Kajir: Difference between revisions

From Gigantic Wiki
Content added Content deleted
No edit summary
No edit summary
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<onlyinclude>'''Kajir''' is a playable [[Hero]] in ''[[Gigantic: Rampage Edition]]''. Also known as the Shadow, he is sneaky assassin skilled at deception. He was one the most well known [[unreleased heroes]] of ''[[Gigantic]]''.</onlyinclude>
[[File:Kajir_small.png|300px|right|link=]]
{{HeroTabber|Kajir|Hero}}
'''Kajir''', also known as “'''Shadow'''” or “'''Pirate Cat'''”, is an [[unreleased hero]] for ''[[Gigantic]]''.
{{stub}}

{{HeroBox
This hero, under code name “Shadow”, was mentioned numerous times in game's text file with common hero upgrades (such as “Acrobatics”, “Will to Power”, etc).
|hero = Kajir

|caption = Deadly assassin
In March 2018 modeler and concept artist Katy Hargrove posted images and a model of unknown character titled “Pirate Cat”.<ref name="katy">[https://www.artstation.com/artwork/QQV1E ArtStation - Pirate Cat, Katy Hargrove]</ref> Later a screenshot of his early and final concept arts was leaked, followed by leaked [[skin]] concept art titled “Shadow Cosmetics” (all concept arts by Devon Cady-Lee).
|lore =

|crown =
There were speculations on Kajir being the “[[Wildcat]]” due latter's placeholder portrait from game files using head silhouette of “Pirate Cat”, but later they were stated to be different characters.<ref name="img">[https://imgur.com/UsWp6W6 Imgur: The magic of the Internet] (Discord screenshot)</ref>
|ruby =

|hp = 1600
In July 2018 Kajir's concept arts and gameplay (in one of the recent core test builds of the game) were shown at Farewell Stream.<ref name="stream">[https://www.twitch.tv/videos/289974314 GoGigantic - <nowiki>[</nowiki>Gigantic<nowiki>]</nowiki> Farewell Livestream - Twitch]</ref> He was an [[:Category:Assassin|Assassin]] type hero, with maximum “Offense” and “Utility” stats (see: [[#Media|Media]]). Final concept art also indicates his, possibly scraped, name being “Jherico”.
|shield =
[[File:BigPortraitShadow.png|thumb|“Shadow”'s placeholder portrait from game files]]
|armor = 15
In much older, but leaked in the same day with the stream, core test build Kajir uses [[Lord Knossos|Knossos']] set of animations with its own prototype model.
|speed =

|role = Melee DPS
Kajir was planned to be released with [[airship|sky]] pirate themed [[update]].
|type = Assassin

|offense = 10
|defense = 2
|mobility = 3
|utility = 6}}
==Abilities==
==Abilities==
<!-- skill 1 -->
Descriptions of upgrades are taken from old leaked core test build.
{{HeroSkill
<!-- SKILL 1 -->
|hero = Kajir
<div style="margin: 5px auto 10px; overflow: hidden; width: 99%; background: #053849; border: 3px solid #3FB9BE;">
|name = SLICE
{| width="100%" cellspacing="0" style="border-collapse: collapse;"
|order = 1
| colspan="2" style="vertical-align: middle !important; padding:0 10px 3px; background:#3FB9BE; font-weight: bold; color:#FBFAD9;"|<span style="font-size:24px; float: left; line-height: 1.6; font-family: ProximaNova;">SLICE</span><div style="font-size:95%; float: right; text-align: right; line-height: 1.3;">LMB&nbsp;/&nbsp;RT<br>Basic attack</div>
|dmg = 75
|-
|lf = 63
| style="padding:5px 10px; background:#0D5467;"|Melee attack combo.
|lb = 70
|}
|hf = 56
<!---- collapsible part - upgrades ---->
|hb = 61
<div class="mw-customtoggle-1" style="cursor: pointer; text-align: center; widht: 230px; font-size:90%; color: #D1E7E8;">'''Show/Hide upgrades'''</div>
|dmgnote = per hit
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1">
|range = Melee
{| width="100%" cellspacing="0" style="border-collapse: collapse; vertical-align: top;"
|desc = Melee attack combo, 4 hits.
<!---- tier 1 ---->
<!---- upgrades ----->
| colspan="3" style="width: 49%; padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|One Last Slice
<!---- tier 1 left ---->
| width="2%" style="padding:0;">|
|L = Flurry of Claws
| colspan="3" style="width: 49%; padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Teleport and Stab
|l =
|-
|lt = attack
| width="49%" colspan="3" style="padding:5px; background:#154352;"|Adds an additional hit to the end of the combo. Final hit deals more {{buff|dmg|damage}} ''(+40)''.
<!---- tier 1 right ---->
| width="2%" style="padding:0;">|
|R = Precise Cut
| width="49%" colspan="3" style="padding:5px; background:#154352;"|While {{buff|stealth|camouflaged}}, Release: '''[LMB]''' to teleport forward and stab for +100% {{buff|dmg|damage}}.
|r =
|-
|rt = improv
<!---- tier 2 ---->
<!---- tier 2 left/left ---->
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Damage And Focus
|LL = Blizzard of Claws
| width="1%"|
|ll =
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Reduce Cooldowns
|llt = agility
| width="2%" style="padding:0;">|
<!---- tier 2 left/right ---->
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Ignore Armor
|LR = Backscratcher
| width="1%"|
|lr =
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Damage Boost on Hit
|lrt = temp
|-
<!---- tier 2 right/left ---->
| style="padding:5px; background:#154352;"|Final hit of the combo deals +80 {{buff|dmg|damage}} and gives twice as much {{term|focus|focus}}.
|RL = Throat Slice
|
|rl =
| style="padding:5px; background:#154352;"|Final hit of the combo reduces cooldown on '''[RMB]''', '''[Q]''', and '''[E]''' by 1s.
|rlt = control
|
<!---- tier 2 right/right ---->
| style="padding:5px; background:#154352;"|Your stab attack {{term|pierce|ignores}} armor.
|RR = Organ pierce
|
|rr =
| style="padding:5px; background:#154352;"|If you hit an enemy with your stab attack, gain a 15% {{buff|dmg|damage}} bonus for 3s.
|rrt = attack}}
|}</div></div>


<!-- SKILL 2 -->
<!-- skill 2 -->
{{HeroSkill
<div style="margin: 5px auto 10px; overflow: hidden; width: 99%; background: #053849; border: 3px solid #3FB9BE;">
|hero = Kajir
{| width="100%" cellspacing="0" style="border-collapse: collapse;"
|name = BACK STAB
| colspan="2" style="vertical-align: middle !important; padding:0 10px 3px; background:#3FB9BE; font-weight: bold; color:#FBFAD9;"|<span style="font-size:24px; float: left; line-height: 1.6; font-family: ProximaNova;">UNSEEN BLADE</span><div style="font-size:95%; float: right; text-align: right; line-height: 1.3;">RMB&nbsp;/&nbsp;LT</div>
|order = 2
|-
|cd = 10
| style="padding:5px 10px; background:#0D5467;"|Throw your blade forward. If an enemy is hit, teleports to them and perform a melee attack which {{CC|slow|slows}} enemies for 2s.
|dmg = 250/350
|}
|lf = 212/297
<!---- collapsible part - upgrades ---->
|lb = 233/327
<div class="mw-customtoggle-2" style="cursor: pointer; text-align: center; widht: 230px; font-size:90%; color: #D1E7E8;">'''Show/Hide upgrades'''</div>
|hf = 187/262
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-2">
|hb = 206/288
{| width="100%" cellspacing="0" style="border-collapse: collapse; vertical-align: top;"
|dmgnote = on charge levels 1/2
<!---- tier 1 ---->
|more = {{debuff|freeze|0}}&nbsp;50dmg/s
| colspan="3" style="width: 49%; padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Initiate
|range = Melee
| width="2%" style="padding:0;">|
|desc = '''HOLD [RMB/LT]:''' Charged dash attack.
| colspan="3" style="width: 49%; padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Invis Teleport
|descadd = '''Level 1:''' Deals 250 {{term|dmg|damage}}.<br>'''Level 2:'''{{*}}Deals 350 {{term|dmg|damage}} and {{debuff|freeze|freezes}}, 50dmg/s and -30% move speed for 3s.{{*}}{{CC|interrupt|Cancels}} enemies ({{CC|interrupt|interrupts}}).
|-
<!---- upgrades ----->
| width="49%" colspan="3" style="padding:5px; background:#154352;"|Deals +200 {{buff|dmg|damage}} to enemies above 50% {{term|hp|health}}.
<!---- tier 1 left ---->
| width="2%" style="padding:0;">|
|L = Finesse
| width="49%" colspan="3" style="padding:5px; background:#154352;"|While {{buff|stealth|camouflaged}}, cooldown is reduced to 3 seconds and does not end camouflage. Does not attack or slow.
|l =
|-
|lt = control
<!---- tier 2 ---->
<!---- tier 1 right ---->
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Crippling Back Pain
|R = Swift Blade
| width="1%"|
|r =
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Interrupt From Front
|rt = improv
| width="2%" style="padding:0;">|
<!---- tier 2 left/left ---->
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Cooldown Combo
|LL = Exhausting wound
| width="1%"|
|ll =
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Backstab
|llt = control
|-
<!---- tier 2 left/right ---->
| style="padding:5px; background:#154352;"|Enemies hit {{term|back|in the back}} are {{CC|cripple|crippled}}. ''(2s)''
|LR = Surgical Cut
|
|lr =
| style="padding:5px; background:#154352;"|Enemies hit in the front are {{CC|interrupt|interrupted}}.
|lrt = agility
|
<!---- tier 2 right/left ---->
| style="padding:5px; background:#154352;"|While {{buff|stealth|camouflaged}}, hitting an enemy lowers the cooldown of '''[Q]''' by 5 seconds.
|RL = Invigorating Strike
|
|rl =
| style="padding:5px; background:#154352;"|While {{buff|stealth|camouflaged}}, hitting an enemy causes your next '''[LMB]''' to deal +150 {{buff|dmg|damage}} from {{term|back|behind}}.
|rlt = attack
|}</div></div>
<!---- tier 2 right/right ---->
|RR = Silent and Unseen
|rr =
|rrt = temp}}


<!-- SKILL 3 -->
<!-- skill 3 -->
{{HeroSkill
<div style="margin: 5px auto 10px; overflow: hidden; width: 99%; background: #053849; border: 3px solid #3FB9BE;">
|hero = Kajir
{| width="100%" cellspacing="0" style="border-collapse: collapse;"
|name = UNSEEN BLADE
| colspan="2" style="vertical-align: middle !important; padding:0 10px 3px; background:#3FB9BE; font-weight: bold; color:#FBFAD9;"|<span style="font-size:24px; float: left; line-height: 1.6; font-family: ProximaNova;">DEEP CUT</span><div style="font-size:95%; float: right; text-align: right; line-height: 1.3;">Q&nbsp;/&nbsp;LB</div>
|order = 3
|-
|cd = 12
| style="padding:5px 10px; background:#0D5467;"|'''HOLD [Q]''' to charge, release to perform a short lunge attack. Fully charged lunge increases distance and damage.
|dmg = 200/400
|}
|lf = 170/340
<!---- collapsible part - upgrades ---->
|lb = 187/374
<div class="mw-customtoggle-3" style="cursor: pointer; text-align: center; widht: 230px; font-size:90%; color: #D1E7E8;">'''Show/Hide upgrades'''</div>
|hf = 150/300
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-3">
|hb = 165/330
{| width="100%" cellspacing="0" style="border-collapse: collapse; vertical-align: top;"
|dmgnote = bellow/above 75% enemy's health
<!---- tier 1 ---->
|range = 18m
| colspan="3" style="width: 49%; padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Crack Armor
|desc = '''[Q/LB]:''' Throws a dagger.{{*}}On hit, teleports Kajir to the enemy and deals 200 {{term|dmg|damage}}.{{*}}Deals additional +200 {{term|dmg|damage}} to enemy with {{term|health}} above 75%.
| width="2%" style="padding:0;">|
<!---- upgrades ----->
| colspan="3" style="width: 49%; padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Projection
<!---- tier 1 left ---->
|-
|L = Trick up the Sleeve
| width="49%" colspan="3" style="padding:5px; background:#154352;"|{{debuff|crack|Cracks armor}}, duration increases with charge stage ''(2s/3s/4s)''
|l =
| width="2%" style="padding:0;">|
|lt = attack
| width="49%" colspan="3" style="padding:5px; background:#154352;"|While {{buff|stealth|camouflaged}}, project an image of yourself forward which passes through and deals {{term|dmg|damage}} to enemies.<br>No longer lunges. Does not end camouflage.
<!---- tier 1 right ---->
|-
|R = Nimble Maneuver
<!---- tier 2 ---->
|r =
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Break Armor
|rt = temp
| width="1%"|
<!---- tier 2 left/left ---->
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|
|LL = Prowl
| width="2%" style="padding:0;">|
|ll =
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Bonus Damage
|llr = control
| width="1%"|
<!---- tier 2 left/right ---->
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|
|LR = Frost Bomb
|-
|lr =
| style="padding:5px; background:#154352;"|{{debuff|broke|Breaks armor}}, duration increases with charge stage ''(2s/3s/4s)''
|lrt = control
|
<!---- tier 2 right/left ---->
| style="padding:5px; background:#154352;"|
|RL = Feline Swiftness
|
|rl =
| style="padding:5px; background:#154352;"|While {{buff|stealth|camouflaged}}, gain bonus {{buff|dmg|damage}} for each enemy hit by your image ''(+10% per enemy, max +30% for 5s)''
|rlt = temp
|
<!---- tier 2 right/right ---->
| style="padding:5px; background:#154352;"|
|RR = Cursed Blade
|}</div></div>
|rr =
|rrt = improv}}


<!-- SKILL 4 -->
<!-- skill 4 -->
{{HeroSkill
<div style="margin: 5px auto 10px; overflow: hidden; width: 99%; background: #053849; border: 3px solid #3FB9BE;">
|hero = Kajir
{| width="100%" cellspacing="0" style="border-collapse: collapse;"
|name = SMOKE BOMB
| colspan="2" style="vertical-align: middle !important; padding:0 10px 3px; background:#3FB9BE; font-weight: bold; color:#FBFAD9;"|<span style="font-size:24px; float: left; line-height: 1.6; font-family: ProximaNova;">CAMOUFLAGE</span><div style="font-size:95%; float: right; text-align: right; line-height: 1.3;">E&nbsp;/&nbsp;RB<br></div>
|order = 4
|-
|cd = 25
| style="padding:5px 10px; background:#0D5467;"|Enter {{buff|stealth|stealth}} and create an image at your location. You cannot {{term|run|sprint}}. When you take 200 damage, you are {{CC|interrupt|interrupted}} and no longer camouflaged.
|dmg =
|}
|admg =
<!---- collapsible part - upgrades ---->
|range = 7m
<div class="mw-customtoggle-4" style="cursor: pointer; text-align: center; widht: 230px; font-size:90%; color: #D1E7E8;">'''Show/Hide upgrades'''</div>
|time = 3s
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-4">
|desc = '''HOLD [E/RB]:''' Creates a smoke cloud with {{range}}1.5m radius for {{dur}}3s.{{*}}Gains {{buff|stealth}} while in the smoke cloud.{{*}}Smoke cloud follows Kajir.
{| width="100%" cellspacing="0" style="border-collapse: collapse; vertical-align: top;"
|descadd = '''SKELETON CREW'''<br>'''RELEASE [E/RB]:''' within 3s, dash forwards.{{*}}Summons 1 attacking and 1 fleeing copies.{{*}}Copies last {{dur}}5s and deal 40 {{term|dmg|damage}} per hit.
<!---- tier 1 ---->
<!---- upgrades ----->
| colspan="3" style="width: 49%; padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Move Speed
<!---- tier 1 left ---->
| width="2%" style="padding:0;">|
|L = Coordinated trick
| colspan="3" style="width: 49%; padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Clone
|l =
|-
|lt = agility
| width="49%" colspan="3" style="padding:5px; background:#154352;"|While {{buff|stealth|camouflaged}}, gain +50% {{buff|speed|movement speed}}.
<!---- tier 1 right ---->
| width="2%" style="padding:0;">|
|R = Toxic bomb
| width="49%" colspan="3" style="padding:5px; background:#154352;"|Create a clone of yourself that attacks the nearest enemy.
|r =
|-
|rt = improv
<!---- tier 2 ---->
<!---- tier 2 left/left ---->
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Extended Speed
|LL = Boarding Crew
| width="1%"|
|ll =
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Damage
|llt = agility
| width="2%" style="padding:0;">|
<!---- tier 2 left/right ---->
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Recall Clone
|LR = Swift Crew
| width="1%"|
|lr =
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Teleport to Clone
|lrt = attack
|-
<!---- tier 2 right/left ---->
| style="padding:5px; background:#154352;"|After {{buff|stealth|camouflage}} ends, maintain your {{buff|speed|speed boost}} for 3s.
|RL = What doesn’t kill you
|
|rl =
| style="padding:5px; background:#154352;"|While {{buff|stealth|camouflaged}}, gain +15% {{buff|dmg|damage}}. Persists for 3s after camouflage ends.
|rlt = strength
|
<!---- tier 2 right/right ---->
| style="padding:5px; background:#154352;"|While {{buff|stealth|camouflaged}}, press '''[E]''' again to recall your copy and absorb 50% of its {{term|hp|health}}.
|RR = Toxin Shock
|
|rr =
| style="padding:5px; background:#154352;"|While {{buff|stealth|camouflaged}}, press '''[E]''' again to teleport to your clone's location.
|rrt = improv}}
|}</div></div>


<!-- FOCUS -->
<!-- focus -->
{{HeroSkill
<div style="margin: 5px auto 10px; overflow: hidden; width: 99%; background: #053849; border: 3px solid #3FB9BE;">
|hero = Kajir
{| width="100%" cellspacing="0" style="border-collapse: collapse;"
|name = PREDATOR
| colspan="2" style="vertical-align: middle !important; padding:0 10px 3px; background:#3FB9BE; font-weight: bold; color:#FBFAD9;"|<span style="font-size:24px; float: left; line-height: 1.6; font-family: ProximaNova;">PREDATOR</span><div style="font-size:95%; float: right; text-align: right; line-height: 1.3;">F,LMB&nbsp;/&nbsp;LS+RT,RT<br>[[File:Term_icon_focus.png|20px|link=]]&nbsp;Focus ability</div>
|order = 5
|-
|time = 10s
| style="padding:5px 10px; background:#0D5467;"|'''[F],[LMB]:''' Reveals nearby enemies. While in Predator mode, deal +25% {{buff|dmg|damage}} and get a a 25% {{buff|speed|speed boost}}. Upon killing a marked enemy, reset cooldowns on all other skills. ''(10s/15s/20s)''
|desc = '''[F/LS+RT]:''' Enter predator mode.{{*}}Reveals nearby enemies for Kajir and his allies.{{*}}{{MiniSkill|Kajir|1|SLICE}} and {{MiniSkill|Kajir|4|SKELETON CREW}} gain {{buff|dmg|damage boost}} for {{dur}}10s.{{*}}Gains {{buff|speed|speed boost}} for {{dur}}10s.
|}
|descadd = Each {{term|focus}} point increases:{{*}}{{buff|dmg|damage boost}} (25%/40%/50%).{{*}}{{buff|speed|speed boost}} bonus (25%/40%/50%).
<!---- collapsible part - upgrades ---->
<!---- upgrades ----->
<div class="mw-customtoggle-5" style="cursor: pointer; text-align: center; widht: 230px; font-size:90%; color: #D1E7E8;">'''Show/Hide upgrades'''</div>
<!---- tier 1 left ---->
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-5">
|L = Cunning
{| width="100%" cellspacing="0" style="border-collapse: collapse; vertical-align: top;"
|l =
<!---- tier 1 ---->
|lt = temp
| colspan="3" style="width: 49%; padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|Assassin's Greed
<!---- tier 1 right ---->
| width="2%" style="padding:0;">|
|R = Endurance
| colspan="3" style="width: 49%; padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|
|r =
|-
|rt = agility
| width="49%" colspan="3" style="padding:5px; background:#154352;"|Killing an enemy hero while in '''Predator''' mode resets its duration.
<!---- tier 2 left/left ---->
| width="2%" style="padding:0;">|
|LL = Dominator
| width="49%" colspan="3" style="padding:5px; background:#154352;"|On use, restore {{term|stamina|stamina}}.
|ll =
|-
|llt = agility
<!---- tier 2 ---->
<!---- tier 2 left/right ---->
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|<br>
|LR = Strength in numbers
| width="1%"|
|lr =
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|
|lrt = attack
| width="2%" style="padding:0;">|
<!---- tier 2 right/left ---->
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|
|RL = Easy Strider
| width="1%"|
|rl =
| width="24%" style="padding:5px; background:#1A7D93; font-weight: bold; font-size:18px; color:#F2FEFE;"|
|rlt = strength
|-
<!---- tier 2 right/right ---->
| style="padding:5px; background:#154352;"|<br>
|RR = Pure Escapism
|
|rr =
| style="padding:5px; background:#154352;"|
|rrt = improv}}
|
| style="padding:5px; background:#154352;"|
|
| style="padding:5px; background:#154352;"|
|}</div></div>


==Talents==
==Talents==
{{HeroTalent
Descriptions of talents are taken from old leaked core test build.
|icon = sword duration

|name = Backstabber
*'''Projectile Speed''' <br>'''[RMB/LT]''' travels faster.
|battle = Reduces {{MiniSkill|Kajir|2|BACK STAB}}'s cooldown to {{CD}}8s.
*'''Charge Faster''' <br>'''[Q/LB]''' charges faster.
|clash = {{MiniSkill|Kajir|2|BACK STAB}} applies {{debuff|freeze|deep freeze}}, 50dmg/s and -45% move speed for 3s.}}
*'''Staying in the Shadows''' <br>'''[E/RB]:''' Increased health on {{buff|shield|shield}}. ''(+100)''
{{HeroTalent

|icon = sword duration
==Lore==
|name = Weak Spot
Kajir's look and hints on his sky pirate life (or past) indicates him as a rouge in the world [[Gig]], with addition of his abilities and hero type putting him in the same row with [[Tripp]]. At Farewell Stream were shown his common (base model) [[skins]], but they all share same lore note, which refers to Kajir's stealth abilities:<ref name="stream"/>
|battle = Reduces {{MiniSkill|Kajir|3|UNSEEN BLADE}}'s {{term|dmg|damage}} threshold to 50% {{term|health}}.
*''“I never seen anything, like literally haven't seen anything.”'' <br>– Bystander
|clash = After teleport, {{MiniSkill|Kajir|3|UNSEEN BLADE}} {{debuff|weak|weakens}} enemies within {{range}}2.5m for {{dur}}2s.}}

{{HeroTalent
==Media==
|icon = sword duration
===Screenshots===
|name = Savvy Captain
<gallery>
|battle = {{MiniSkill|Kajir|4|SKELETON CREW}} copies gain +300HP {{term|health}} and last for 6s.
Shadow stream 02.png|Abilities (default [[skin]]) <ref name="stream"/>
|clash = Gains {{buff|lowdmg|resistance}} to damage over time while {{MiniSkill|Kajir|4|SKELETON CREW}} copies are active.}}
Shadow stream 01.png|Stats (second color variant of default skin) <ref name="stream"/>
Shadow stream 03.png|Third color variant of default skin <ref name="stream"/>
Shadow stream 04.png|{{color|pre|Prestige}} hero skin <ref name="stream"/>
Shadow stream 05.png|Gameplay <ref name="stream"/>
Shadow proto 01.png|“Shadow” prototype model
</gallery>


===Concept arts===
==Strategy==
{{stubsection}}
Artist – Devon Cady-Lee
<gallery>
Shadow_sketch.png|Initial sketch
<!-- Pirate_Cat_leaked_concept.png|Leaked “Shadow” concept arts -->
Shadow final.png|Final concept art <ref name="stream"/>
Shadow_CVr1.jpg|Default [[skin|skin's]] color variants
Shadow_Prestige.png|{{color|pre|Prestige}} hero skin colorization
ShadowSkyPirate.png|Leaked pirate skin concept art
ShadowSkyPirate CV.png|Pirate skin's color variants <ref name="stream"/>
ShadowSkyPirate skecthes.png|Initial sketches of pirate skin <ref name="stream"/>
</gallery>


===Miscellaneous===
==Tips and Tricks==
{{stubsection}}
<gallery>
Pirate_Cat_model.png|Lowpoly model of “Pirate Cat” by Katy Hargrove <ref name="katy"/>
Katy-hargrove-character-piratecat.jpg|Highpoly model of “Pirate Cat” by Katy Hargrove <ref name="katy"/>
</gallery>


==References==
== References ==
<references/>
<references/>
{{HeroNav}}
[[Category:Unreleased heroes]]

Revision as of 19:56, 13 April 2024

Kajir is a playable Hero in Gigantic: Rampage Edition. Also known as the Shadow, he is sneaky assassin skilled at deception. He was one the most well known unreleased heroes of Gigantic.

HeroLoreCardsSkinsResponsesChangelogsMiscellaneousGallery
This article is a stub.
You can help Gigantic Wiki by expanding it.
Kajir
Deadly assassin
HEALTH
One full segment of in-game health bar represents 500 health points.
1600
     ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor.
Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR.
Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR.
15
     SPEED
Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA.
ROLE Melee DPS
ARCHETYPE Assassin
OFFENSE
DEFENSE
MOBILITY
UTILITY

Abilities

SLICE
LMB / RT
Basic attack
Base DAMAGE value, per hit.
Against heroes with LIGHT ARMOR:
Front: 63     Back: 70
Against heroes with HEAVY ARMOR:
Front: 56     Back: 61
 75

Base RANGE value. Melee
Melee attack combo, 4 hits.
Melee attack combo, 4 hits.
Show/Hide upgrades
Left path
Flurry of Claws
Precise Cut
Blizzard of Claws Backscratcher Throat Slice Organ pierce
Right path
Precise Cut
Throat Slice Organ pierce
BACK STAB
RMB / LT
Default ability COOLDOWN. 10s
Base DAMAGE value, on charge levels 1/2.
Against heroes with LIGHT ARMOR:
Front: 212/297     Back: 233/327
Against heroes with HEAVY ARMOR:
Front: 187/262     Back: 206/288
 250/350

Base RANGE value. Melee
FREEZE
Reduces movement speed by 20% and damages enemies over time.
DEEP FREEZE and FULL FREEZE are more powerful.
 50dmg/s
HOLD [RMB/LT]: Charged dash attack. Level 1: Deals 250 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
Level 2:
⬩ Deals 350 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
and FREEZE
Reduces movement speed by 20% and damages enemies over time.
DEEP FREEZE and FULL FREEZE are more powerful.
freezes
, 50dmg/s and -30% move speed for 3s.
⬩ INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
Cancels
enemies (INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
).
HOLD [RMB/LT]: Charged dash attack.
Level 1: Deals 250 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
Level 2:
⬩ Deals 350 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
and FREEZE
Reduces movement speed by 20% and damages enemies over time.
DEEP FREEZE and FULL FREEZE are more powerful.
freezes
, 50dmg/s and -30% move speed for 3s.
⬩ INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
Cancels
enemies (INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
).
Show/Hide upgrades
Left path
Finesse
Swift Blade
Exhausting wound Surgical Cut Invigorating Strike Silent and Unseen
Right path
Swift Blade
Invigorating Strike Silent and Unseen
UNSEEN BLADE
Q / LB
Default ability COOLDOWN. 12s
Base DAMAGE value, bellow/above 75% enemy's health.
Against heroes with LIGHT ARMOR:
Front: 170/340     Back: 187/374
Against heroes with HEAVY ARMOR:
Front: 150/300     Back: 165/330
 200/400

Base RANGE value. 18m
[Q/LB]: Throws a dagger.
⬩ On hit, teleports Kajir to the enemy and deals 200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
⬩ Deals additional +200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
to enemy with HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
above 75%.
[Q/LB]: Throws a dagger.
⬩ On hit, teleports Kajir to the enemy and deals 200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
.
⬩ Deals additional +200 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
to enemy with HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
above 75%.
Show/Hide upgrades
Left path
Trick up the Sleeve
Nimble Maneuver
Prowl Frost Bomb Feline Swiftness Cursed Blade
Right path
Nimble Maneuver
Feline Swiftness Cursed Blade
SMOKE BOMB
E / RB
Default ability COOLDOWN. 25s
Base RANGE value. 7m
Default ability DURATION. 3s
HOLD [E/RB]: Creates a smoke cloud with 1.5m radius for 3s.
⬩ Gains STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
stealth
while in the smoke cloud.
⬩ Smoke cloud follows Kajir.
SKELETON CREW
RELEASE [E/RB]: within 3s, dash forwards.
⬩ Summons 1 attacking and 1 fleeing copies.
⬩ Copies last 5s and deal 40 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
per hit.
HOLD [E/RB]: Creates a smoke cloud with 1.5m radius for 3s.
⬩ Gains STEALTH
Makes hero invisible to enemies, creatures, and Guardians.
Damage indicators and debuffs will still display when striking a stealthed hero.
Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.
stealth
while in the smoke cloud.
⬩ Smoke cloud follows Kajir.
SKELETON CREW
RELEASE [E/RB]: within 3s, dash forwards.
⬩ Summons 1 attacking and 1 fleeing copies.
⬩ Copies last 5s and deal 40 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
per hit.
Show/Hide upgrades
Left path
Coordinated trick
Toxic bomb
Boarding Crew Swift Crew What doesn’t kill you Toxin Shock
Right path
Toxic bomb
What doesn’t kill you Toxin Shock
PREDATOR
F,LMB / LS+RT,RT
 Focus ability
Default ability DURATION. 10s [F/LS+RT]: Enter predator mode.
⬩ Reveals nearby enemies for Kajir and his allies.
⬩  SLICE and SKELETON CREW gain DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage boost
for 10s.
⬩ Gains SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
for 10s.
Each FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
point increases:
⬩ DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage boost
(25%/40%/50%).
⬩ SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
bonus (25%/40%/50%).
[F/LS+RT]: Enter predator mode.
⬩ Reveals nearby enemies for Kajir and his allies.
⬩  SLICE and SKELETON CREW gain DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage boost
for 10s.
⬩ Gains SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
for 10s.
Each FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
point increases:
⬩ DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage boost
(25%/40%/50%).
⬩ SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
bonus (25%/40%/50%).
Show/Hide upgrades
Left path
Cunning
Endurance
Dominator Strength in numbers Easy Strider Pure Escapism
Right path
Endurance
Easy Strider Pure Escapism

Talents

Backstabber
BATTLE
BATTLE
Reduces BACK STAB's cooldown to 8s.
CLASH
CLASH
BACK STAB applies FREEZE
Reduces movement speed by 20% and damages enemies over time.
DEEP FREEZE and FULL FREEZE are more powerful.
deep freeze
, 50dmg/s and -45% move speed for 3s.
Weak Spot
BATTLE
BATTLE
Reduces UNSEEN BLADE's DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
threshold to 50% HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
.
CLASH
CLASH
After teleport, UNSEEN BLADE WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakens
enemies within 2.5m for 2s.
Savvy Captain
BATTLE
BATTLE
SKELETON CREW copies gain +300HP HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
and last for 6s.
CLASH
CLASH
Gains DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
resistance
to damage over time while SKELETON CREW copies are active.

Strategy

This section needs some improvements.
You can help the Gigantic Wiki by expanding it.

Tips and Tricks

This section needs some improvements.
You can help the Gigantic Wiki by expanding it.

References