Maps
The commands bellow are loading maps in "practice mode" – player will be alone and will have fixed default creature loadout (which can be changed by editing of DefaultGame.INI
file).
Normal playable maps:
Open LV_Canyon
- Ghost ReefOpen LV_MistForge
- Sanctum FallsOpen LV_Valley
- Siren's StrandOpen LV_WizardWoods
- Ember GroveOpen LV_SkyCity2
- Heaven's WardOpen LV_Grassland
- Practice Arena (no difference from launching in main menu)Open Tutorial_Launch
- Tutorial Map (no difference from launching in main menu)
Core test builds, in addition to mentioned above maps (on different stages of development), have unfinished, unreleased and special test or debug maps:
Open LV_CanyonNight
- slightly different, night version of Ghost Reef, which is available in leaked 2017 core buildOpen LV_SkyCityV2
- unreleased version of Heaven's Ward, available in 2017 buildOpen LV_SkyTuga
- “SkyTuga” - unfinished map prototype, similar to Sky City, available in 2017 buildOpen LV_MistForge_Mini
- prototype map for announced, but unreleased Brawl mode, which uses Clash part of Sanctum Falls; available in 2017 buildOpen LV_Gamemode_A
- same as “MistForge Mini”, available in 2017 buildOpen LV_magma
- Magma - an unfinished scrapped map prototype (the Clash stage is not working), which is available in leaked 2016 core buildOpen LV_skycity
- first version of Sky City - another unfinished map prototype, also available in 2016 buildOpen LV_Tutorial_P
- old version of Tutorial Map, available in 2016 buildOpen LV_Tutorial_Scenario_V1
- same old Tutorial Map, but player spawns on the center of the map and can choose difficulty of the enemies; available in 2016 build- game test maps
Open DPS_Test
- a flat desert map with old Tesserus airships and motigasOpen minion_test
- a blue map with all available creatures to test, available in 2017 buildOpen Character_Lineup
- an empty map with all character models that are in game, available in 2017 build (trying to load this map in 2016 build will crash game, although it can be found in files)Open LV_Canyon_AudioMess
- Ghost Reef with slightly glitched airship jump pads and bots fighting each other in the center of the map, forming a noisy spot on it; available in 2017 build
Not actual playable maps:
Open MainMenu
- will load main menu, although it won't show characters' model unless a glitch is occurred (see Notes), but lets launch Practice Arena and Tutorial Map as usualOpen Lobby
- an airship, which serves as hero select lobby; game will combine backdrops of all playable maps in this case.
Essentials
Pause
- pauses (freezes) gameExit
- exits game completelyTogglePing
- shows pingStat FPS
- shows FPSCheckTeams
- list entities with the team they are in
Movement
Fly
- lets move any way in the space (lowers movement speed, no sprint, no "noclip")Ghost
- also known as "noclip" - disables object collision/lets going trough anythingWalk
- turns offFly
and/orGhost
Teleport
- teleports to aimed locationGotoTitan <true/false>
- teleports to friendly (true) or the enemy (false) guardian
Conditions and properties
God
- god mode (total damage immunity)Invisible <true/false>
- makes player invisible/visible for other entitiesSuicide
- kills heroHurtMe <number>
- damages hero up to the assigned number of health.SetJumpZ <number>
- sets hero's jump height (default around 500+, -1 to disable jumping)ChangeSize <number>
- sets size of hero model (default 1, greatly affects minions'/bots' aggro if too big, 0 will kill hero)SetSpeed <number>
- sets hero's movement speed (default 1)ToggleCombat
- forces hero's combat mode (when he consumes stamina and doesn't regenerate health)
Skills and actions
DisableCooldowns
- 0 seconds cooldowns for all skills, except Focus (meaning they will be available to perform instantly/endlessly)EnableCooldowns
- brings cooldowns back
AddFocus <number>
- adds Focus; 250 for 1 charge, 500 for 2, and so on (UI doesn't show more than 3 though)LevelUp <number>
- increases hero level to assigned number, for example “9” will make hero reaching level 10 instantly (has a delay, without number gives 1 level)DisableStamina
- unlimited staminaEnableStamina
- brings stamina consuming back
ARPSSkill<1/2/3/4>
- hero will perform a skill endlessly (with cooldowns for non-basic) until player presses corresponding buttonARPSFocus
- same but with Focus (might not work because of confirmation and charges)ARPSCollectOrb
- hero will collect orb (i.e. no need to hold button for it), but they should be on/near power circleARPSSummonMinion<1/2/3>
- same but with creatures
Heroes
There are several commands that let player spawn a bot. However only 5 bot heroes will have somewhat proper AI, since they appear in bot matches in final version of the game. They are Mozu, Margrave, Charnok, Xenobia and Tripp; the rest bots can only follow enemy heroes, jump around, dodge some of their attacks and attack enemy guardian during rampage.
Another things to keep in mind while trying to spawn bots:
- these commands work only in Core builds and don't work in retail version of the game, which requires other ways to spawn bots (see Notes)
- to be able to spawn a certain hero, player should "load" its model in hero select screen first: just choose it, wait for hero to show up, but not confirm – choose another one; without doing so game will be able to spawn only hero that is controlled by player (the amount of different heroes that can be spawn like this seems to differ every time)
Hero bots spawn commands:
SpawnHero
- simplest command, it has a lot of parameters, which can be seen in console's suggestion:HeroName
- obviously most important parameter - a code name of the hero in game files (see Code names)InTeamNum
- number of the team - 0 for Leiran, 1 for GrennbDebugMode
-bUseDebugCommand
-bInfiniteHealth
- gives bot infinite healthbEnableTeamManager
-bSpawnOnAirship
-bViewBot
-SpecificSpawnLocation
-- Example - spawn enemy Mozu with infinite health on the airship:
SpawnHero Zap 1 bInfiniteHealth bSpawnOnAirship
SpawnHeroAtAimLocation
- same as previous command, except the bot will spawn on a place where player is aiming (if game cannot spawn bot, it will show a message in console window) and it has less parameters:HeroName
,InTeamNum
andbEnableTeamManager
Creatures
ToggleMinionsTeam
- toggles team of creatures to be summoned after that (makes them hostile for first time, summoning on enemy points is still impossible, using this command while there are summoned creatures kills them)ToggleMinionInstantSummon
- creatures spawn instantly (i.e. without black silhouettes and timer)
Guardians
ToggleTitanAI <0/1>
- toggles the AI of friendly (0) or the enemy (1) guardian (disables any interactions w/ characters, including pinned down animation during rampage)
UI and camera
drawgfx <0/1>
- hides/shows HUDToggleHUD
- standard Unreal Engine 3 command to hide/show HUD, but it is disabled in live version of the gameToggleDebugCamera
- Enables the Debug Camera (doesn't hide HUD, lets sprint)<true/false>
- with/without camera debug info- Enabling the debug camera disables any further commands, the only way to exit the debug camera is to restart the game.
ToggleSpecCamera
- hides HUD and freezes camera (doesn't let move)CycleUserCameraSelection
- swaps camera position for hero (left/right shoulder)ViewBot
/ViewNextTitan
/ViewNextPet
/ViewNextMinion
/ViewSelf
/ViewPlayer
- shifts camera to other entityFreezeFrame <number>
- freezes the screen after X seconds, to cancel tap jump buttom
Admin
AdminSay <anything>
- message from admin (on the left)AdminPlayerList
- shows list of players (and guardians) and their pingAdminRestartMap
- restarts map- Will crash the client when used in the practice range
Debug
SoakStep
- displays debug info of used hero (puts game in "pause")ShowCollisonBox
- shows hitboxesShow Collison
- in core builds