Charnok: Difference between revisions

From Gigantic Wiki
Content added Content deleted
No edit summary
Line 4: Line 4:
'''Charnok''' is a playable [[:Category:Heroes|Hero]] in ''[[Gigantic|Gigantic.]]'' The Fire Mage is a ranged hero that uses his fire skills to burn his enemies. He is one of the first heroes to be released for Gigantic, debuting in the Pre-Alpha.
'''Charnok''' is a playable [[:Category:Heroes|Hero]] in ''[[Gigantic|Gigantic.]]'' The Fire Mage is a ranged hero that uses his fire skills to burn his enemies. He is one of the first heroes to be released for Gigantic, debuting in the Pre-Alpha.
==Abilities==
==Abilities==
{| class="article-table" style="width: 1000px;" cellpadding="1" cellspacing="1" border="0"
{| class="article-table" style="width: 825px;" cellpadding="1" cellspacing="0" border="1"
|-
|-
! scope="col" style="text-align:center;" |
! scope="col" style="text-align:center;" |
Line 16: Line 16:
! scope="col" style="text-align: center; width: 1000px;" |Upgrade Tier 2
! scope="col" style="text-align: center; width: 1000px;" |Upgrade Tier 2
|-
|-
|[[File:Heat Wave.png|thumb|67x67px|Heat Wave]]
|[[File:Heat Wave.png|thumb|67x67px|Fireball]]
| style="text-align:center;" |'''[LMB] '''Heat Wave
| style="text-align:center;" |'''[LMB] '''

Fireball
|Hold down to power up a projectile that deals area damage.
|Hold down to power up a projectile that deals area damage.
|
|
Line 24: Line 26:
*'''Burn Notice '''- When fully charged, Heat Wave ignites foes for 3s.
*'''Burn Notice '''- When fully charged, Heat Wave ignites foes for 3s.
|
|
*'''Bombastic '''- When fully charged, direct hits with Heat Wave interrupt.
*'''Bombastic '''- When fully charged, direct hits with Heat Wave interrupt.
*'''Bigger Ball of Fire '''- Increase explosion damage and damage radius of Heat Wave.
*'''Bigger Ball of Fire '''- Increase explosion damage and damage radius of Fireball.




Line 32: Line 34:
|-
|-
|[[File:Dragon's Breath.png|thumb|67x67px|Dragon's Breath]]
|[[File:Dragon's Breath.png|thumb|67x67px|Dragon's Breath]]
| style="text-align:center;" |'''[RMB] '''Dragon's Breath
| style="text-align:center;" |'''[RMB] '''

Dragon's Breath
|Hold down to breathe flame in a cone.
|Hold down to breathe flame in a cone.
|
|
*'''Fire Shelter''' - Reduced range, but you gain +20/40/60 front armor. Armor increases as you hold [RMB].
*'''Armored Breath '''''- ''Reduces all damage taken from the front while channeling.



*'''Scorching Flames '''- Dragon's Breath deals more damage, but the max duration is decreased.

*'''Turning up the Heat'''- You can channel Dragon's Breath longer.
|
|
*'''Backdraft''''' - ''Push ennemies away when you release Dragon's Breath.
*'''Backdraft''' - RELEASE [RMB] Send out a flame wave that pushes enemies. -2s cooldown for Dragon's Breath.
*'''Incinerate''''' - ''Incoming projectiles are deflected by Dragon's Breath.
*'''Incinerate''' - HOLD [RMB] Incoming projectiles are deflected by Dragon's Breath.




*'''Scorching Flames'''- Damage increases as you hit enemies (Max +30% damage).
*'''Turning up the Heat '''- Dragon's Breath does more damage the longer it is channeled.
*'''Back Burner '''- HItting an ennemy in the back ignores all armor.
*'''Back Burner '''- Hitting an enemy in the back ignores all armor.
|-
|-
|[[File:Detonate.png|thumb|67x67px|Detonate]]
|[[File:Detonate.png|thumb|67x67px|Detonate]]
| style="text-align:center;" |'''[Q]''' Detonate
| style="text-align:center;" |'''[Q]'''

|Damage nearby enemies as you launch up, forward, or backward.
Detonate
|Damage and push nearby enemies as you launch up, forward, or backward.
|
|
*'''Blast Off '''- Detonate deals additional damage.
*'''Blast Off ''' - Detonate deals additional damage and pushes enemies further.


*'''Dive Bomb''' - TAP [Q] AGAIN: Dive down. On landing, burn nearby foes(3s).
*'''Death from Above '''- Other skills can be used while airborne.
|
|
*'''Parting Gift '''- Detonate leaves a fire area-of-effect for 4s.
*'''Parting Gift ''' - Detonate leaves a fire area-of-effect for 3s.
*'''Explosive Detonation '''- Detonate launches ennemies.
*'''Make it Rain Fire''' - During or after Detonate, Fireball [LMB] charges up instantly.





*'''Make it Rain Fire '''- While airborne, Heat Wave always fires fully charged projectiles.
*'''Dive Bomb '''- TAP ''[Q]'' AGAIN: Dive down. On landing burn ennemy foes. (4s)
*'''Time of Impact''' - For each enemy you hit, Detonate cooldown is reduced by 3s. (Minimum 3s.)
*'''Superheat ''' - [Q]: For 3s after Detonate, Burning you inflict deals +30% damage (+3s cooldown).
|-
|-
|[[File:Hot Hail.png|thumb|67x67px|Hot Hail]]
|[[File:Hot Hail.png|thumb|67x67px|Hot Hail]]
| style="text-align:center;" |'''[E]''' Hot Hail
| style="text-align:center;" |'''[E]''' Hot Hail
|Bombard an area with flaming rocks from the sky.
|Bombard an area with flaming rocks from the sky for 3s.
|
|
*'''Hot Coals''' - Hot Hail slows ennemies by 25%.
*'''Hot Coals''' - Hot Hail slows ennemies by 25%.


*'''Hunka Burning Love '''- After 1s, a meteor strikes ennemies in the targeted area.
*'''Hunka Burning Love '''- After 2s, a meteor strikes ennemies in the targeted area.
|
|
*'''Burnination '''- Hot Hail affects a larger area.
*'''Burnination '''- Hot Hail affects a larger area.
Line 73: Line 82:




*'''Crater '''- Enemies hit by the meteor are stunned.
*'''Crater '''- Enemies hit by the meteor are stunned.
*'''Meteoric Fall '''- Meteor no longer has a delay before landing.
*'''Meteoric Fall '''- Meteor no longer has a delay before landing.
|-
|-
|[[File:Flame On.png|thumb|68x68px|Flame On]]
|[[File:Flame On.png|thumb|68x68px|Flame On]]
| style="text-align:center;" |'''[F]''' Flame On
| style="text-align:center;" |'''[F]'''

|Enemies in front of you catch fire.
Flame On
|Enemies in front of you catch fire and creates burning areas for 4s.
|
|
*'''Keep Flaming'''- Extends the range of Flame On.
*'''Unknown '''- ???

*'''Unknown '''- ???

*'''Resurgence'''- On use, you regain stamina.
|}
|}
==Talents==
==Talents==
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 750px;"
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;"
|-
|-
! scope="col" style="text-align: center;" |Level 3
! scope="col" style="text-align: center;"|Level 3
! scope="col" style="text-align: center;" |Level 5
! scope="col" style="text-align: center;"|Level 5
! scope="col" style="text-align: center;" |Level 7
! scope="col" style="text-align: center;"|Level 7
! scope="col" style="text-align: center;" |Level 9
! scope="col" style="text-align: center;"|Level 9
|-
|-
|'''Dominator'''<br />+5% damage for each kill without dying (Max +15% damage).
| style="text-align: center;" |
'''Wave Race'''
|'''Wave Race'''<br />[LMB] Fireball charges faster.
|'''Ambush'''<br />+20% crit chance and +10% crit damage from behind.

|'''Hero's Might'''<br />+10% damage.
''[LMB]:'' Heat Wave charges faster.
|
<p style="text-align: center;">'''Dominator'''</p>

<p style="text-align: center;">+15% damage while on a killing spree. (3+ kills without dying)</p>
|
<p style="text-align: center;">'''Calling the Shots'''</p>

<p style="text-align: center;">When you debuff a foe, nearby allies gain +10% damage for 5s. (Once per 5s.)</p>
|
<p style="text-align: center;">'''Hero's Might'''</p>

<p style="text-align: center;">+10% damage</p>
|-
|-
|'''Shredder'''<br />[LMB] 30% armor penetration for basic attacks.
| style="text-align: center;" |
'''Burning Breath'''
|'''Burning Breath'''<br />[RMB] Dragon's Breath sets enemies on fire.
|'''Reflexes'''<br />+10 back armor. +20 armor vs. splash damage.

|'''Hero's Vitality'''<br />+15% maximum health.
''[RMB]:'' Dragon's Breath sets ennemies on fire.
|
<p style="text-align: center;">'''Shredder'''</p>

<p style="text-align: center;">30% armor penetration.</p>
|
<p style="text-align: center;">'''Armor of Fellowship'''</p>

<p style="text-align: center;">+5 armor, +15 while you are not attacking.</p>
|
<p style="text-align: center;">'''Hero's Vitality'''</p>

<p style="text-align: center;">+15% maximum health</p>
|-
|-
|'''Bloody Minded'''<br />Immunity to Weakness. Recover from Daze twice as fast.
|
<p style="text-align: center;">'''Propulsion'''</p>
|'''Propulsion'''<br />[Q]: Detonate launches you farther.
|'''Acrobatics'''<br />Dodging costs 15% less stamina.

|'''Endurance'''<br />+33% maximum stamina.
<p style="text-align: center;">''[Q]:'' Detonate launches you farther.</p>
|
<p style="text-align: center;">'''Bloody Minded'''</p>

<p style="text-align: center;">Immunity to Weakness. Recover from Daze twice as fast.</p>
|
<p style="text-align: center;">'''Another's Keeper'''</p>

<p style="text-align: center;">+10% healing power. Gain focus when you buff or heal an ally. (Once oer 5s.)</p>
|
<p style="text-align: center;">'''Endurance'''</p>

<p style="text-align: center;">+33% maximum stamina.</p>
|-
|-
|'''Battle Fury'''<br />Gain 10% Focus charge for each kill or death.
|
|'''Hail Yes'''<br />[E] Hot Hail has much longer range.
<p style="text-align: center;">'''Hail Yes'''</p>
|'''Remorseless'''<br />Speed boost and damage boost after every kill.

|'''Concentration'''<br />20% faster focus gain.
<p style="text-align: center;">''[E]:'' Hot Hail has much longer range.</p>
|
<p style="text-align: center;">'''Battle Fury'''</p>

<p style="text-align: center;">Gain 10% Focus charge for each kill or death.</p>
|
<p style="text-align: center;">'''Amity'''</p>

<p style="text-align: center;">Gain 80 HP/s for 4s after each assist or kill.</p>
|
<p style="text-align: center;">'''Concentration'''</p>

<p style="text-align: center;">20% faster focus gain</p>
|-
|-
|
<p style="text-align: center;">'''Concentration'''</p>

<p style="text-align: center;">''[F]: ''Gain extra focus when a foe dies while on fire from your attacks.</p>
|
<p style="text-align: center;">'''Will to Power'''</p>

<p style="text-align: center;">+15% damage and 25 armor after using focus.</p>
|
<p style="text-align: center;">'''Aegis'''</p>

<p style="text-align: center;">After using Focus, you and nearby allies gain 1000 HP shield (absorbs 75% damage taken)</p>
|
<p style="text-align: center;">'''Perserverance'''</p>


<p style="text-align: center;">For 6s, +75 hp/s and hit reaction immunity after using Focus.</p>
|'''Will to Power'''<br />For 5s, +10% damage and +15 armor after using Focus.
|'''Getting Warmer'''<br />[F] Gain extra focus when a foe dies while on fire from your [LMB], [Q], or [E] attacks.
|'''Infiltrator's Focus'''<br />Increased Focus gain for striking Guardians or Summoned Creatures.
|'''Perservance'''<br />For 4s, +75 hp/s and hit reaction immunity after using Focus.
|}
|}
==Tips and Tricks==
==Tips and Tricks==

Revision as of 07:56, 19 June 2016

File:Charnok HeroShot.png
Draconic sorcerer

"A regal exterior hides the fire inside…until you spark his temper."

Charnok is a playable Hero in Gigantic. The Fire Mage is a ranged hero that uses his fire skills to burn his enemies. He is one of the first heroes to be released for Gigantic, debuting in the Pre-Alpha.

Abilities

Icon

Name

Description

Upgrade Tier 1

Upgrade Tier 2
File:Heat Wave.png
Fireball
[LMB]

Fireball

Hold down to power up a projectile that deals area damage.
  • Big Ball of Fire - Now has a third charge stage.
  • Burn Notice - When fully charged, Heat Wave ignites foes for 3s.
  • Bombastic - When fully charged, direct hits with Heat Wave interrupt.
  • Bigger Ball of Fire - Increase explosion damage and damage radius of Fireball.


  • Extended Notice - Doubles the duration of the burn. (6s)
  • Stroke the Fire - Hitting an ennemy who is already burning deals extra damage.
File:Dragon's Breath.png
Dragon's Breath
[RMB]

Dragon's Breath

Hold down to breathe flame in a cone.
  • Fire Shelter - Reduced range, but you gain +20/40/60 front armor. Armor increases as you hold [RMB].


  • Turning up the Heat- You can channel Dragon's Breath longer.
  • Backdraft - RELEASE [RMB] Send out a flame wave that pushes enemies. -2s cooldown for Dragon's Breath.
  • Incinerate - HOLD [RMB] Incoming projectiles are deflected by Dragon's Breath.


  • Scorching Flames- Damage increases as you hit enemies (Max +30% damage).
  • Back Burner - Hitting an enemy in the back ignores all armor.
File:Detonate.png
Detonate
[Q]

Detonate

Damage and push nearby enemies as you launch up, forward, or backward.
  • Blast Off - Detonate deals additional damage and pushes enemies further.
  • Dive Bomb - TAP [Q] AGAIN: Dive down. On landing, burn nearby foes(3s).
  • Parting Gift - Detonate leaves a fire area-of-effect for 3s.
  • Make it Rain Fire - During or after Detonate, Fireball [LMB] charges up instantly.


  • Time of Impact - For each enemy you hit, Detonate cooldown is reduced by 3s. (Minimum 3s.)
  • Superheat - [Q]: For 3s after Detonate, Burning you inflict deals +30% damage (+3s cooldown).
File:Hot Hail.png
Hot Hail
[E] Hot Hail Bombard an area with flaming rocks from the sky for 3s.
  • Hot Coals - Hot Hail slows ennemies by 25%.
  • Hunka Burning Love - After 2s, a meteor strikes ennemies in the targeted area.
  • Burnination - Hot Hail affects a larger area.
  • Hotter and Hotter - Hot Hail slows ennemies by 50%.


  • Crater - Enemies hit by the meteor are stunned.
  • Meteoric Fall - Meteor no longer has a delay before landing.
File:Flame On.png
Flame On
[F]

Flame On

Enemies in front of you catch fire and creates burning areas for 4s.
  • Keep Flaming- Extends the range of Flame On.


  • Resurgence- On use, you regain stamina.

Talents

Level 3 Level 5 Level 7 Level 9
Dominator
+5% damage for each kill without dying (Max +15% damage).
Wave Race
[LMB] Fireball charges faster.
Ambush
+20% crit chance and +10% crit damage from behind.
Hero's Might
+10% damage.
Shredder
[LMB] 30% armor penetration for basic attacks.
Burning Breath
[RMB] Dragon's Breath sets enemies on fire.
Reflexes
+10 back armor. +20 armor vs. splash damage.
Hero's Vitality
+15% maximum health.
Bloody Minded
Immunity to Weakness. Recover from Daze twice as fast.
Propulsion
[Q]: Detonate launches you farther.
Acrobatics
Dodging costs 15% less stamina.
Endurance
+33% maximum stamina.
Battle Fury
Gain 10% Focus charge for each kill or death.
Hail Yes
[E] Hot Hail has much longer range.
Remorseless
Speed boost and damage boost after every kill.
Concentration
20% faster focus gain.
Will to Power
For 5s, +10% damage and +15 armor after using Focus.
Getting Warmer
[F] Gain extra focus when a foe dies while on fire from your [LMB], [Q], or [E] attacks.
Infiltrator's Focus
Increased Focus gain for striking Guardians or Summoned Creatures.
Perservance
For 4s, +75 hp/s and hit reaction immunity after using Focus.

Tips and Tricks

  • You are a teamfight focused hero. You deal AoE damage and should try to be near the back line of your team. Avoid being alone as you are squishy (Fragile).
  • Your left-click attack pierces, so use this to your advantage and always try to hit more than one opponent. If a tank character is in between you and another squishy, shoot right through him.
  • You move slower while casting Heat Wave, so try not to have any enemies around when doing so.

Trivia

  • The "Char" from Charnok refers to the word char, which means to burn.

Gallery