User:Legroom/Guides (draft)

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Revision as of 21:35, 28 December 2018 by MtMB (talk | contribs)
Level 1 2 3 4 5 6 7 8 9 10
File:MozuLM.pngMAGIC BOLT
HOLD [LMB/RT]: Fire magic bolts. Attack rate increases as you hold.
File:MozuRM.pngATTRACTOR BEAM
HOLD [RMB/LT]: Beam attack that SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slows
enemies.
File:MozuF.pngDEATH RAY
Deadly beam attack that also SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slows
enemies.
Hits more targets per focus charge. (2/3/5)
File:MozuQ.pngARCANE VORTEX
Create a vortex that DEFLECTION
Deflects incoming projectiles away in random directions from the source of deflection.
deflects
enemy projectiles. (4s)
File:MozuE.pngDIMENSION DOOR
Targeted: Teleport to target location.
Talent
File:Talent sword 3.pngAll to Tether Now
ATTRACTOR BEAM stays attached at longer range.
Clash: While attached, rapidly grants FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Focus
.
File:Talent sword 4.pngPerfect Storm
ARCANE VORTEX is larger.
Clash: Raises CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
crit chance
to 100%.
File:Talent shield 1.pngAdded Dimension
DIMENSION DOOR has longer range. (+6m)
Clash: -6s cooldown if you are over 50% HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
.