Roland - Miscellaneous
Roland is a playable Hero in Gigantic: Rampage Edition. Also known as the Bounty Hunter, he is armed with shotgun and gadgets. He was one of the first heroes revealed with announcement of Gigantic in 2014, but undergone heavy rework and wasn't finished before game's shutdown.
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Development
Roland, or the “Gunner”, was one the first heroes created for the game, debuting all the way back in its prototype – Raid, with design by Vinod Rams.[1] He migrated into Gigantic with slightly changed visual design by artist Devon Cady-Lee,[2] which gives a more clear impression of a typical mercenary with big game hunter aesthetic. But the skill kit stayed the same, involving a shotgun, bolas and a grappling hook. He first appeared in the Announce Trailer (see video) and was available to play in Pre-Alpha, and his early quote description was: “Firing the first shot is good, but firing the last shot is even better.”
During Alpha Roland's abilities were changing often, to the point he was completely removed for a total rework in 2015.[3] Over time he became a ‘gadget hero’, and thus his character and design also changed: new Roland has a mechanical left arm, which can launch grappling hook, bolas and additionally a scout drone. According to concept artist Vinod Rams, Roland is an ex-cop from Sky City, turned bounty hunter.[4]
The new visual design were teased by developers as an April Fools.[5] Prior game's shutdown Roland still wasn't finished. His full look was finally revealed to the public by his concept artist Vinod Rams,[1] and new gameplay in a recent Core build was shown at Farewell Stream.[6]
Abilities
Bellow are abilities which Roland had during his development and rework, before getting released in Gigantic: Rampage Edition; the information was mostly gathered from leaks or public posts by developers.
Roland's initial abilities, dated to the beginning of Pre-Alpha phase. Show/hide skills bellow
BLUNDERBUSS LMB / RT
Basic attack | |
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Shoot a powerful blast from your shotgun. |
ENTANGLING BOLAS RMB / LT
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Fire a projectile that STUN Interrupts and prevents skill usage and movement for the duration of the stun. ![]() Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
GRAPPLING HOOK Q / LB
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Rapidly pulls you to the location you target, or trips the enemy you hit. |
SUPRESSING FIRE E / RB
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Shoot a barrage that BURN Deals damage over time. ![]() |
HAND CANNON F,LMB / LS+RT,RT
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Blast all enemies in front of you, LAUNCH Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land. ![]() |
Roland's abilities later in Alpha phase; descriptions of upgrades are taken from leaked core test build, dated to 2016. Show/hide skills bellow
BLUNDERBUSS LMB / RT
Basic attack | |
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Shotgun blast with limited range. |
Left path Barrel Roll
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Slug | |||
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Landing 2 hits in a row, causes you to fire a burst on your 3rd hit. | Extend range to 2250, fire a slower moving slug. | |||
Hit and Run | Fully Loaded | Bank Shot | ||
Barrel roll inflicts BLEED Deals armor-ignoring damage over time. ![]() |
Hitting your drone's target causes your next shot to be a Barrel Roll. (This includes landing Barrel Roll.) |
Shots that hit the environment near your drone's target ricochet toward it. |
Right path Slug
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Extend range to 2250, fire a slower moving slug. | |
Bank Shot | |
Shots that hit the environment near your drone's target ricochet toward it. |
ENTANGLING BOLAS RMB / LT
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Projectile that INTERRUPT Disrupts any skills in use and very briefly slows the target's movement. ![]() Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
Left path Weighted Bolas
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Trip Wire | |||
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Bolas move faster and farther and deal 3x DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() |
On impact, sets a trap that SLOW Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() | |||
Hogtie | The Big Squeeze | Reinforced Cables | Shrapnel | |
Your bolas STUN Interrupts and prevents skill usage and movement for the duration of the stun. ![]() |
Bolas deal 4x DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() Reduces armor by 25 and damages enemies over time. ![]() |
SLOW Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
Your traps also inflict BLEED Deals armor-ignoring damage over time. ![]() |
Right path Trip Wire
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On impact, sets a trap that SLOW Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() | |
Reinforced Cables | Shrapnel |
SLOW Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
Your traps also inflict BLEED Deals armor-ignoring damage over time. ![]() |
GRAPPLING HOOK Q / LB
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Rapidly pulls you to a new location. INTERRUPT Disrupts any skills in use and very briefly slows the target's movement. ![]() |
Left path Spring Loaded
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The Claw | |||
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Increased range and grapple speed. | Increased DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() | |||
Spring to Your Step | Out with a Bang | Takedown | Reel Deal | |
SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it. ![]() |
Leave a grenade behind that DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Knocks enemies back. This does not stop them from using skills. ![]() |
On hit, STUN Interrupts and prevents skill usage and movement for the duration of the stun. ![]() |
[Q]+DOWN: PULL Pulls an enemy to hero's location, interrupting any skills in use and preventing any further skill usage or movement by the enemy while they're being pulled. ![]() Always triggers 12s cooldown. |
Right path The Claw
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Increased DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() | |
Takedown | Reel Deal |
On hit, STUN Interrupts and prevents skill usage and movement for the duration of the stun. ![]() |
[Q]+DOWN: PULL Pulls an enemy to hero's location, interrupting any skills in use and preventing any further skill usage or movement by the enemy while they're being pulled. ![]() Always triggers 12s cooldown. |
SCOUT DRONE E / RB
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Targeted: Create a Scout. Hitting enemies near the Scout CRACKED ARMOR Reduces armor by 10 and damages enemies over time. ![]() |
Left path ???
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??? | |||
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Your assault drone has +15 ARMOR Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor. ![]() |
Your drone prioritizes following and SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value). ![]() Shield has 300 health. | |||
??? | ??? | ??? | ??? | |
Your assault drone's attacks BROKEN ARMOR Reduces armor by 25 and damages enemies over time. ![]() |
Your drone returns to you after its duration expires. Cooldown is reset. |
SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value). ![]() Increases outgoing DAMAGE dealt by skills. ![]() |
SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value). ![]() |
Right path ???
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Your drone prioritizes following and SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value). ![]() Shield has 300 health. | |
??? | ??? |
SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value). ![]() Increases outgoing DAMAGE dealt by skills. ![]() |
SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value). ![]() |
HAND CANNON F,LMB / LS+RT,RT
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Fires a sonic blast that DAZE Interrupts and prevents skill usage for the duration of the daze. ![]() |
Left path Renewed Focus
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Resurgence | |||
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On use, reduces all skill cooldowns by 7 seconds. | On use, you regain STAMINA Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. By default all heroes have 100 points of stamina. While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively. ![]() |
Right path Resurgence
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On use, you regain STAMINA Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. By default all heroes have 100 points of stamina. While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively. ![]() |
Roland's abilities after rework. Show/hide skills bellow
BLUNDERBUSS LMB / RT
Basic attack | |
Shotgun blast with limited range. |
FLYING FIST RMB / LT
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Projectile that INTERRUPT Disrupts any skills in use and very briefly slows the target's movement. ![]() Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. ![]() |
Unknown Q / LB
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BLAST E / RB
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Fire a powerful shotgun blast that pushes you backward. IN AIR: Gives you more momentum backwards. |
Unknown F,LMB / LS+RT,RT
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Talents
Descriptions of talents are taken from leaked core test build, dated to 2016.
- Explosive Bolas
[RMB/LT]: Bolas now explode, affecting enemies in a larger area. - Winding Winch
[Q/LB]: Grappling Hook has reduced STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina cost and cooldown on environment hits.
- Droning On and On
[E/RB]: Scout Drone can travel farther and has double HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.HP.
Scraped talents, which were part of older talent system:
- Scattershot
[LMB/RT]: Blunderbuss sends out more shrapnel. - Big Shot
50% faster FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus gain from Blunderbuss [RMB/LT] shots.
Trivia
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References
- ↑ 1.0 1.1 Vinod Rams — Gigantic > Roland
- ↑ my work on Roland from GIGANTIC! This version of... - Gorrem Art (Tumblr)
- ↑ Roland Leaves Gigantic’s Hero Roster for ‘Reinvention’ (archived)
- ↑ ArtStation - Roland, Vinod Rams
- ↑ DrRabbito1 comments on Any of you remember Roland, any info or screenshots of his updates? (Reddit)
- ↑ GoGigantic - [Gigantic] Farewell Livestream - Twitch
Heroes of Gigantic | |
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