Engine

From Gigantic Wiki

Gigantic runs on a modified version of Unreal Engine 3. The game's code was further modified by developers to make the game run only on PC and Xbox One platforms (at the beginning of development, Gigantic was meant to be a Windows 10 exclusive).

Graphics

FPS Cap

Gigantic has an FPS cap of 60, and will not run at a higher FPS even on hardware that can support it. There are workarounds that will allow higher FPS during menus and in practice mode, but multiplayer matches cannot currently bypass the FPS cap without breaking game logic.

Uncapping the FPS

The built in FPS limiter can be disabled by following the steps below. Note that uncapping the FPS will cause desync issues in multiplayer matches, as such you should avoid multiplayer gameplay or use a separate FPS limiter such as RTSS to ensure frame rates stay below 60. Some users have reported more stable framerates when using a third party limiter.

Steps
  1. Find the <Steam Library>\Mission202\Engine\Config\BaseSystemSettings.ini file
  2. Set the AllowPerFrameSleep option from True to False.
  3. Set the AllowPerFrameYield option from True to False.
  4. Set the OneFrameThreadLag option from True to False.
Using a script

A VBScript script was created which will do the steps above automatically. It can be found on GitHub.

Note: Never run unknown scripts without first auditing their contents.

Resolution

On ultrawide monitors the game will use black bars to cover the sides of the screen, and only render using a central 16:9 aspect ratio.