Support

From Gigantic Wiki

Support” was a code name of an unreleased hero in Gigantic.

In July 2018 a screenshot of abilities of unknown hero under code name “Support” was leaked. Later he was shown at Farewell Stream with updated skill kit, but without prototype model.[1] Meanwhile an old (dated to 2016), but leaked in the same day with the stream, core test build has “Support”'s prototype model, which appears as Mozu with Charnok's textures, placeholders for upgrades and, again, – slightly different skills, although the hero is not available to play as.

Abilities

Very old set of “Support”'s abilities, which were slightly changed later.

MAGIC BLAST
LMB / RT
Basic attack
Blasts an enemy with magic.
REGEN / BLEED
RMB / LT
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Regenerates
allies or causes BLEED
Deals armor-ignoring damage over time.
bleed
on enemies.
STRENGTHEN / WEAKEN
Q / LB
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Strengthens
allies or WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakens
enemies.
HASTE / SLOW
E / RB
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
Increases
move speed on allies or SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
decreases
move speed on enemies.
Unknown
F,LMB / LS+RT,RT
 Focus ability

Later version of “Support”'s abilities, descriptions are taken from leaked core test build, dated to 2016.

MAGIC BLAST
LMB / RT
Basic attack
Blasts an enemy with magic.
REGEN / BLEED
RMB / LT
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Regenerates
allies or causes BLEED
Deals armor-ignoring damage over time.
bleed
on enemies.
HEAL MODE
Q / LB
Give yourself HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
healing
for 8 seconds. [RMB/LT] also gives the HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
healing
to allies.
BUFF MODE
E / RB
Give yourself SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
and DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage boost
for 8 seconds. [RMB/LT] also gives the buffs to allies.
RAPID HEALING
F,LMB / LS+RT,RT
 Focus ability
Shoot a series of HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
healing
projectiles forward. Healing on a single target is increased the more they are hit.

Latest versions of “Support”'s abilities, which were shown at Farewell Stream.

HARM AND HEAL
LMB / RT
Basic attack
Magic blast which DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damages
enemies and HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
allies.
SHIELD BEAM
RMB / LT
HOLD: SHIELD
Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).
shields
an ally, giving them a DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage boost
as long as they are shielded. Shield persists for 3s after the beam ends.
ARMOR DASH
Q / LB
Quickly dash in the direction you are moving. Give ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
and SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed boost
to yourself and any ally you pass through.
REVEAL / TARGET
E / RB
Reveal all nearby enemies.
[E/RB] AGAIN: Target an enemy, revealing them to teammates and CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
cracking armor
.
RAPID HEALING
F,LMB / LS+RT,RT
 Focus ability
[F/LS+RT],[LMB/RT]: Shoot a series of projectiles forward, HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
heals
allies / DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damages
and WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakens
enemies.

Media

References