In July 2018 a screenshot of abilities of unknown hero under code name “Support” was leaked. Later he was shown at Farewell Stream with updated skill kit, but without prototype model.[1] Meanwhile an old (dated to 2016), but leaked in the same day with the stream, core test build has “Support”'s prototype model, which appears as Mozu with Charnok's textures, placeholders for upgrades and, again, – slightly different skills, although the hero is not available to play as.
Abilities
Very old set of “Support”'s abilities, which were slightly changed later.
MAGIC BLAST
LMB / RT Basic attack
Blasts an enemy with magic.
REGEN / BLEED
RMB / LT
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Regenerates allies or causes BLEED Deals armor-ignoring damage over time.bleed on enemies.
STRENGTHEN / WEAKEN
Q / LB
DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.Strengthens allies or WEAKNESS Reduces outgoing damage by 25%. MAJOR WEAKNESS(50%) and EXTREME WEAKNESS(75%) are more powerful.weakens enemies.
HASTE / SLOW
E / RB
SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.Increases move speed on allies or SLOW Reduces movement speed by 20%. MAJOR SLOW(30%) and MASSIVE SLOW(60%) are more powerful.decreases move speed on enemies.
Unknown
F,LMB / LS+RT,RT Focus ability
Later version of “Support”'s abilities, descriptions are taken from leaked core test build, dated to 2016.
MAGIC BLAST
LMB / RT Basic attack
Blasts an enemy with magic.
REGEN / BLEED
RMB / LT
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Regenerates allies or causes BLEED Deals armor-ignoring damage over time.bleed on enemies.
HEAL MODE
Q / LB
Give yourself HEALING Provides HEALTH every second. The amount is determined by the source of the healing.healing for 8 seconds. [RMB/LT] also gives the HEALING Provides HEALTH every second. The amount is determined by the source of the healing.healing to allies.
BUFF MODE
E / RB
Give yourself SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost and DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost for 8 seconds. [RMB/LT] also gives the buffs to allies.
RAPID HEALING
F,LMB / LS+RT,RT Focus ability
Shoot a series of HEALING Provides HEALTH every second. The amount is determined by the source of the healing.healing projectiles forward. Healing on a single target is increased the more they are hit.
Latest versions of “Support”'s abilities, which were shown at Farewell Stream.
HARM AND HEAL
LMB / RT Basic attack
Magic blast which DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damages enemies and HEALING Provides HEALTH every second. The amount is determined by the source of the healing.heals allies.
SHIELD BEAM
RMB / LT
HOLD:SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).shields an ally, giving them a DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost as long as they are shielded. Shield persists for 3s after the beam ends.
ARMOR DASH
Q / LB
Quickly dash in the direction you are moving. Give ARMOR Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor and SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost to yourself and any ally you pass through.
REVEAL / TARGET
E / RB
Reveal all nearby enemies. [E/RB] AGAIN: Target an enemy, revealing them to teammates and CRACKED ARMOR Reduces armor by 10 and damages enemies over time.cracking armor.
RAPID HEALING
F,LMB / LS+RT,RT Focus ability
[F/LS+RT],[LMB/RT]: Shoot a series of projectiles forward, HEALING Provides HEALTH every second. The amount is determined by the source of the healing.heals allies / DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damages and WEAKNESS Reduces outgoing damage by 25%. MAJOR WEAKNESS(50%) and EXTREME WEAKNESS(75%) are more powerful.weakens enemies.