Maps/List

From Gigantic Wiki
Map Power Circles Description Clash changes
Team Power Circles
On friendly points any creature can be summoned. On enemy points – only obelisks.
Neutral Power Circles
Any creature can be summoned by either teams.
Restricted Power Circles
Only obelisks can be summoned by either teams.

Sanctum Falls

2x2 2 - An ancient temple complex full of centuries old growth and magic still flowing around. The outer area is divided by a waterfall coming from the flooded upper part of the complex. Water drains from the high ground floods the low ground, gradually making the initial area inaccessible and opening up a new section of the map. All team points and one neutral point move to the upper area of the map, while a single neutral point stays inplace. The guardians also move to upper area, residing on the plain ruins part.

Ghost Reef

3x2 - 1 A rocky canyon with abandoned Tesserus machinery on one side, and ghosts of sea life roaming the caverns on another. The walls near two team points, closest to the center of the map, partially break off, and a sandstorm goes trough entire area. Power circles and guardians stay on their initial positions.

Siren's Strand

3x2 1 - A shipwreck on an icy rocky coast, with remnants of a giant luxurious vessel towering over all. The place is full of tight frost corridors and small isolated areas. A giant glacier slides down from the land part of the map, moving two team and single neutral points to the opposite side, where tides gone low. The other two team points move closer to the ones remaining in the middle. The guardians move a bit closer to coast's side.

Ember Grove

2x2 2 1 A part of an enchanted forest occupied by rocky formation on one side, and remnants of burned trees on another. A sunny village and darker, untouched woods are divided by what seems to be remains of an old giant tree after another forest fire. Some trees are set on fire and disappear, while central remnants burn and partially fall apart. Team points are moved closer to the center. Guardians move slightly to their right sides.

Picaro Bay

?x2 ? - A breezy seaside map with verticality, narrow alleyways, and a pirate ship for waging fast paced clashes. ?

Heaven's Ward

?x2 ? - A heavily industrialized district that showcases an old power plant, warehouses, and factories with many nooks and crannies for players to have a blast in. ?