Rang
“Rang” was a code name of an unreleased hero in Gigantic.
Very little was known about this hero since no actual information about him could be found in game files. Once a screenshot of his prototype model from the core test build was leaked, showing that he was a Caster type hero, with maximum “Offense” and “Mobility” stats (see: Media).
After Motiga's disband in October 2017 artist Alexandra Douglass posted her concept arts of the character on her portfolio web site.[1]
In July 2018 his gameplay and abilities were shown at Farewell Stream in a recent core test build of the game.[2] He still had same prototype model with Tripp's set of animations.
Speculations based on hero's concept arts lead to a possible relation to Zandora or Eternals in general.
Abilities
ENCHANTED FAN LMB / RT
Basic attack | |
Fire an energy disk that returns to Rang on enemy impact. Pierces all enemies on the way back. |
GLOWING LARIAT RMB / LT
| |
Fire an energy disk and guide its trajectory as it goes. Returns to rang on enemy impact. |
BREEZEBLADE Q / LB
| |
An energy disk powers up for 1s and launches forward at full speed dealing damage to enemies it passes through. The disk returns to its original location after reaching max range. |
EQUINE GRACE E / RB
| |
Rang gains increased SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.movement speed and JUMP HIGHER Increases the height of all jumps when affected by the skill.jump height for 4s. |
DISKO INFERNO F,LMB / LS+RT,RT
Focus ability | |
Fire a huge energy disk piercing enemies. CRIPPLE Reduces movement speed by 40% and limits jump height.Cripples and deals DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage over time to enemies when it reaches its destination. |
Media
Screenshots
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Leaked screenshot of “Rang” in the core test build
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“Rang” as it was shown at Farewell Stream[2]
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Abilities[2]
Concept arts
Artist – Alexandra Douglass:[1]
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Final concept art
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Design explorations
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Design explorations
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Skill animations sketches
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Weapons design