Wildcat
![](http://static.miraheze.org/gogiganticwiki/0/07/BigPortraitWildcat.png)
“Wildcat” was a code name of an unreleased hero in Gigantic.
This hero was mentioned numerous times in game's text files and starting from September update it got proper (if not final) descriptions of some of his abilities and upgrades. His short hero description is “Mobile support”.
Speculations based on skills descriptions make “Wildcat” a wind based Warden, like Voden being the Warden of the Forest and Rutger – the Warden of the Land.
In March 2018 modeler and concept artist Katy Hargrove posted images and a model of unknown character titled “Pirate Cat”.[1] The form of character's head is very similar to the head silhouette on Wildcat's placeholder portrait, but later it was stated to belong to another unreleased hero – “Shadow”.[2]
In July 2018 an unreleased hero with code name “Wild” was shown at Farewell Stream,[3] but once again it was later stated to be completely another character, while “Wildcat” was a scraped concept for a long time already.[4]
Not long before the stream a screenshots of Wildcat's prototype model with simplified skills descriptions was leaked. An old (dated to 2016), but leaked in the same day with the stream, core test build has Wildcat's prototype model and skill kit in game files, although the hero is not available to play there.
Abilities
THRUST LMB / RT
Basic attack | |
Melee attack combo. |
Left path Storm Front
|
Grating Strike | |||
---|---|---|---|---|
[E/RB],[LMB/RT]: After [E/RB] WINDSTORM, creates a Cyclone in front of you. | Deals more DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() Deals armor-ignoring damage over time. ![]() | |||
Moving Front | Weather Pattern | DOES NOT WORK Sharp Turn | Bringer of Storms | |
[E/RB],[LMB/RT]: Create the Cyclone at target location. | [E/RB],[LMB/RT]: Your Cyclone lasts longer. | DODGE,[LMB/RT]: Inflicts BLEED Deals armor-ignoring damage over time. ![]() |
On hit, reduces [E/RB] WINDSTORM cooldown by 1s. |
Right path Grating Strike
| |
---|---|
Deals more DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() Deals armor-ignoring damage over time. ![]() | |
DOES NOT WORK Sharp Turn | Bringer of Storms |
DODGE,[LMB/RT]: Inflicts BLEED Deals armor-ignoring damage over time. ![]() |
On hit, reduces [E/RB] WINDSTORM cooldown by 1s. |
GUST RMB / LT
| |
A barrage of slow projectiles that pierce foes. [E/RB],[RMB/LT]: Gust inflicts BLEED Deals armor-ignoring damage over time. ![]() |
Left path Windstream
|
Wind Lance | |||
---|---|---|---|---|
Gust projectiles move faster and farther. You and allies touched by Gust gain SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it. ![]() |
SPRINT+[RMB/LT]: You move forward rapidly and hit enemies on impact. After [E/RB] WINDSTORM, inflicts BLEED Deals armor-ignoring damage over time. ![]() | |||
Swirling Winds | Bolstering Winds | Shattering Wind | Wind Up | |
[E/RB],[RMB/LT]: After [E/RB] WINDSTORM, you and allies you touched by Gust gain DEFLECTION Deflects incoming projectiles away in random directions from the source of deflection. ![]() |
[E/RB],[RMB/LT]: After Windstorm, you and allies touched by Windstorm gain DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() |
[E/RB], SPRINT+[RMB/LT]: After [E/RB] WINDSTORM, CRACKED ARMOR Reduces armor by 10 and damages enemies over time. ![]() |
[E/RB], SPRINT+[RMB/LT]: After [E/RB] WINDSTORM, Wind Lance KNOCK UP Knocks enemies up a short distance. This does not stop them from using skills. ![]() |
Right path Wind Lance
| |
---|---|
SPRINT+[RMB/LT]: You move forward rapidly and hit enemies on impact. After [E/RB] WINDSTORM, inflicts BLEED Deals armor-ignoring damage over time. ![]() | |
Shattering Wind | Wind Up |
[E/RB], SPRINT+[RMB/LT]: After [E/RB] WINDSTORM, CRACKED ARMOR Reduces armor by 10 and damages enemies over time. ![]() |
[E/RB], SPRINT+[RMB/LT]: After [E/RB] WINDSTORM, Wind Lance KNOCK UP Knocks enemies up a short distance. This does not stop them from using skills. ![]() |
VAULT Q / LB
| |
Leap forward and strike all nearby enemies when you land. [E/RB],[Q/LB]: You leap much further and deal more DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() |
Left path
|
Break like the Wind | |||
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[E/RB],[Q/LB]: On use, your [E/RB] WINDSTORM is renewed. | ||||
Cutting Wind | Withering Wind | |||
WITH WIND: On end, you inflict BLEED Deals armor-ignoring damage over time. ![]() |
WITH WIND: Inflicts WEAKNESS Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
Right path Break like the Wind
| |
---|---|
[E/RB],[Q/LB]: On use, your [E/RB] WINDSTORM is renewed. | |
Cutting Wind | Withering Wind |
WITH WIND: On end, you inflict BLEED Deals armor-ignoring damage over time. ![]() |
WITH WIND: Inflicts WEAKNESS Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
WINDSTORM E / RB
| |
For 4 seconds, you inflict BLEED Deals armor-ignoring damage over time. ![]() Knocks enemies up a short distance. This does not stop them from using skills. ![]() |
Left path Sheltering Winds
|
Winds of Renewal | |||
---|---|---|---|---|
Windstorm gives you +15/+25/+35 ARMOR Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor. ![]() |
On start, resets cooldowns for your other skills. | |||
Sheltering Winds | Headwind | |||
On start, also give ARMOR Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor. ![]() |
On start, PUSH Knocks enemies back. This does not stop them from using skills. ![]() |
Right path Winds of Renewal
| |
---|---|
On start, resets cooldowns for your other skills. |
- Sharper – Windstorm bleeding deals +33% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage.
- Storm Caller – Create a Windstorm at target location.
- No title – Windstorm lasts longer and affects a larger area.
- No title – PULL
Pulls an enemy to hero's location, interrupting any skills in use and preventing any further skill usage or movement by the enemy while they're being pulled.Pulls enemies.
WINDSTORM F,LMB / LS+RT,RT
![]() |
- Common hero upgrades:
- Easy Strider, Tactical Awareness, Pure Escapism, Precision, Battle Ready, Skirmishing, Hit and Run, Angular Momentum, Hero's Might, Hero's Vitality, Endurance, Perseverance, Concentration
- Move On With Your Life – +25% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.move speed and HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.+75 HP/s for 4s after using Focus.
- Summoner's Gift – You summon creatures 2x faster and gain FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.focus when you summon.
Media
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Leaked screenshot of Wildcat's prototype model and abilities
-
Wildcat's prototype model in '16 core test build's files
References
- ↑ ArtStation - Pirate Cat, Katy Hargrove
- ↑ Imgur: The magic of the Internet (Discord screenshot)
- ↑ GoGigantic - [Gigantic] Farewell Livestream - Twitch
- ↑ Imgur: The magic of the Internet (Discord screenshot)