From Gigantic Wiki

Gigantic runs on a modified version of Unreal Engine 3. The game's code was further modified by developers to make the game run only on PC and Xbox One platforms (at the beginning of development, Gigantic was meant to be a Windows 10 exclusive).



Gigantic has an FPS cap of 60, and will not run at a higher FPS even on hardware that can support it. There are workarounds that will allow higher FPS during menus and in practice mode, but multiplayer matches cannot currently bypass the FPS cap without breaking game logic.


On ultrawide monitors the game will use black bars to cover the sides of the screen, and only render using a central 16:9 aspect ratio.