Zandora
From Gigantic Wiki
Zandora is a playable hero in Gigantic. The Star Knight, she is a sword fighter who helps allies with her buffing auras. She was released February 23, 2017 with Eternal Dawn update during closed Beta.
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![](http://static.miraheze.org/gogiganticwiki/f/f7/Hero_render_Zandora_small.png)
Zandora |
Star knight |
She moved with the confidence and purpose of a god among mortals. | |
HEALTH One full segment of in-game health bar represents 500 health points. ![]() Reduces incoming DAMAGE by 1% to 1 point of armor. Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR. Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR. ![]() Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA. ![]() | |
ROLE | |
ARCHETYPE | / Utility |
OFFENSE | |
DEFENSE | |
MOBILITY | |
UTILITY |
[[Category:]][[Category:]]
Abilities
Star Lance Strike LMB / RT
Basic attack | ||
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Base DAMAGE value, per normal hit/final strike. Against heroes with LIGHT ARMOR: Front: ? Back: ? Against heroes with HEAVY ARMOR: Front: ? Back: ? ![]() Base RANGE value. ![]() |
Melee attack combo. Hitting extends active aura. |
Melee attack combo. Hitting extends active aura. |
Show/Hide upgrades
Left path Aura Renewal
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Star Light Stream | |||
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![]() Aura Skill, [LMB/RT]: Hitting a foe can restart your last Aura up to 3s after it ended.
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![]() HOLD [LMB/RT]: Beam attack.
[LMB/RT]: Melee combo. | |||
Aura Affinity | Extended Focus | Aura Projection | Star Power | |
![]() Aura Skill: If Aura times out, that skill's cooldown is reduced by 3s.
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![]() Aura Skill, [LMB/RT]: You gain 25% more FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() |
![]() HOLD [LMB/RT]: On hit, also attaches an Aura to your target.
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![]() HOLD [LMB/RT]: Beam attack does more DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance. Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value. ![]() |
Right path Star Light Stream
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![]() [LMB/RT]: Melee combo. | |
Aura Projection | Star Power |
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![]() Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance. Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value. ![]() |
Aura of Strength RMB / LT
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Default ability COOLDOWN.![]() Base DAMAGE value. Against heroes with LIGHT ARMOR: Front: ? Back: ? Against heroes with HEAVY ARMOR: Front: ? Back: ? ![]() Base RADIUS OF IMPACT value; base RANGE value of lance attack is melee. ![]() |
[RMB/RT]: Damage enemies in melee range. AURA (3s duration): You and nearby allies deal 10% basic attack damage. |
[RMB/RT]: Damage enemies in melee range. AURA (3s duration): You and nearby allies deal 10% basic attack damage. |
Show/Hide upgrades
Left path Strength of Arms
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Lancing Blow | |||
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![]() DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills. ![]() Aura duration increased to 4s. |
![]() Perform a powerful melee strike that has extended range. (+10m)
Aurea duration reduced to 2s. | |||
Foes Beware | Conversion of Strength | Lancing Flow | Foe Fire | |
![]() On [LMB/RT]: STAR LANCE STRIKE hit, gain +10% basic attack DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills. ![]() |
![]() On [LMB/RT]: STAR LANCE STRIKE hit, shorten cooldown for [Q/LB]: AURA OF HASTE and [E/RB]: AURA OF LIFE by 1s.
Adds +5s to cooldown. |
![]() On melee miss, sends out a wave projectile. (30m range, 250 damage)
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![]() On melee hit, attacking foes suffer BURN
Deals damage over time. ![]() |
Right path Lancing Blow
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![]() Aurea duration reduced to 2s. | |
Lancing Flow | Foe Fire |
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![]() Deals damage over time. ![]() |
Aura of Haste Q / LB
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Default ability COOLDOWN.![]() Base RADIUS OF IMPACT value. ![]() |
[Q/LB]: +8 stamina. AURA (3s duration): You and nearby allies move 10% faster |
[Q/LB]: +8 stamina. AURA (3s duration): You and nearby allies move 10% faster |
Show/Hide upgrades
Left path All Do Haste
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Rainbow Dash | |||
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![]() SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it. ![]() Aura duration increased to 4s. |
![]() SPRINT+[Q/LB]: Rush forward. Enemies hit are PUSH
Knocks enemies back. This does not stop them from using skills. ![]() Does not trigger Aura if you dash. | |||
Energize | Conversion of Haste | Dash of Healing | Dash of Damage | |
![]() On start, gain +16 stamina
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![]() On [LMB/RT]: STAR LANCE STRIKE hit, shorten cooldown for [RMB/LT]: AURA OF STRENGTH and [E/RB]: AURA OF LIFE by 1s.
Adds +5s to cooldown. |
![]() [E/RB],SPRINT+[Q/LB]: If you had [E/RB]: AURA OF LIFE, you are HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
![]() [RMB/LT],SPRINT+[Q/LB]: If you had [RMB/LT]: AURA OF STRENGTH, deal 200 armor-ignoring DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() |
Right path Rainbow Dash
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![]() Knocks enemies back. This does not stop them from using skills. ![]() Does not trigger Aura if you dash. | |
Dash of Healing | Dash of Damage |
![]() Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
![]() Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() |
Aura of Life E / RB
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Default ability COOLDOWN.![]() Base HEALING value. ![]() Base RADIUS OF IMPACT value. ![]() |
[E/RB]: CLEANSED Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds). ![]() AURA (3s duration): You and nearby allies regenrate HEALTH REGENERATION Provides HEALTH every second. The amount is determined by the skills applying it. ![]() |
[E/RB]: CLEANSED Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds). ![]() AURA (3s duration): You and nearby allies regenrate HEALTH REGENERATION Provides HEALTH every second. The amount is determined by the skills applying it. ![]() |
Show/Hide upgrades
Left path Life Goes On
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Bursting with Life | |||
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![]() HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() Aura duration increased to 4s. |
![]() You and nearby allies are HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() Duration reduced to 2s. No longer cleanses. | |||
Battle Armor | Conversion of Life | Life of the Party | Defy Damage | |
![]() On [LMB/RT]: STAR LANCE STRIKE hit, you and allies in your Aura gain +10 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor. ![]() |
![]() On [LMB/RT]: STAR LANCE STRIKE hit, shorten cooldown for [RMB/LT]: AURA OF STRENGTH and [Q/LB]: AURA OF HASTE by 1s.
Adds +5s to cooldown. |
![]() HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() +150 HP max bonus. |
![]() Inflict WEAKNESS
Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
Right path Bursting with Life
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![]() Provides HEALTH every second. The amount is determined by the source of the healing. ![]() Duration reduced to 2s. No longer cleanses. | |
Life of the Party | Defy Damage |
![]() Provides HEALTH every second. The amount is determined by the source of the healing. ![]() +150 HP max bonus. |
![]() Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() |
Vow of Shielding F,LMB / LS+RT,RT
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Base RADIUS OF IMPACT value.![]() |
Give HP SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value). ![]() [LMB/RT] STAR LANCE STRIKE hits restore 75 HP to the shield. |
Give HP SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value). ![]() [LMB/RT] STAR LANCE STRIKE hits restore 75 HP to the shield. |
Show/Hide upgrades
Left path Amity
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Blesser's Boon | |||
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![]() Gain HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it. ![]() |
![]() Triggering an Aura with allies nearby gives you FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() | |||
Hero's Vitality | Stonewall | Focused Healing | Focused Might | |
![]() +15% maximum HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it. ![]() |
![]() You are INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs. ![]() |
![]() +20% HEALING
Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
![]() [F/LS+RT],[LMB/RT]: gain +7% basic attack DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills. ![]() |
Right path Blesser's Boon
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![]() Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() | |
Focused Healing | Focused Might |
![]() Provides HEALTH every second. The amount is determined by the source of the healing. ![]() |
![]() Increases outgoing DAMAGE dealt by skills. ![]() |
Talents
Resurgent Might | |
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[RMB/LT]: AURA OF STRENGTH has a shorter cooldown. (-5s) CLASH: -5s cooldown if no other Aura is active. |
Speed Persisted | |
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[Q/LB]: AURA OF HASTE lasts 3s after allies leave your Aura. CLASH: Removes CRIPPLE Reduces movement speed by 40% and limits jump height. ![]() Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
Life Abounds | |
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[E/RB]: AURA OF LIFE affects a 50% larger area. CLASH: Gain FOCUS Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() |
Strategy
This section needs some improvements.
You can help the Gigantic Wiki by expanding it.
You can help the Gigantic Wiki by expanding it.
When playing Zandora, stick close to allies to get the full worth of her aura buffs. Stay within your team as you fight in order to constantly provide support while being able to strike the enemy frontline with the extended reach on your basic attack.
Tips and Tricks
Heroes of Gigantic | |
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