Weekly Fortunes are time limited challenges given to player randomly, every week. Upon completion they reveal parts of the ongoing story and some additional details about the world of the game. The total amount of Weekly Fortunes, counting all tiers, is 111.
“Their spies should know we're up to something by now, so I expect them to be busy trying to secure their rear. They'll never expect a direct attack. Now go, get me the Hierophant!” – Lady Devaedra
Win 1 match on team Devaedra
+500
Grenn tore through the buildings like they were wet paper boxes. With a smirking rage in his eyes, he headed straight for the grand temple of House Aurion. Nothing could stop him.
“This pretend peace. Politics. Compromise. It has made them complacent. Time for a new ruler to step up.” – Lady Devaedra
Journeyman
Win 1 match on team Devaedra
+500
Grenn tore through the buildings like they were wet paper boxes. With a smirking rage in his eyes, he headed straight for the grand temple of House Aurion. Nothing could stop him.
Once revered and beloved by all in the empire, the Hierophant was now a fugitive. Surrounded by a small group of followers he made the journey north, pursued by bands of Devaedra assassins.
“It's a good thing you got in the way, little one. She would have dealt a killing blow if you hadn't stopped her. Now hold still, you still have a few daggers in your fur, and I can't get them if you fidget.” – Lord Knossos
“Even a glancing blow from Tripp's weapons can be deadly. We need to hurry – the Hierophant has been wounded. We must reach the Star City of the Eternals before it's too late.” – Voden"
“It's a good thing you got in the way, little one. She would have dealt a killing blow if you hadn't stopped her. Now hold still, you still have a few daggers in your fur, and I can't get them if you fidget.” – Lord Knossos
“Even a glancing blow from Tripp's weapons can be deadly. We need to hurry – the Hierophant has been wounded. We must reach the Star City of the Eternals before it's too late.” – Voden"
ETERNAL DAWN I
This content and/or lore was added in Gigantic: Rampage Edition
The Aurion priests that had settled outside the gates of Star City were unable to aid Adonaius. Tyto, unwilling to leave things to chance, shouldered the old man and defiantly walked through the gates.
“The priests? They are as meek as they are pious – not bad qualities, but not worthy of admission either. Bring the Hierophant to my study. May his life be spared in radiance.” – Vadasi
“Your prayers have been heard, and your mortal courage commended. I am Zandora – the will of the Eternals made manifest. I shall strike down the serpent.” – Zandora
“The priests? They are as meek as they are pious – not bad qualities, but not worthy of admission either. Bring the Hierophant to my study. May his life be spared in radiance.” – Vadasi
“Your prayers have been heard, and your mortal courage commended. I am Zandora – the will of the Eternals made manifest. I shall strike down the serpent.” – Zandora
CORRUPTION I
This content and/or lore was added in Gigantic: Rampage Edition
“It's about time this place had a strong ruler. One who is not afraid to sacrifice pawns to save a queen. Go forth men, draw what you need from the rift and return to me with news of conquest.” – Lady Devaedra
Many villagers fled in terror, as the proud Karakesh troops failed to stem the expansion of the rift. Even in all their might, they were not able to push back against the tide of darkness.
Lady Devaedra's bait had worked – she had caught an eternal just for herself, and yet the strange creature did not seem to agonize at all about its fate.
Many villagers fled in terror, as the proud Karakesh troops failed to stem the expansion of the rift. Even in all their might, they were not able to push back against the tide of darkness.
Lady Devaedra's bait had worked – she had caught an eternal just for herself, and yet the strange creature did not seem to agonize at all about its fate.
INTO SOLITUDE I
This content and/or lore was added in Gigantic: Rampage Edition
“We must do something to stop this corruption from spreading. I've an old friend who may be able to help us. Sir Sven, you're coming with me to the crags – we have a Warden to meet.” – Voden
Sven was ecstatic to be heading home – so much so that he eventually lost track of Voden. While searching, he encountered a curiously floating jester and a chatty frog person playing a game of cards.
Hours later the duo reunited and continued up the rocky hills. There, in a modest mound fortified by giant boulders, they met Rutger: Warden of the Earth. “The hard part is only just beginning”, Voden said.
Sven was ecstatic to be heading home – so much so that he eventually lost track of Voden. While searching, he encountered a curiously floating jester and a chatty frog person playing a game of cards.
Hours later the duo reunited and continued up the rocky hills. There, in a modest mound fortified by giant boulders, they met Rutger: Warden of the Earth. “The hard part is only just beginning”, Voden said.
SEASON OF SOULS I
This content and/or lore was added in Gigantic: Rampage Edition
It was a period of elevated entropy, and Devaedra knew this. For a brief window, her magic would be stronger, the rift would be hungrier, and a few "rare" visitors would be available to parlay.
Win 2 matches with Ezren Ghal
+500
It was around this time that the necromancer appeared; a figure forgotten by most, but dreaded by those in the know. Where Ezren Ghal walked, death and darkness followed.
Win 3 matches with Ezren Ghal
+800
Lady Devaedra cared little about the Grove. The Hierophant had been using it to evade capture, so Griselma and her pets would simply have to step aside.
Journeyman
Win 2 matches with Ezren Ghal
+500
It was around this time that the necromancer appeared; a figure forgotten by most, but dreaded by those in the know. Where Ezren Ghal walked, death and darkness followed.
Guardian
Win 3 matches with Ezren Ghal
+800
Lady Devaedra cared little about the Grove. The Hierophant had been using it to evade capture, so Griselma and her pets would simply have to step aside.
THE INFERNAL HUNT I
This content and/or lore was added in Gigantic: Rampage Edition
“Be careful around the Rift. It can bolster, amplify, and reinforce – but it all comes at a price. Do not give yourself to it. Do not indulge the power within – you will get no mercy from me if you do.” – Zandora
“Be careful around the Rift. It can bolster, amplify, and reinforce – but it all comes at a price. Do not give yourself to it. Do not indulge the power within – you will get no mercy from me if you do.” – Zandora
“House Tesserus can abide by the new empire's rules no longer. We will come to the aid of the Hierophant. In two days we will bring our entire fleet to bear on that vile Devaedra woman and her pet.” – Clayton Ram, Tesserus Commander
“Our corvettes are fine. If we lighten the battleships a bit, we should be able to fly them over their defenses as well. Once all ships are in position, we will lay siege to the Tower from the air.” – Clayton Ram, Tesserus Commander
“We had heard of the Rift's power to twist living things. We trusted our hulls to protect the men against its influence, but we were wrong. The rift mangled man and machine alike. We were undone.” – Clayton Ram, Tesserus Commander
“Our corvettes are fine. If we lighten the battleships a bit, we should be able to fly them over their defenses as well. Once all ships are in position, we will lay siege to the Tower from the air.” – Clayton Ram, Tesserus Commander
“We had heard of the Rift's power to twist living things. We trusted our hulls to protect the men against its influence, but we were wrong. The rift mangled man and machine alike. We were undone.” – Clayton Ram, Tesserus Commander
DARKNESS TRIUMPHS I
This content and/or lore was added in Gigantic: Rampage Edition
The Rift amplified the Sorceress' magic, enabling her to bend even machines to her will. She toyed with them at first, and once she grew bored she sent out her true weapon: the great naga.
Devaedra had over-extended her army. Now she was pulling her forces back, coaxing her enemies closer to the Rift. In the chaos, a small detachment led by Xenobia made a risky move.
“Leiran is slain – the Hierophant is dead.” The words echoed through the battlefield, sapping what little strength the resistance warriors had left in them. All had been lost. Devaedra had won.” – Devaedra battle report
Devaedra had over-extended her army. Now she was pulling her forces back, coaxing her enemies closer to the Rift. In the chaos, a small detachment led by Xenobia made a risky move.
“Leiran is slain – the Hierophant is dead.” The words echoed through the battlefield, sapping what little strength the resistance warriors had left in them. All had been lost. Devaedra had won.” – Devaedra battle report
STILLNESS I
This content and/or lore was added in Gigantic: Rampage Edition
The land had fallen silent. Gig, a once lively and colorful world, had lost its champions and succumbed to a stillness akin to death. In her Tower, Devaedra was devising new ways to use her Rift.
Earn a Dominating! badge
+500
Devaedra's victory had turned the revelries of combat to whispers. The warriors that remained tried to keep hope alive in the hearts of the faithful but, for the longest while, all had felt lost.
Yet, out of the darkness, a glimmer of hope emerged. In the dead of night, two shrouded figures made their way out of the Empire in a hurry: a young girl, accompanied by a grizzled bounty hunter.
Journeyman
Earn a Dominating! badge
+500
Devaedra's victory had turned the revelries of combat to whispers. The warriors that remained tried to keep hope alive in the hearts of the faithful but, for the longest while, all had felt lost.
Yet, out of the darkness, a glimmer of hope emerged. In the dead of night, two shrouded figures made their way out of the Empire in a hurry: a young girl, accompanied by a grizzled bounty hunter.
INHERITANCE I
This content and/or lore was added in Gigantic: Rampage Edition
“We had made camp on the side of a cliff. The girl was sleeping soundly, and I was tinkering away on the drone by candlelight when all of a sudden our little hideout was filled with light.” – Roland
Win 3 matches with Roland
+800
“I thought we'd been discovered, but then I realized the light was coming from Nara herself. The old Aurion symbol – Leiran's symbol – was glowing on her chest. I put my coat over her to cover the light.” – Roland
“We had made camp on the side of a cliff. The girl was sleeping soundly, and I was tinkering away on the drone by candlelight when all of a sudden our little hideout was filled with light.” – Roland
Guardian
Win 3 matches with Roland
+800
“I thought we'd been discovered, but then I realized the light was coming from Nara herself. The old Aurion symbol – Leiran's symbol – was glowing on her chest. I put my coat over her to cover the light.” – Roland
THE FALSE PROPHET I
This content and/or lore was added in Gigantic: Rampage Edition
“Do not believe these false rumors. A Hierophant does not just "appear" out of nowhere, and it does not take the form of a little girl.” – Devaedra emissary to House Karakesh
“This young "Nara" girl is not your new Hierophant. She courts Goblins, Minotaur and Drakkor – savages not fit to live in the light of the glory of our empire. She is a mere blasphemer.” – Devaedra emissary to House Aurion"
“This new Hierophant is a vile scam. A ploy to divorce upstanding Houses from their purses. Best not to fall for this ruse; but I am sure a House as... well informed as yours already knows this.” – Devaedra emissary to House Melkior
“This young "Nara" girl is not your new Hierophant. She courts Goblins, Minotaur and Drakkor – savages not fit to live in the light of the glory of our empire. She is a mere blasphemer.” – Devaedra emissary to House Aurion"
“This new Hierophant is a vile scam. A ploy to divorce upstanding Houses from their purses. Best not to fall for this ruse; but I am sure a House as... well informed as yours already knows this.” – Devaedra emissary to House Melkior
REBIRTH I
This content and/or lore was added in Gigantic: Rampage Edition
“The great Houses saw in Nara an opportunity – a relief. The girl had managed to unite races from outside the empire to save her land. This, to them, was a clear sign of a true leader.” – Roland
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Heal yourself or allies for 30k total health
+500
And so they started working undercover. Aurion provided shelter, Tesserus built weapons and provisions, Karakesh trained recruits, and Melkior gathered funds and information for the rebellion.
Earn a Comeback! or Epic Comeback! badge
+800
The coup de grace was Leiran. The Karakesh archers that first spotted her in the North could barely believe their eyes. Leiran was alive, and she was heading straight for the Hierophant, as foretold.
Journeyman
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Heal yourself or allies for 30k total health
+500
And so they started working undercover. Aurion provided shelter, Tesserus built weapons and provisions, Karakesh trained recruits, and Melkior gathered funds and information for the rebellion.
Guardian
Earn a Comeback! or Epic Comeback! badge
+800
The coup de grace was Leiran. The Karakesh archers that first spotted her in the North could barely believe their eyes. Leiran was alive, and she was heading straight for the Hierophant, as foretold.
HUBRIS I
This content and/or lore was added in Gigantic: Rampage Edition
“We shall venture forth and put an end to this uprising. They will curse the day they dared to defy House Devaedra.” – Lady Devaedra
Win 1 matches on team Aurion
+500
“House Devaedra had found itself surrounded: from the south, the Hierophant with her new allies from outside the Empire – from the north, all the Houses she had forcefully assimilated.” – Oru
“In the end, Devaedra and her Naga were defeated. Nara's alliance, the Great Houses, the Heroes, and Leiran herself all played a role in pushing Devaedra's forces into the Rift and sealing it shut forever.” – Oru
Journeyman
Win 1 matches on team Aurion
+500
“House Devaedra had found itself surrounded: from the south, the Hierophant with her new allies from outside the Empire – from the north, all the Houses she had forcefully assimilated.” – Oru
“In the end, Devaedra and her Naga were defeated. Nara's alliance, the Great Houses, the Heroes, and Leiran herself all played a role in pushing Devaedra's forces into the Rift and sealing it shut forever.” – Oru
TURN OF THE CENTURY I
This content and/or lore was added in Gigantic: Rampage Edition
Apprentice
Journeyman
Guardian
Win 1 match
+300
Win 1 match
+300
When the Rift closed behind her the entire battlefield fell silent in an instant. The small number that had been left behind to guarantee her escape stopped moving as if their strings had been cut.
“Karakesh has endured – the Empire is no more. Assemble the Lords! The nations of Karakesh must unite and reclaim their independence once more. It has been too long, brothers.” – Ambassador of Karakesh"
“The days of the empire are over. It is once again time for the Unknowable to recede into the shadows – out of sight, out of mind. And from there, we will weave a new future.” – Melkior Proselyte"
“Karakesh has endured – the Empire is no more. Assemble the Lords! The nations of Karakesh must unite and reclaim their independence once more. It has been too long, brothers.” – Ambassador of Karakesh"
“The days of the empire are over. It is once again time for the Unknowable to recede into the shadows – out of sight, out of mind. And from there, we will weave a new future.” – Melkior Proselyte"
Gameplay
Apprentice
Journeyman
Guardian
THE EMPIRE I
This content and/or lore was added in Gigantic: Rampage Edition
Annihilation
Apprentice
Journeyman
Guardian
Deal 50k total damage
+300
Deal 50k total damage
+300
The Imperial Council is made up of the three Great Houses: Aurion, Karakesh and Devaedra. It was formed to prevent further wars between the houses and to form a stronger coalition against outside threats.
Deal 150k total damage
+500
In reality the Council was little more than a facade. It led to fewer open conventional wars, but gave rise to unconventional warfare, assassinations, extortions, and all sorts of back-room deals.
Deal 400k total damage
+800
The Hierophant's connection with the Eternals was ultimately what held the Empire together. It also allowed House Aurion to keep its place at the top of the food chain.
Journeyman
Deal 150k total damage
+500
In reality the Council was little more than a facade. It led to fewer open conventional wars, but gave rise to unconventional warfare, assassinations, extortions, and all sorts of back-room deals.
Guardian
Deal 400k total damage
+800
The Hierophant's connection with the Eternals was ultimately what held the Empire together. It also allowed House Aurion to keep its place at the top of the food chain.
THE EMPIRE VII
This content and/or lore was added in Gigantic: Rampage Edition
The empire is but one small part of the world. This is something that people who live inside the empire often like to forget.
Kill or assist in killing 8 enemy creatures
+500
Communities lived and died on the whims of the giant beasts that filled the world. As some of these beasts turned from predators to shepherds, many people were understandably cautious.
Kill or assist in killing 20 enemy creatures
+800
Many still held distrust for the Guardians. To those who had survived their attacks in the past, it seemed that the Guardians were just savage beasts with borrowed intelligence. This was not true.
Journeyman
Kill or assist in killing 8 enemy creatures
+500
Communities lived and died on the whims of the giant beasts that filled the world. As some of these beasts turned from predators to shepherds, many people were understandably cautious.
Guardian
Kill or assist in killing 20 enemy creatures
+800
Many still held distrust for the Guardians. To those who had survived their attacks in the past, it seemed that the Guardians were just savage beasts with borrowed intelligence. This was not true.
THE EMPIRE VIII
This content and/or lore was added in Gigantic: Rampage Edition
After the arrival of the Eternals many things came into balance. But not all Eternals shared the same interests or beliefs.
Generate 400 power for your guardian
+500
Even though the Emperor is their leader, he has no direct charge over individual Eternals in the traditional sense.
Generate 800 power for your guardian
+800
“He is as benevolent, as he is indecipherable. I sometimes prefer a more direct approach, something more in line with the lifespans of the people we are meant to be helping.” – Zandora
Journeyman
Generate 400 power for your guardian
+500
Even though the Emperor is their leader, he has no direct charge over individual Eternals in the traditional sense.
Guardian
Generate 800 power for your guardian
+800
“He is as benevolent, as he is indecipherable. I sometimes prefer a more direct approach, something more in line with the lifespans of the people we are meant to be helping.” – Zandora
THE EMPIRE IX
This content and/or lore was added in Gigantic: Rampage Edition
In Ratimash, many villagers wear bracelets with a sigil resembling Tyto's mask. It is a reminder of the time Tyto exposed a corrupt priest disguised as a hermit, taking money from the villagers for blessings.
Summon or upgrade 10 creatures
+500
In the Town of Dozeer a shrine dedicated to Wu has been build. It is a monument to when Wu helped the townsfolk rebel against a local baron, and take their town back.
Summon or upgrade 18 creatures
+800
In Ti'lar, children sing songs of Aisling for putting a stop to years of cruel child labor at the hands of the local mayor. It is said that Sir Cador played a big role in that "negotiation".
Journeyman
Summon or upgrade 10 creatures
+500
In the Town of Dozeer a shrine dedicated to Wu has been build. It is a monument to when Wu helped the townsfolk rebel against a local baron, and take their town back.
Guardian
Summon or upgrade 18 creatures
+800
In Ti'lar, children sing songs of Aisling for putting a stop to years of cruel child labor at the hands of the local mayor. It is said that Sir Cador played a big role in that "negotiation".
THE EMPIRE X
This content and/or lore was added in Gigantic: Rampage Edition
As the Wars waged, many young adventurers ventured off to become the ones to change history, the ones that would be remembered for generations.
Earn 35 badges
+500
Most Houses created their own Guilds with the express purpose of finding and attracting promising individuals to bolster their ranks as heroes.
Earn 70 badges
+800
In the end, these Guilds served more as additional recruitment funnels for soldiers. The Houses eventually realized that the true heroes were one in a million, and these methods yielded nothing but fodder.
Journeyman
Earn 35 badges
+500
Most Houses created their own Guilds with the express purpose of finding and attracting promising individuals to bolster their ranks as heroes.
Guardian
Earn 70 badges
+800
In the end, these Guilds served more as additional recruitment funnels for soldiers. The Houses eventually realized that the true heroes were one in a million, and these methods yielded nothing but fodder.
Apprentice
Journeyman
Guardian
THE EMPIRE II
This content and/or lore was added in Gigantic: Rampage Edition
Vivify
Apprentice
Journeyman
Guardian
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Heal yourself or allies for 15k total health
+300
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Heal yourself or allies for 15k total health
+300
Many members of House Aurion fancy themselves as superior to other houses, since they believe they are the only ones truly connected to the Eternals.
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Heal yourself or allies for 35k total health
+500
Spotting Aurion controlled towns is quite easy. Just look for two things: temples larger than any other building, and gold - gold everywhere.
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Heal yourself or allies for 45k total health
+800
It was as if a divine hand was guiding them, helping them spread their power and influence. Their priests were all too happy to include such rhetoric in their sermons.
Journeyman
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Heal yourself or allies for 35k total health
+500
Spotting Aurion controlled towns is quite easy. Just look for two things: temples larger than any other building, and gold - gold everywhere.
Guardian
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Heal yourself or allies for 45k total health
+800
It was as if a divine hand was guiding them, helping them spread their power and influence. Their priests were all too happy to include such rhetoric in their sermons.
THE EMPIRE III
This content and/or lore was added in Gigantic: Rampage Edition
Many followers of Devaedra come from the other Houses. They come seeking guidance and power in order to take revenge on their previous House.
Apply 450 debuffs on enemies
+500
House Devaedra's teaching methods are quite harsh, with many students never getting past the first semester.
Apply 1000 debuffs on enemies
+800
To Devaedra initiates, sorcery is not just about learning to wield magic. It's about removing morality and embracing chaos. Devaedra uses champions like Xenobia to reinforce this creed in all newcomers.
Journeyman
Apply 450 debuffs on enemies
+500
House Devaedra's teaching methods are quite harsh, with many students never getting past the first semester.
Guardian
Apply 1000 debuffs on enemies
+800
To Devaedra initiates, sorcery is not just about learning to wield magic. It's about removing morality and embracing chaos. Devaedra uses champions like Xenobia to reinforce this creed in all newcomers.
THE EMPIRE IV
This content and/or lore was added in Gigantic: Rampage Edition
Finisher
Apprentice
Journeyman
Guardian
Earn 10 kills
+300
Earn 10 kills
+300
House Karakesh has always struggled with internal conflict. There is a big rift between the feudal militias and the house's political leadership.
Earn 35 kills
+500
All the fiefdoms in Karakesh are allowed to have their own armies, to protect their land. The fiefdoms are allied on paper, but in reality are locked in an arms race for troops and territory.
Earn 60 kills
+800
Karakesh Knights start training at the age of 5, when they are taken from their families. They spend the next 15 years under an extremely strict regime known for producing the finest warriors of the realm.
Journeyman
Earn 35 kills
+500
All the fiefdoms in Karakesh are allowed to have their own armies, to protect their land. The fiefdoms are allied on paper, but in reality are locked in an arms race for troops and territory.
Guardian
Earn 60 kills
+800
Karakesh Knights start training at the age of 5, when they are taken from their families. They spend the next 15 years under an extremely strict regime known for producing the finest warriors of the realm.
THE EMPIRE V
This content and/or lore was added in Gigantic: Rampage Edition
House Tesserus, at least in its current form, is the youngest out of all the great Houses. Its true origins however are much, much older.
Deal 20k damage to enemy guardians
+500
The Tesserus name predates the arrival of the Eternals. It belonged to two brothers who worked as inventors, crafting weapons and armaments to help people survive in the savage world of Gig.
Deal 50k damage to enemy guardians
+800
The arrival of the Eternals afforded the two brothers some breathing room. They seized the opportunity to diversify their craft, and funneled resources into making Tesserus the great House that we know today.
Journeyman
Deal 20k damage to enemy guardians
+500
The Tesserus name predates the arrival of the Eternals. It belonged to two brothers who worked as inventors, crafting weapons and armaments to help people survive in the savage world of Gig.
Guardian
Deal 50k damage to enemy guardians
+800
The arrival of the Eternals afforded the two brothers some breathing room. They seized the opportunity to diversify their craft, and funneled resources into making Tesserus the great House that we know today.
THE EMPIRE VI
This content and/or lore was added in Gigantic: Rampage Edition
Contributor
Apprentice
Journeyman
Guardian
Earn 20 assists
+300
Earn 20 assists
+300
House Melkior was once a great nation, which splintered under its own weight. Now, its members can be spotted across the whole kingdom, yet no one truly knows where their Citadel resides.
Earn 50 assists
+500
“I think it's hard to find a noble who is not in Melkior's pocket to some degree or another. That house can smell money a mile away, and always picks its benefactors very carefully.” – Roland
Earn 150 assists
+800
“Dear Arch Bishop, I'd like to thank you for your collaboration. You have done well with our new friend. Your payment will be waiting for you in your quarters.” – Gray Glove
Journeyman
Earn 50 assists
+500
“I think it's hard to find a noble who is not in Melkior's pocket to some degree or another. That house can smell money a mile away, and always picks its benefactors very carefully.” – Roland
Guardian
Earn 150 assists
+800
“Dear Arch Bishop, I'd like to thank you for your collaboration. You have done well with our new friend. Your payment will be waiting for you in your quarters.” – Gray Glove
Play and Win
Lands of Gig
Apprentice
Journeyman
Guardian
LANDS OF GIG I
This content and/or lore was added in Gigantic: Rampage Edition
The Reef used to be very different from what we see today. Overgrown with beautiful flora, and bustling with many diverse species of animals, from small Turtleflies to larger Shellings.
Play 4 matches as a Frontliner
+500
Now it is but a shell of its former self - its menagerie all but gone, leaving only souls behind. These souls are not ordinary, as they have large energetic values and emit waves that stimulate natural growth.
Play 8 matches as a Frontliner
+800
Tesserus had come across the reef during their ceaseless industrial expansion. Decades of mining drained every last pocket of energy the Reef had left. Now the area is simply known as Ghost Reef.
Journeyman
Play 4 matches as a Frontliner
+500
Now it is but a shell of its former self - its menagerie all but gone, leaving only souls behind. These souls are not ordinary, as they have large energetic values and emit waves that stimulate natural growth.
Guardian
Play 8 matches as a Frontliner
+800
Tesserus had come across the reef during their ceaseless industrial expansion. Decades of mining drained every last pocket of energy the Reef had left. Now the area is simply known as Ghost Reef.
LANDS OF GIG II
This content and/or lore was added in Gigantic: Rampage Edition
Sanctum Falls is an architectural marvel. Built in an area with heavy rainfall and flooding, the whole complex is designed to shift overflowing water easily, always keeping the main roads unaffected.
Play 4 matches as a Ranged DPS
+500
“Every time I see it my heart sinks. It is simultaneously a monument to the Kai's greatness, and also a stark reminder of our greatest failures. How could the Kai fail? How did it all fall apart...” – Vadasi
Play 8 matches as a Ranged DPS
+800
Many travelers stop by the ruins to marvel at the engineering of the Kai. But no one stays, due to the lingering Kai magic imbued into the structures themselves. The magic is but a trace, but it is still strong.
Journeyman
Play 4 matches as a Ranged DPS
+500
“Every time I see it my heart sinks. It is simultaneously a monument to the Kai's greatness, and also a stark reminder of our greatest failures. How could the Kai fail? How did it all fall apart...” – Vadasi
Guardian
Play 8 matches as a Ranged DPS
+800
Many travelers stop by the ruins to marvel at the engineering of the Kai. But no one stays, due to the lingering Kai magic imbued into the structures themselves. The magic is but a trace, but it is still strong.
LANDS OF GIG III
This content and/or lore was added in Gigantic: Rampage Edition
The SS Rattler had traveled across all the seas. From the southern beaches of Sorandia to the frozen seas of Gramoria. Its captain knew well to stay away from the Strand, yet their latest route demanded it.
Play 4 matches as a Melee DPS
+500
As night approached, the aurora made its appearance. By third watch it was dominating the night sky, and nobody on the ship could take their eyes off its beckoning light.
Play 8 matches as a Melee DPS
+800
The very air seemed to draw men closer. The Rattler headed straight for the craggy shore. Alarms blared around the ship, but her men were deaf to everything but the beckoning song of the Siren and her Aurora.
Journeyman
Play 4 matches as a Melee DPS
+500
As night approached, the aurora made its appearance. By third watch it was dominating the night sky, and nobody on the ship could take their eyes off its beckoning light.
Guardian
Play 8 matches as a Melee DPS
+800
The very air seemed to draw men closer. The Rattler headed straight for the craggy shore. Alarms blared around the ship, but her men were deaf to everything but the beckoning song of the Siren and her Aurora.
LANDS OF GIG VI
This content and/or lore was added in Gigantic: Rampage Edition
The Grove wasn't always as it is today. The meteor that sits at the forest's center came down during the Starfall. As the eternals descended like stars, so did the meteors, spreading chaos across the land.
Play 4 matches as a Support
+500
The meteor shattered and splintered into the ground, imbuing everything around its impact site with magical properties.
Play 8 matches as a Support
+800
This is how creatures like the Healer Bees, which create honey with medicinal properties, and the gargantuan Shieldshrooms, which local warriors harvest and use as protection in battle, came to be.
Journeyman
Play 4 matches as a Support
+500
The meteor shattered and splintered into the ground, imbuing everything around its impact site with magical properties.
Guardian
Play 8 matches as a Support
+800
This is how creatures like the Healer Bees, which create honey with medicinal properties, and the gargantuan Shieldshrooms, which local warriors harvest and use as protection in battle, came to be.
LANDS OF GIG V
This content and/or lore was added in Gigantic: Rampage Edition
Sky City is a marvel of ingenuity and industry – and a stark reminder of dominance over the very laws of nature that kept the other Houses grounded.
Play 5 Rush mode matches
+500
Heaven's Ward is one of the oldest wards. While its main landmark was the giant powerplant, the district was also home to both scientists and industrialists.
Play 10 Rush mode matches
+800
The authorities rarely set foot on Heaven's Ward anymore, and so the residents have taken a more...free-form approach to public safety.
Journeyman
Play 5 Rush mode matches
+500
Heaven's Ward is one of the oldest wards. While its main landmark was the giant powerplant, the district was also home to both scientists and industrialists.
Guardian
Play 10 Rush mode matches
+800
The authorities rarely set foot on Heaven's Ward anymore, and so the residents have taken a more...free-form approach to public safety.
LANDS OF GIG VI
This content and/or lore was added in Gigantic: Rampage Edition
The town is split into two opposing camps of Underdog splinter gangs. The lines of this conflict have been drawn right through the center of town with locals often caught in the middle.
Play 4 Clash mode matches
+500
The Underdogs: a loose coalition of smaller pirate crews, who sometimes see eye-to-eyepatch, but mostly squabble amongst themselves like petulant geese armed with cannons.
Play 7 Clash mode matches
+800
Picaro Bay sits right on top of a rich vein of Terelium which Tesserus desperately need to fuel their secret project: a construct rumored to rival even the mighty guardians themselves.
Journeyman
Play 4 Clash mode matches
+500
The Underdogs: a loose coalition of smaller pirate crews, who sometimes see eye-to-eyepatch, but mostly squabble amongst themselves like petulant geese armed with cannons.
Guardian
Play 7 Clash mode matches
+800
Picaro Bay sits right on top of a rich vein of Terelium which Tesserus desperately need to fuel their secret project: a construct rumored to rival even the mighty guardians themselves.
Fauna of Gig
Apprentice
Journeyman
Guardian
FAUNA OF GIG I
This content and/or lore was added in Gigantic: Rampage Edition
Growing Bloomers develop roots instead of legs, which is why young bloomers spend most of their lives searching for their perfect spot to settle down in.
Win 3 matches as a Support
+500
Young Bloomers and Motigas can often be seen playing around with each other. This kind of inter-species activity is as comical as it is fascinating.
Win 5 matches as a Support
+800
Bloomers are habitually friendly creatures. They seem incapable of discerning good from evil, so they help anyone who is in need. This does not mean they will not root you if provoked.
Journeyman
Win 3 matches as a Support
+500
Young Bloomers and Motigas can often be seen playing around with each other. This kind of inter-species activity is as comical as it is fascinating.
Guardian
Win 5 matches as a Support
+800
Bloomers are habitually friendly creatures. They seem incapable of discerning good from evil, so they help anyone who is in need. This does not mean they will not root you if provoked.
FAUNA OF GIG II
This content and/or lore was added in Gigantic: Rampage Edition
Cyclopes can be found lurking inside caves and caverns. As a rule they dislike people, and tend to stay hidden away for most of their lives.
Win 3 matches as a Frontliner
+500
It is advised to stay away from Cyclopian dens, and most adventurers take that advice to heart. The interior or the dens are constructed like mazes, and often filled with crude and unforgiving traps.
Win 5 matches as a Frontliner
+800
The most amazing part of a Cyclops is its single eye. Either that eye is capable of perceiving depth in a way we do not understand, or the creatures themselves rely on some other organ to perceive depth.
Journeyman
Win 3 matches as a Frontliner
+500
It is advised to stay away from Cyclopian dens, and most adventurers take that advice to heart. The interior or the dens are constructed like mazes, and often filled with crude and unforgiving traps.
Guardian
Win 5 matches as a Frontliner
+800
The most amazing part of a Cyclops is its single eye. Either that eye is capable of perceiving depth in a way we do not understand, or the creatures themselves rely on some other organ to perceive depth.
FAUNA OF GIG III
This content and/or lore was added in Gigantic: Rampage Edition
Cerberi are intimidating enough, but even more so when you learn that they are omnivores in the most "literal" sense of the word. They will devour anything from flesh to bone, and even wood and rock.
Win 3 matches as a Melee DPS
+500
There are no credible reports of domesticated Cerberi in recent ages. We know that they were kept as pets by the Giants of the Abyss, but we have no idea how that was achieved.
Win 5 matches as a Melee DPS
+800
Cerberi are also known as Cerberean Hounds, which begs a few questions: what is this fabled Cerberean region - and what other monstrous creatures call it home?
Journeyman
Win 3 matches as a Melee DPS
+500
There are no credible reports of domesticated Cerberi in recent ages. We know that they were kept as pets by the Giants of the Abyss, but we have no idea how that was achieved.
Guardian
Win 5 matches as a Melee DPS
+800
Cerberi are also known as Cerberean Hounds, which begs a few questions: what is this fabled Cerberean region - and what other monstrous creatures call it home?
FAUNA OF GIG IV
This content and/or lore was added in Gigantic: Rampage Edition
Young drakes often stick together. They learn how to handle themselves by playing with one another. This also establishes a social pecking order from a very early age.
Win 3 matches as a Ranged DPS
+500
Drakes generally live high up in the mountains. A young drake's first flight is often one for survival, as rockslides and strong winds can destroy nests and send them flying unwillingly.
Win 5 matches as a Ranged DPS
+800
Adult drakes are uniquely territorial. They hold parts of the mountain for just themselves, rarely letting even family members close. Anything approaching their nest is either food or foe.
Journeyman
Win 3 matches as a Ranged DPS
+500
Drakes generally live high up in the mountains. A young drake's first flight is often one for survival, as rockslides and strong winds can destroy nests and send them flying unwillingly.
Guardian
Win 5 matches as a Ranged DPS
+800
Adult drakes are uniquely territorial. They hold parts of the mountain for just themselves, rarely letting even family members close. Anything approaching their nest is either food or foe.
FAUNA OF GIG V
This content and/or lore was added in Gigantic: Rampage Edition
Strong Contribution
Apprentice
Journeyman
Guardian
Win 2 matches
+300
Win 2 matches
+300
Infernals reside in the very depths of the Rift. The Eternals have devoted a lot of time to keeping them out of the mortal realm, but some slip by on occasion.
Win 4 matches
+500
The Infernals have vast systems of interconnected portals within the Rift. If you see one, chances are there are many more on the way.
Win 7 matches
+800
The sorceress has used these portals even outside the rift, as they prove useful in spying, manipulating and getting the proverbial "upper hand" in things.
Journeyman
Win 4 matches
+500
The Infernals have vast systems of interconnected portals within the Rift. If you see one, chances are there are many more on the way.
Guardian
Win 7 matches
+800
The sorceress has used these portals even outside the rift, as they prove useful in spying, manipulating and getting the proverbial "upper hand" in things.
FAUNA OF GIG VI
This content and/or lore was added in Gigantic: Rampage Edition
Doing Your Part
Apprentice
Journeyman
Guardian
Play 5 matches
+300
Play 5 matches
+300
Obelisks don't seem to have any organic components at all. Their bodies are mostly stone with some primitive mechanical parts.
Play 8 matches
+500
Obelisks are one of the more "common" Kai constructs remaining to this day. They've managed to survive this long due to their simple yet sturdy construction.
Play 13 matches
+800
“The Kai built them as sort of... bird houses for souls. Souls are attracted to them, they can reside within them, but have almost no control over an Obelisk while inhabiting it.” – Ezren Ghal
Journeyman
Play 8 matches
+500
Obelisks are one of the more "common" Kai constructs remaining to this day. They've managed to survive this long due to their simple yet sturdy construction.
Guardian
Play 13 matches
+800
“The Kai built them as sort of... bird houses for souls. Souls are attracted to them, they can reside within them, but have almost no control over an Obelisk while inhabiting it.” – Ezren Ghal