Kajir: Difference between revisions
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<!---- tier 1 left ----> |
<!---- tier 1 left ----> |
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|L = Flurry of Claws |
|L = Flurry of Claws |
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|l = On last hit, gains +5% basic attack and {{MiniSkill|Kajir|4|SKELETON CREW}} {{buff|dmg|damage}} for 3s. Stacks 15x. |
|l = On last hit, gains +5% basic attack and {{MiniSkill|Kajir|4|SKELETON CREW}} {{buff|dmg|damage}} for {{dur}}3s. Stacks 15x. |
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|lt = attack |
|lt = attack |
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<!---- tier 1 right ----> |
<!---- tier 1 right ----> |
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|R = Precise Cut |
|R = Precise Cut |
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|r = Fourth hit does 150 {{buff|dmg|damage}}. {{*}}On fourth hit, DODGE costs 25% less stamina for 2s. |
|r = Fourth hit does 150 {{buff|dmg|damage}}. {{*}}On fourth hit, DODGE costs 25% less stamina for {{dur}}2s. |
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|rt = improv |
|rt = improv |
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<!---- tier 2 left/left ----> |
<!---- tier 2 left/left ----> |
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|LL = Blizzard of Claws |
|LL = Blizzard of Claws |
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|ll = JUMP and DODGE attacks extend {{debuff|freeze|freeze}} duration by 1.5s. |
|ll = JUMP and DODGE attacks extend {{debuff|freeze|freeze}} duration by {{dur}}1.5s. |
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|llt = agility |
|llt = agility |
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<!---- tier 2 left/right ----> |
<!---- tier 2 left/right ----> |
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<!---- tier 2 right/left ----> |
<!---- tier 2 right/left ----> |
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|RL = Throat Slice |
|RL = Throat Slice |
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|rl = Backstab hit does +15% {{buff|dmg|damage}}. |
|rl = {{term|back|Backstab}} hit does +15% {{buff|dmg|damage}}. |
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|rlt = control |
|rlt = control |
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<!---- tier 2 right/right ----> |
<!---- tier 2 right/right ----> |
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|RR = Organ pierce |
|RR = Organ pierce |
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|rr = After using {{MiniSkill|Kajir|3|UNSEEN BLADE}}, first attack within 3s applies {{debuff|bleed|bleed}}, 36dmg/s for 3s. |
|rr = After using {{MiniSkill|Kajir|3|UNSEEN BLADE}}, first attack within 3s applies {{debuff|bleed|bleed}}, 36dmg/s for {{dur}}3s. |
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|rrt = attack}} |
|rrt = attack}} |
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|range = Melee |
|range = Melee |
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|desc = '''HOLD [RMB/LT]:''' Charged dash attack. |
|desc = '''HOLD [RMB/LT]:''' Charged dash attack. |
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|descadd = '''Level 1:''' Deals 250 {{term|dmg|damage}}.<br>'''Level 2:'''{{*}}Deals 350 {{term|dmg|damage}} and {{debuff|freeze|freezes}}, 50dmg/s and -30% move speed for 3s.{{*}}{{CC|interrupt|Cancels}} enemies ({{CC|interrupt|interrupts}}). |
|descadd = '''Level 1:''' Deals 250 {{term|dmg|damage}}.<br>'''Level 2:'''{{*}}Deals 350 {{term|dmg|damage}} and {{debuff|freeze|freezes}}, 50dmg/s and -30% move speed for {{dur}}3s.{{*}}{{CC|interrupt|Cancels}} enemies ({{CC|interrupt|interrupts}}). |
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<!---- upgrades -----> |
<!---- upgrades -----> |
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<!---- tier 1 left ----> |
<!---- tier 1 left ----> |
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|L = Finesse |
|L = Finesse |
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|l = Gains a third charge level: {{*}}Deals 450 {{buff|dmg|damage}}.{{*}}{{debuff|freeze|freezes}}, 50dmg/s and -30% move speed for 3s.{{*}}{{CC|interrupt|Cancels}} enemies ({{CC|interrupt|interrupts}}).{{*}}Increased range. |
|l = Gains a third charge level: {{*}}Deals 450 {{buff|dmg|damage}}.{{*}}{{debuff|freeze|freezes}}, 50dmg/s and -30% move speed for {{dur}}3s.{{*}}{{CC|interrupt|Cancels}} enemies ({{CC|interrupt|interrupts}}).{{*}}Increased {{range}}range. |
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|lt = control |
|lt = control |
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<!---- tier 1 right ----> |
<!---- tier 1 right ----> |
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|R = Swift Blade |
|R = Swift Blade |
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|r = Gains +25% {{buff|speed|move speed}} for 2s. On <b>Level 2</b> hit, gains +5% basic attack {{buff|dmg|damage}} for 2s. |
|r = Gains +25% {{buff|speed|move speed}} for {{dur}}2s. On <b>Level 2</b> hit, gains +5% basic attack {{buff|dmg|damage}} for {{dur}}2s. |
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|rt = improv |
|rt = improv |
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<!---- tier 2 left/left ----> |
<!---- tier 2 left/left ----> |
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|LL = Exhausting wound |
|LL = Exhausting wound |
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|ll = On <b>Level 3</b> hit, {{debuff|weak|weakens}} enemies, -25% damage for 3s. |
|ll = On <b>Level 3</b> hit, {{debuff|weak|weakens}} enemies, -25% damage for {{dur}}3s. |
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|llt = control |
|llt = control |
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<!---- tier 2 left/right ----> |
<!---- tier 2 left/right ----> |
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|LR = Surgical Cut |
|LR = Surgical Cut |
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|lr = On <b>Level 3</b> hit, applies {{debuff|freeze|full freeze}}, 50dmg/s and -60% move speed for 3s. |
|lr = On <b>Level 3</b> hit, applies {{debuff|freeze|full freeze}}, 50dmg/s and -60% move speed for {{dur}}3s. |
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|lrt = agility |
|lrt = agility |
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<!---- tier 2 right/left ----> |
<!---- tier 2 right/left ----> |
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<!---- tier 1 right ----> |
<!---- tier 1 right ----> |
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|R = Nimble Maneuver |
|R = Nimble Maneuver |
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|r = Teleports Kajir to target location. Removes {{term|dmg|damage}}. Increases range to 30m. Reduces cooldown to 12s. |
|r = Teleports Kajir to target location. Removes {{term|dmg|damage}}. Increases range to {{range}}30m. Reduces cooldown to {{CD}}12s. |
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|rt = temp |
|rt = temp |
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<!---- tier 2 left/left ----> |
<!---- tier 2 left/left ----> |
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<!---- tier 2 left/right ----> |
<!---- tier 2 left/right ----> |
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|LR = Frost Bomb |
|LR = Frost Bomb |
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|lr = After teleport, {{debuff|freeze|freezes}} enemies within 2.5m, 50dmg/s and -30% move speed for 2s. |
|lr = After teleport, {{debuff|freeze|freezes}} enemies within 2.5m, 50dmg/s and -30% move speed for {{dur}}2s. |
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|lrt = control |
|lrt = control |
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<!---- tier 2 right/left ----> |
<!---- tier 2 right/left ----> |
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|RL = Feline Swiftness |
|RL = Feline Swiftness |
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|rl = After teleport, gains +20% {{term|speed|move speed}} for 2s. |
|rl = After teleport, gains +20% {{term|speed|move speed}} for {{dur}}2s. |
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|rlt = temp |
|rlt = temp |
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<!---- tier 2 right/right ----> |
<!---- tier 2 right/right ----> |
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|RR = Cursed Blade |
|RR = Cursed Blade |
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|rr = After teleport, {{debuff|curse|curses}} enemies within 2.5m for 2s. |
|rr = After teleport, {{debuff|curse|curses}} enemies within 2.5m for {{dur}}2s. |
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|rrt = improv}} |
|rrt = improv}} |
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<!---- tier 1 left ----> |
<!---- tier 1 left ----> |
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|L = Coordinated trick |
|L = Coordinated trick |
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|l = Gains +10% basic attack and |
|l = Gains +10% basic attack and '''SKELETON CREW''' {{term|dmg|damage}} while copies are active. |
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|lt = agility |
|lt = agility |
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<!---- tier 1 right ----> |
<!---- tier 1 right ----> |
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|R = Toxic bomb |
|R = Toxic bomb |
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|r = Smoke applies {{debuff|poison|poison}}, -50% healing and 21dmg/s for 2s. |
|r = Smoke applies {{debuff|poison|poison}}, -50% healing and 21dmg/s for {{dur}}2s. |
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|rt = improv |
|rt = improv |
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<!---- tier 2 left/left ----> |
<!---- tier 2 left/left ----> |
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|LL = Boarding Crew |
|LL = Boarding Crew |
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|ll = Both |
|ll = Both '''SKELETON CREW''' copies attack. |
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|llt = agility |
|llt = agility |
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<!---- tier 2 left/right ----> |
<!---- tier 2 left/right ----> |
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|LR = Swift Crew |
|LR = Swift Crew |
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|lr = After activating |
|lr = After activating '''SKELETON CREW''', gains +25% {{term|speed|move speed}} for {{dur}}3s. |
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|lrt = attack |
|lrt = attack |
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<!---- tier 2 right/left ----> |
<!---- tier 2 right/left ----> |
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<!---- tier 2 right/right ----> |
<!---- tier 2 right/right ----> |
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|RR = Pure Escapism |
|RR = Pure Escapism |
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|rr = Once every 20s, DODGE {{buff|clean|purifies}} debuffs. |
|rr = Once every {{timer}}20s, DODGE {{buff|clean|purifies}} debuffs. |
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|rrt = improv}} |
|rrt = improv}} |
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Revision as of 12:17, 26 May 2024
Kajir is a playable Hero in Gigantic: Rampage Edition. Also known as the Shadow, he is sneaky assassin skilled at deception. He was one the most well known unreleased heroes of Gigantic.
Hero | Lore | Cards | Skins | Responses | Changelogs | Miscellaneous | Gallery |
![](http://static.miraheze.org/gogiganticwiki/thumb/0/04/Hero_art_Kajir.png/300px-Hero_art_Kajir.png)
Kajir |
Deadly assassin |
HEALTH One full segment of in-game health bar represents 500 health points. ![]() Reduces incoming DAMAGE by 1% to 1 point of armor. Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR. Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR. ![]() Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA. ![]() | |
ROLE | Melee DPS |
ARCHETYPE | Assassin |
OFFENSE | |
DEFENSE | |
MOBILITY | |
UTILITY |
Abilities
SLICE LMB / RT
Basic attack | ||
![]() |
Base DAMAGE value, per hit. Against heroes with LIGHT ARMOR: Front: 63 Back: 70 Against heroes with HEAVY ARMOR: Front: 56 Back: 61 ![]() Base RANGE value. ![]() |
Melee attack combo, 4 hits. |
Melee attack combo, 4 hits. |
Show/Hide upgrades
Left path Flurry of Claws
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Precise Cut | |||
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![]() On last hit, gains +5% basic attack and
![]() Increases outgoing DAMAGE dealt by skills. ![]() ![]() |
![]() Fourth hit does 150 DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills. ![]() ⬩ On fourth hit, DODGE costs 25% less stamina for ![]() | |||
Blizzard of Claws | Backscratcher | Throat Slice | Organ pierce | |
![]() JUMP and DODGE attacks extend FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful. ![]() ![]() |
![]() On
![]() Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance. Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value. ![]() |
![]() BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage. For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target. ![]() Increases outgoing DAMAGE dealt by skills. ![]() |
![]() After using
![]() Deals armor-ignoring damage over time. ![]() ![]() |
Right path Precise Cut
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![]() Increases outgoing DAMAGE dealt by skills. ![]() ⬩ On fourth hit, DODGE costs 25% less stamina for ![]() | |
Throat Slice | Organ pierce |
![]() Doing DAMAGE to an enemy from behind will deal an additional 10% damage. For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target. ![]() Increases outgoing DAMAGE dealt by skills. ![]() |
![]() ![]() Deals armor-ignoring damage over time. ![]() ![]() |
BACK STAB RMB / LT
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![]() |
Default ability COOLDOWN.![]() Base DAMAGE value, on charge levels 1/2. Against heroes with LIGHT ARMOR: Front: 212/297 Back: 233/327 Against heroes with HEAVY ARMOR: Front: 187/262 Back: 206/288 ![]() Base RANGE value. ![]() FREEZE Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful. ![]() |
HOLD [RMB/LT]: Charged dash attack. | Level 1: Deals 250 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Level 2: ⬩ Deals 350 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful. ![]() ![]() ⬩ INTERRUPT Disrupts any skills in use and very briefly slows the target's movement. ![]() Disrupts any skills in use and very briefly slows the target's movement. ![]() |
HOLD [RMB/LT]: Charged dash attack. | |||
Level 1: Deals 250 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Level 2: ⬩ Deals 350 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful. ![]() ![]() ⬩ INTERRUPT Disrupts any skills in use and very briefly slows the target's movement. ![]() Disrupts any skills in use and very briefly slows the target's movement. ![]() |
Show/Hide upgrades
Left path Finesse
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Swift Blade | |||
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![]() Gains a third charge level:
⬩ Deals 450 DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() ⬩ FREEZE Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful. ![]() ![]() ⬩ INTERRUPT Disrupts any skills in use and very briefly slows the target's movement. ![]() Disrupts any skills in use and very briefly slows the target's movement. ![]() ⬩ Increased ![]() |
![]() Gains +25% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it. ![]() ![]() Increases outgoing DAMAGE dealt by skills. ![]() ![]() | |||
Exhausting wound | Surgical Cut | Invigorating Strike | Silent and Unseen | |
![]() On Level 3 hit, WEAKNESS
Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() ![]() |
![]() On Level 3 hit, applies FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful. ![]() ![]() |
![]() Restores +30 stamina.
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![]() On hit, reduces
![]() |
Right path Swift Blade
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![]() Increases the speed of hero by a percent determined by the skill applying it. ![]() ![]() Increases outgoing DAMAGE dealt by skills. ![]() ![]() | |
Invigorating Strike | Silent and Unseen |
![]() |
![]() ![]() |
UNSEEN BLADE Q / LB
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![]() |
Default ability COOLDOWN.![]() Base DAMAGE value, below/above 75% enemy's health. Against heroes with LIGHT ARMOR: Front: 170/340 Back: 187/374 Against heroes with HEAVY ARMOR: Front: 150/300 Back: 165/330 ![]() Base RANGE value. ![]() |
[Q/LB]: Throws a dagger. ⬩ On hit, teleports Kajir to the enemy and deals 200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() ⬩ Deals additional +200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it. ![]() |
[Q/LB]: Throws a dagger. ⬩ On hit, teleports Kajir to the enemy and deals 200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() ⬩ Deals additional +200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it. ![]() |
Show/Hide upgrades
Left path Trick up the Sleeve
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Nimble Maneuver | |||
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![]() On hit, teleports Kajir behind enemy.
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![]() Teleports Kajir to target location. Removes DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() ![]() ![]() | |||
Prowl | Frost Bomb | Feline Swiftness | Cursed Blade | |
![]() Second [Q/LB] within 4s uses ability again.
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![]() After teleport, FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful. ![]() ![]() |
![]() After teleport, gains +20% SPEED
A measure which defines how fast character is moving across the battlefield. Heroes can move faster by SPRINTING, JUMPING or DODGING. The former two will consume STAMINA when hero is IN COMBAT, while the latter always takes certain amount of it to perform. ![]() ![]() |
![]() After teleport, CURSE
Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED. ![]() ![]() |
Right path Nimble Maneuver
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![]() Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() ![]() ![]() | |
Feline Swiftness | Cursed Blade |
![]() A measure which defines how fast character is moving across the battlefield. Heroes can move faster by SPRINTING, JUMPING or DODGING. The former two will consume STAMINA when hero is IN COMBAT, while the latter always takes certain amount of it to perform. ![]() ![]() |
![]() Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED. ![]() ![]() |
SMOKE BOMB E / RB
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![]() |
Default ability COOLDOWN.![]() Base RANGE value. ![]() Default ability DURATION. ![]() |
HOLD [E/RB]: Creates a smoke cloud with ![]() ![]() ⬩ Gains STEALTH Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses. ![]() ⬩ Smoke cloud follows Kajir. |
SKELETON CREW RELEASE [E/RB]: within 3s, dash forwards. ⬩ Summons 1 attacking and 1 fleeing copies. ⬩ Copies last ![]() Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() |
HOLD [E/RB]: Creates a smoke cloud with ![]() ![]() ⬩ Gains STEALTH Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses. ![]() ⬩ Smoke cloud follows Kajir. | |||
SKELETON CREW RELEASE [E/RB]: within 3s, dash forwards. ⬩ Summons 1 attacking and 1 fleeing copies. ⬩ Copies last ![]() Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() |
Show/Hide upgrades
Left path Coordinated trick
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Toxic bomb | |||
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![]() Gains +10% basic attack and SKELETON CREW DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() |
![]() Smoke applies POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() ![]() | |||
Boarding Crew | Swift Crew | What doesn’t kill you | Toxin Shock | |
![]() Both SKELETON CREW copies attack.
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![]() After activating SKELETON CREW, gains +25% SPEED
A measure which defines how fast character is moving across the battlefield. Heroes can move faster by SPRINTING, JUMPING or DODGING. The former two will consume STAMINA when hero is IN COMBAT, while the latter always takes certain amount of it to perform. ![]() ![]() |
![]() CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds). ![]() |
![]() Smoke deals 85 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() |
Right path Toxic bomb
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![]() Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%. ![]() ![]() | |
What doesn’t kill you | Toxin Shock |
![]() Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds). ![]() |
![]() Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() |
PREDATOR F,LMB / LS+RT,RT
![]() | |||
![]() |
Default ability DURATION.![]() |
[F/LS+RT]: Enter predator mode. ⬩ Reveals nearby enemies for Kajir and his allies. ⬩ ![]() ![]() Increases outgoing DAMAGE dealt by skills. ![]() ![]() ⬩ Gains SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it. ![]() ![]() |
Each FOCUS Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() ⬩ DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() ⬩ SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it. ![]() |
[F/LS+RT]: Enter predator mode. ⬩ Reveals nearby enemies for Kajir and his allies. ⬩ ![]() ![]() Increases outgoing DAMAGE dealt by skills. ![]() ![]() ⬩ Gains SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it. ![]() ![]() | |||
Each FOCUS Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship. ![]() ⬩ DAMAGE BOOST Increases outgoing DAMAGE dealt by skills. ![]() ⬩ SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it. ![]() |
Show/Hide upgrades
Left path Cunning
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Endurance | |||
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![]() Gain +15% Dodge Attack DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() |
![]() Gains +25% maximum stamina.
| |||
Dominator | Strength in numbers | Easy Strider | Pure Escapism | |
![]() On kill
![]() Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() |
![]() Gain +10 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor. ![]() ![]() |
![]() Gain +10% SPRINT speed. SPRINT costs 25% less stamina.
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![]() Once every
![]() Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds). ![]() |
Right path Endurance
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---|---|
![]() | |
Easy Strider | Pure Escapism |
![]() |
![]() ![]() Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds). ![]() |
Talents
Backstabber | ||
![]() |
BATTLE | BATTLE Reduces
![]() ![]() |
CLASH | CLASH ![]() Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful. ![]() |
Weak Spot | ||
![]() |
BATTLE | BATTLE Reduces
![]() Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0. ![]() Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it. ![]() |
CLASH | CLASH After teleport,
![]() Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful. ![]() ![]() ![]() |
Savvy Captain | ||
![]() |
BATTLE | BATTLE ![]() Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it. ![]() |
CLASH | CLASH Gains DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction. ![]() ![]() |
Strategy
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Tips and Tricks
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References
Heroes of Gigantic | |
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