOR PIERCE
Deals DAMAGE while ignoring target's ARMOR on certain percentage.
ignores
armor.
If you hit an enemy with your stab attack, gain a 15% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
bonus for 3s.
UNSEEN BLADE
RMB / LT
Throw your blade forward. If an enemy is hit, teleports to them and perform a melee attack which SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slows
enemies for 2s.
Show/Hide upgrades
Left path
Initiate
Invis Teleport
Deals +200 DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
to enemies above 50% HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
.
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, cooldown is reduced to 3 seconds and does not end camouflage. Does not attack or slow.
Crippling Back Pain Interrupt From Front Cooldown Combo Backstab
Enemies hit BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage.
For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.
in the back
are CRIPPLE
Reduces movement speed by 40% and limits jump height.
crippled
. (2s)
Enemies hit in the front are INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupted
.
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, hitting an enemy lowers the cooldown of [Q] by 5 seconds.
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, hitting an enemy causes your next [LMB] to deal +150 DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
from BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage.
For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.
behind
.
Right path
Invis Teleport
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, cooldown is reduced to 3 seconds and does not end camouflage. Does not attack or slow.
Cooldown Combo Backstab
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, hitting an enemy lowers the cooldown of [Q] by 5 seconds.
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, hitting an enemy causes your next [LMB] to deal +150 DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
from BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage.
For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.
behind
.
DEEP CUT
Q / LB
HOLD [Q] to charge, release to perform a short lunge attack. Fully charged lunge increases distance and DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
.
Show/Hide upgrades
Left path
Crack Armor
Projection
CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
Cracks armor
, duration increases with charge stage (2s/3s/4s)
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, project an image of yourself forward which passes through and deals DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
to enemies.
No longer lunges. Does not end camouflage.
Break Armor Bonus Damage
BROKEN ARMOR
Reduces armor by 25 and damages enemies over time.
Breaks armor
, duration increases with charge stage (2s/3s/4s)
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, gain bonus DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
for each enemy hit by your image (+10% per enemy, max +30% for 5s)
Right path
Projection
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, project an image of yourself forward which passes through and deals DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
to enemies.
No longer lunges. Does not end camouflage.
CAMOUFLAGE
E / RB
Enter STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
stealth
and create an image at your location. You cannot SPRINT
Provides a significant boost to hero's movement speed.
OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.
sprint
. When you take 200 damage, you are INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupted
and no longer camouflaged.
Show/Hide upgrades
Left path
Move Speed
Clone
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, gain +50% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
movement speed
.
Create a clone of yourself that attacks the nearest enemy.
Extended Speed Damage Recall Clone Teleport to Clone
After STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflage
ends, maintain your SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
for 3s.
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, gain +15% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
. Persists for 3s after camouflage ends.
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, press [E] again to recall your copy and absorb 50% of its HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
.
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, press [E] again to teleport to your clone's location.
Right path
Clone
Create a clone of yourself that attacks the nearest enemy.
Recall Clone Teleport to Clone
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, press [E] again to recall your copy and absorb 50% of its HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
.
While STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
camouflaged
, press [E] again to teleport to your clone's location.
PREDATOR
F,LMB / LS+RT,RT
 Focus ability
[F],[LMB]: Reveals nearby enemies. While in Predator mode, deal +25% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
and get a a 25% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
. Upon killing a marked enemy, reset cooldowns on all other skills. (10s/15s/20s)
Show/Hide upgrades
Left path
Assassin's Greed
 
Killing an enemy hero while in Predator mode resets its duration. On use, restore STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
.
Right path
 
On use, restore STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
.

Talents

Descriptions of talents are taken from leaked core test build, dated to 2016.

  • Projectile Speed
    [RMB/LT] travels faster.
  • Charge Faster
    [Q/LB] charges faster.
  • Staying in the Shadows
    [E/RB]: Increased health on SHIELD
    Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).
    shield
    . (+100)

Scraped talents, which were part of older talent system:

  • Crit Chance
    [LMB/RT] builds CRITICAL HITS
    Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
    Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
    crit chance
    much faster against enemies with above 50% HEALTH
    Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
    The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
    Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
    Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
    health
    .
  • Focus Gain
    Gain +20% FOCUS
    Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
    Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
    Focus
    from all attacks.

Trivia

This section needs some improvements.
You can help the Gigantic Wiki by expanding it.
  • In text files of leaked 2017 core build can be found other variants of hero's name: Bakari, Khamun, Khamir, Jhenner, Khemba.
  • Before Gigantic shutdown, there were speculations on Kajir being the “Wildcat” due latter's placeholder portrait from game files using head silhouette of “Pirate Cat”, but later they were stated to be different characters.[3]

References