Wildcat

From Gigantic Wiki
This article is about old hero prototype; for newer prototype see: Wild
Wildcat's placeholder portrait from game files

Wildcat” was a code name of an unreleased hero in Gigantic.

This hero was mentioned numerous times in game's text files and starting from September update it got proper (if not final) descriptions of some of his abilities and upgrades. His short hero description is “Mobile support”.

Speculations based on skills descriptions make “Wildcat” a wind based Warden, like Voden being the Warden of the Forest and Rutger – the Warden of the Land.

In March 2018 modeler and concept artist Katy Hargrove posted images and a model of unknown character titled “Pirate Cat”.[1] The form of character's head is very similar to the head silhouette on Wildcat's placeholder portrait, but later it was stated to belong to another unreleased hero – “Shadow”.[2]

In July 2018 an unreleased hero with code name “Wild” was shown at Farewell Stream,[3] but once again it was later stated to be completely another character, while “Wildcat” was a scraped concept for a long time already.[4]

Not long before the stream a screenshots of Wildcat's prototype model with simplified skills descriptions was leaked. An old (dated to 2016), but leaked in the same day with the stream, core test build has Wildcat's prototype model and skill kit in game files, although the hero is not available to play there.

Abilities

THRUST
LMB / RT
Basic attack
Melee attack combo.
Show/Hide upgrades
Left path
Storm Front
Grating Strike
[E/RB],[LMB/RT]: After [E/RB] WINDSTORM, creates a Cyclone in front of you. Deals more DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
against BLEED
Deals armor-ignoring damage over time.
bleeding
foes.
Moving Front Weather Pattern DOES NOT WORK Sharp Turn Bringer of Storms
[E/RB],[LMB/RT]: Create the Cyclone at target location. [E/RB],[LMB/RT]: Your Cyclone lasts longer. DODGE,[LMB/RT]: Inflicts BLEED
Deals armor-ignoring damage over time.
bleeding
. (Once per 6s.)
On hit, reduces [E/RB] WINDSTORM cooldown by 1s.
Right path
Grating Strike
Deals more DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
against BLEED
Deals armor-ignoring damage over time.
bleeding
foes.
DOES NOT WORK Sharp Turn Bringer of Storms
DODGE,[LMB/RT]: Inflicts BLEED
Deals armor-ignoring damage over time.
bleeding
. (Once per 6s.)
On hit, reduces [E/RB] WINDSTORM cooldown by 1s.
GUST
RMB / LT
A barrage of slow projectiles that pierce foes.
[E/RB],[RMB/LT]: Gust inflicts BLEED
Deals armor-ignoring damage over time.
bleeding
.
Show/Hide upgrades
Left path
Windstream
Wind Lance
Gust projectiles move faster and farther. You and allies touched by Gust gain SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
Haste
.
SPRINT+[RMB/LT]: You move forward rapidly and hit enemies on impact.
After [E/RB] WINDSTORM, inflicts BLEED
Deals armor-ignoring damage over time.
bleeding
.
Swirling Winds Bolstering Winds Shattering Wind Wind Up
[E/RB],[RMB/LT]: After [E/RB] WINDSTORM, you and allies you touched by Gust gain DEFLECTION
Deflects incoming projectiles away in random directions from the source of deflection.
Deflection
.
[E/RB],[RMB/LT]: After Windstorm, you and allies touched by Windstorm gain DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Might
.
[E/RB], SPRINT+[RMB/LT]: After [E/RB] WINDSTORM, CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
cracks armor
. (-10 armor, 3s)
[E/RB], SPRINT+[RMB/LT]: After [E/RB] WINDSTORM, Wind Lance KNOCK UP
Knocks enemies up a short distance. This does not stop them from using skills.
knocks
enemies up.
Right path
Wind Lance
SPRINT+[RMB/LT]: You move forward rapidly and hit enemies on impact.
After [E/RB] WINDSTORM, inflicts BLEED
Deals armor-ignoring damage over time.
bleeding
.
Shattering Wind Wind Up
[E/RB], SPRINT+[RMB/LT]: After [E/RB] WINDSTORM, CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
cracks armor
. (-10 armor, 3s)
[E/RB], SPRINT+[RMB/LT]: After [E/RB] WINDSTORM, Wind Lance KNOCK UP
Knocks enemies up a short distance. This does not stop them from using skills.
knocks
enemies up.
VAULT
Q / LB
Leap forward and strike all nearby enemies when you land.
[E/RB],[Q/LB]: You leap much further and deal more DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
.
Show/Hide upgrades
Left path
Break like the Wind
[E/RB],[Q/LB]: On use, your [E/RB] WINDSTORM is renewed.
  Cutting Wind Withering Wind
WITH WIND: On end, you inflict BLEED
Deals armor-ignoring damage over time.
bleeding
on nearby foes.
WITH WIND: Inflicts WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakness
. (-25% damage, 3s)
Right path
Break like the Wind
[E/RB],[Q/LB]: On use, your [E/RB] WINDSTORM is renewed.
Cutting Wind Withering Wind
WITH WIND: On end, you inflict BLEED
Deals armor-ignoring damage over time.
bleeding
on nearby foes.
WITH WIND: Inflicts WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakness
. (-25% damage, 3s)
WINDSTORM
E / RB
For 4 seconds, you inflict BLEED
Deals armor-ignoring damage over time.
bleeding
on nearby enemies. Ends if you use any other skills. On end, nearby enemies are KNOCK UP
Knocks enemies up a short distance. This does not stop them from using skills.
knocked up
.
Show/Hide upgrades
Left path
Sheltering Winds
Winds of Renewal
Windstorm gives you +15/+25/+35 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
. (Higher armor at longer range.)
On start, resets cooldowns for your other skills.
Sheltering Winds Headwind
On start, also give ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
to nearby allies (5s).
On start, PUSH
Knocks enemies back. This does not stop them from using skills.
push
enemies away.
Right path
Winds of Renewal
On start, resets cooldowns for your other skills.
Unknown upgrades:
  • Sharper – Windstorm bleeding deals +33% DAMAGE BOOST
    Increases outgoing DAMAGE dealt by skills.
    damage
    .
  • Storm Caller – Create a Windstorm at target location.
  • No title – Windstorm lasts longer and affects a larger area.
  • No titlePULL
    Pulls an enemy to hero's location, interrupting any skills in use and preventing any further skill usage or movement by the enemy while they're being pulled.
    Pulls
    enemies.
WINDSTORM
F,LMB / LS+RT,RT
 Focus ability
Show/Hide upgrades
Unknown upgrades:
  • Common hero upgrades:
    • Easy Strider, Tactical Awareness, Pure Escapism, Precision, Battle Ready, Skirmishing, Hit and Run, Angular Momentum, Hero's Might, Hero's Vitality, Endurance, Perseverance, Concentration
  • Move On With Your Life – +25% SPEED BOOST
    Increases the speed of hero by a percent determined by the skill applying it.
    move speed
    and HEALTH REGENERATION
    Provides HEALTH every second. The amount is determined by the skills applying it.
    +75 HP/s
    for 4s after using Focus.
  • Summoner's Gift – You summon creatures 2x faster and gain FOCUS
    Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
    Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
    focus
    when you summon.

Media

References