Template:Buff
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- Description
- This template formats text to correspond to a buff (positive) status effect. It adds an icon and tooltip with description of effect and will colorize visible text accordingly.
- Template uses Template:Tooltip.
- Syntax
- Type:
{{buff|<code>|<text>}}
- If text is not provided template will use code (depending on the case it might be easier).
- If only icon with tooltip (without colored text) is needed, type:
{{buff|<code>|0}}
- Usage
- Bellow is a table with available codes (parameters) and examples of usage:
Parameter | Example code | Result |
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heal | {{buff|heal|healing}}
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HEALING Provides HEALTH every second. The amount is determined by the source of the healing.heals |
regen | {{buff|regen|30 HP/s}}
|
HEALTH REGENERATION Provides HEALTH every second. The amount is determined by the skills applying it.30 HP/s |
hp | {{buff|hp|temporary health}}
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TEMPORARY HEALTH Provided by certain skills, TEMPORARY HEALTH is added to the bottom of the HEALTH bar. When the skill expires, any remaining temporary health heals the hero by 50% of the remaining health.temporary health |
clean | {{buff|clean|cleansed}}
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CLEANSED Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).cleansed |
speed | {{buff|speed|speed boost}}
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SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost |
dmg | {{buff|dmg|2x damage}}
|
DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.2x damage |
lowdmg | {{buff|lowdmg|damage reduction}}
|
DAMAGE REDUCTION Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.damage reduction |
shield | {{buff|shield}}
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SHIELD Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).shield |
immune | {{buff|immune|immunity}}
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INVULNERABILITY Negates all incoming DAMAGE and prevents the application of debuffs.immunity |
deflect | {{buff|deflect|deflection}}
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DEFLECTION Deflects incoming projectiles away in random directions from the source of deflection.deflection |
reflect | {{buff|reflect}}
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REFLECTION Reflects incoming projectiles directly back at their source.reflect |
jump | {{buff|jump|super jump}}
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JUMP HIGHER Increases the height of all jumps when affected by the skill.super jump |
stealth | {{buff|stealth|invisible}}
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STEALTH Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.invisible |
- See also