- Description
- This template creates a block about hero's skill, with upgrades placed into collapsible part, hidden by default. It must be used on primary pages about hero (see: Category:Heroes).
- Template uses subtemplates Template:HeroSkill/header and Template:HeroSkill/stats, and Extension:TemplateStyles; for styles see Template:HeroSkill/styles.css.
- Syntax
- Copy and fill the following code:
{{HeroSkill
|hero =
|name =
|order = <1-5>
<!---- stats ----->
|cd = <cooldown in seconds>
|heal = <healing value>
|dmg = <damage value>
|lf = <light armor front>
|lb = <light armor back>
|hf = <heavy armor front>
|hb = <heavy armor back>
|dmgnote = <additional note on damage>
|range = <range/distance value or description>
|more = <additional stat>
|time = <duration>
<!---- description ----->
|desc =
|descadd =
<!---- upgrades ----->
<!---- tier 1 left ---->
|L =
|l =
|lt =
<!---- tier 1 right ---->
|R =
|r =
|rt =
<!---- tier 2 left/left ---->
|LL =
|ll =
|llt =
<!---- tier 2 left/right ---->
|LR =
|lr =
|lrt =
<!---- tier 2 right/left ---->
|RL =
|rl =
|rlt =
<!---- tier 2 right/right ---->
|RR =
|rr =
|rrt =
}}
order
defines skill's icon, keyboard/gamepad binding and type, and is used to apply collapsed parts with upgrades correctly
1
is for basic attack, it adds corresponding note
2
, 3
and 4
provide only keyboard/gamepad bindings
5
is for focus ability, adds corresponding note
- Most of stat parameters require only numerical values; detailed damage info is presented as tooltip
- For cases when second ability doesn't have cooldown, and is not counted as basic attack, type
cd = 0
, then damage or healing parameters if needed (examples: Ezren Ghal, Imani).
- For very rare cases when first ability is about healing, while second is an actual basic attack (example: Vadasi):
- in first skill fill only
heal
parameter
- in second skill leave
cd
blank but fill dmg
and admg
- Upgrade parameters:
- Capital letters parameters, like
L
and RR
, are for titles
- Lowercase ones, like
l
and rr
, are for descriptions
- Lowercase parameters ending with "t" are for upgrade type icons, which are:
-
attack
-
strength
-
agility
-
improv
-
control
-
temp
- Additional templates can be used in descriptions of skills and upgrades:
-
{{dmg}}
-
{{armor}}
-
{{heal}}
-
{{range}}
-
{{CD}}
-
{{dur}}
-
{{timer}}
- Usage example
- Code:
{{HeroSkill
|hero = Vadasi
|name = RAY OF LIGHT
|order = 1
|heal = 75HP/s
|range = 11m
|desc = '''HOLD [LMB/RT]:''' Healing beam.{{*}}{{buff|heal|Heals}} allies, +75HP/s for beam duration.
|descadd = '''EMPOWERED LIGHT'''<br>'''[E/RB], HOLD [LMB/RT]:''' Empowered healing beam, consumes orbs.{{*}}{{buff|heal|Heals}} allies, +150HP/s till end of charged orb duration.{{*}}Every {{timer}}3s, consumes one orb.
<!---- tier 1 left ---->
|L = Succour
|lt = strength
|l = '''[E/RB], HOLD [LMB/RT]:''' Increases {{buff|heal|healing}} per orb.{{*}}{{heal}}+170/190/210HP/s
<!---- tier 1 right ---->
|R = Light of Judgment
|rt = attack
|r = While healing ally, deals {{term|dmg|damage}} to an enemy within 5m.{{*}}'''HOLD [LMB/RT]:''' {{dmg}}10dmg per tick (0.25s).{{*}}'''[E/RB], HOLD [LMB/RT]:''' {{dmg}}20dmg per tick (0.25s) with orbs.
<!---- tier 2 left/left ---->
|LL = Righteous Defenses
|llt = strength
|ll = '''[E/RB], HOLD [LMB/RT]:''' Healing with orbs gives +15{{term|armor}} to targeted allies for {{dur}}0.5s.
<!---- tier 2 left/right ---->
|LR = Life Transfer
|lrt = strength
|lr = ⬩ Increases {{buff|heal|healing}} (without orbs): +125HP/s{{*}}Sacrifice own {{term|hp|health}}: -75HP/s.
<!---- tier 2 right/left ---->
|RL = Contrast
|rlt = attack
|rl = {{MiniSkill|Vadasi|2|SMITE}} gains +2% {{term|crit}} chance.
<!---- tier 2 right/right ---->
|RR = Determination
|rrt = strength
|rr = '''[E/RB], HOLD [LMB/RT]:''' Damaging enemies with orbs gains +15% front to own front {{buff|lowdmg|damage reduction}}.}}
- Results:
RAY OF LIGHTLMB / RT
|
File:VadasiLM.png
|
HOLD [LMB/RT]: Healing beam. ⬩ HEALING Provides HEALTH every second. The amount is determined by the source of the healing. Heals allies, +75HP/s for beam duration.
|
Show/Hide upgrades
{{{name-l}}}
|
|
{{{name-r}}}
|
{{{skill-l}}}
|
|
{{{skill-r}}}
|
{{{name-ll}}}
|
|
{{{name-lr}}}
|
|
{{{name-rl}}}
|
|
{{{name-rr}}}
|
{{{skill-ll}}}
|
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{{{skill-lr}}}
|
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{{{skill-rl}}}
|
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{{{skill-rr}}}
|
- Other examples (need to be updated - see Vadasi for up to date examples)
Code
|
{{HeroSkill
|hero = Xenobia
|name = Gaze of Envy
|order = 1
|dmg = 26
|lf = 22
|lb = 24
|hf = 19
|hb = 21
|dmgnote = per tick (0.1s)
|range = 11m
|more = {{term|steal|0}}25 HP/s
|desc = '''HOLD [LMB/RT]:''' Beam absorbs enemy {{term|health}}. {{buff|heal|Heals}} self, +25HP/s.
<!---- tier 1 left ---->
|L = Greedy Gaze
|l = Drain more {{buff|regen|health}}. ''(+25 HP/s)''
<!---- tier 2 left/left ---->
|LL = Survival of the Cruelest
|ll = When your health is below 50%, drain 50% more {{buff|regen|health}}.
<!---- tier 2 left/right ---->
|LR = Domineering Glare
|lr = When your health is above 50%, deal more <br>{{buff|dmg|damage}}. ''(+25% dmg)''
<!---- tier 1 right ---->
|R = Withering Gaze
|r = While attached, inflicts {{debuff|weak|weakness}}. ''(1s duration)''
<!---- tier 2 right/left ---->
|RL = Sap Strength
|rl = {{debuff|weak|Weakness}} becomes stronger as you continue to hit the same enemy. ''(Maximum: -50% damage.)''
<!---- tier 2 right/right ---->
|RR = Siphon Strength
|rr =Allies near your target gain +15% basic attack <br>{{buff|dmg|damage}} for 1s. <br>Does not effect self.}}
|
Attractor BeamRMB / LT / Default damage against lightly armored enemies. 15 /
|
File:MozuRM.png
|
HOLD: Beam attack that SLOW Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful. slows enemies.
|
Show/Hide upgrades
{{{name-l}}}
|
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{{{name-r}}}
|
{{{skill-l}}}
|
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{{{skill-r}}}
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{{{name-ll}}}
|
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{{{name-lr}}}
|
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{{{name-rl}}}
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{{{name-rr}}}
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{{{skill-ll}}}
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{{{skill-lr}}}
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{{{skill-rl}}}
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{{{skill-rr}}}
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Air StrikeF,LMB / LS+RT,RT / Default damage against lightly armored enemies. 250/325/400 /
|
File:BeckettF.png
|
Target an area on the ground. A series of 3 missiles is fired at that location.
|
Show/Hide upgrades
{{{name-l}}}
|
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{{{name-r}}}
|
{{{skill-l}}}
|
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{{{skill-r}}}
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{{{name-ll}}}
|
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{{{name-lr}}}
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{{{name-rl}}}
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{{{name-rr}}}
|
{{{skill-ll}}}
|
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{{{skill-lr}}}
|
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{{{skill-rl}}}
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{{{skill-rr}}}
|