Rutger - Cards

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Rutger is a playable Hero in Gigantic. He is a melee-centered warden who uses shield to tank incoming damage while dishing out punishment to his enemies. He was announced with August 15, 2017 Patch and released with Into Solitude update.

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Main article: Fortune Cards

Bellow are sets of Fortune Cards required to play as Rutger for completion.

THE OLD GUARD
IIIIIIIVVVIVIIVIIIIXXXIXIIXIIIXIVXVXVI
Lore cards
INTO SOLITUDE IITHE INFERNAL HUNT IVINHERITANCE VREBIRTH III
Retired cards

Hero cards

These cards are tied to Rutger's lore.

THE OLD GUARD I
This content and/or lore was in original version of Gigantic
Victorious!
Apprentice Journeyman Guardian
Win 5 Clash mode matches with Rutger
+250   +400
Win 5 Clash mode matches with Rutger
+250   +400
Rutger had seen many victories and many losses in his day. Often, in the end, it was hard to tell the difference.
Win 30 Clash mode matches with Rutger
+400   +900
The warden of rocky plains and mountains couldn't just stand by while the war between the houses wreaked havoc on the land.
Win 100 Clash mode matches with Rutger
+1000   +1300
Which house was ruling didn't matter, as long as they respected and cared for the land.
Journeyman
Win 30 Clash mode matches with Rutger
+400   +900
The warden of rocky plains and mountains couldn't just stand by while the war between the houses wreaked havoc on the land.
Guardian
Win 100 Clash mode matches with Rutger
+1000   +1300
Which house was ruling didn't matter, as long as they respected and cared for the land.
THE OLD GUARD II
This content and/or lore was in original version of Gigantic
Swift Stomper!
Apprentice Journeyman Guardian
Win 5 Rush mode matches with Rutger
+250   +400
Win 5 Rush mode matches with Rutger
+250   +400
“One last job. One last job and then I retire.”
– Rutger
Win 30 Rush mode matches with Rutger
+400   +900
Legends told that wardens were ageless; Rutger seemed to prove otherwise.
Win 100 Rush mode matches with Rutger
+1000   +1300
“Let me tell ya, stone wears down a whole lot slower than flesh does.”
– Rutger
Journeyman
Win 30 Rush mode matches with Rutger
+400   +900
Legends told that wardens were ageless; Rutger seemed to prove otherwise.
Guardian
Win 100 Rush mode matches with Rutger
+1000   +1300
“Let me tell ya, stone wears down a whole lot slower than flesh does.”
– Rutger
THE OLD GUARD III
This content and/or lore was in original version of Gigantic
Defensive Position!
Apprentice Journeyman Guardian
Mitigate 150k total damage with Rutger
+250   +400
Mitigate 150k total damage with Rutger
+250   +400
Some saw the wardens as a benevolent force, others saw them as the iron fist of nature.
Mitigate 650k total damage with Rutger
+400   +900
If you called for help in the wilds, you could be sure that aid was coming; you just didn't know for whom.
Mitigate 1200k total damage with Rutger
+1000   +1300
“If yer protectin' the land, then I'll protect you.”
– Rutger
Journeyman
Mitigate 650k total damage with Rutger
+400   +900
If you called for help in the wilds, you could be sure that aid was coming; you just didn't know for whom.
Guardian
Mitigate 1200k total damage with Rutger
+1000   +1300
“If yer protectin' the land, then I'll protect you.”
– Rutger
THE OLD GUARD IV
This content and/or lore was added in Gigantic: Rampage Edition
Guardian Slayer!
Apprentice Journeyman Guardian
Deal 20k damage to enemy Guardians with Rutger
+250   +400
Deal 20k damage to enemy Guardians with Rutger
+250   +400
“If I can carve through the core of a mountain I can surely take on a Guardian.”
– Rutger
Deal at least 2k damage to enemy Guardians with Rutger in a match, 10 times
+400   +900
“In the end Guardians are nothing more than creatures. And I have yet to meet a creature that I could not reach an understanding with.”
– Rutger
Deal at least 3k damage to enemy Guardians with Rutger in a match, 10 times
+1000   +1300
“I can't imagine a Guardian being as powerful as a cabal of witches. Am I safe to assume this, Voden?”
– Rutger
Journeyman
Deal at least 2k damage to enemy Guardians with Rutger in a match, 10 times
+400   +900
“In the end Guardians are nothing more than creatures. And I have yet to meet a creature that I could not reach an understanding with.”
– Rutger
Guardian
Deal at least 3k damage to enemy Guardians with Rutger in a match, 10 times
+1000   +1300
“I can't imagine a Guardian being as powerful as a cabal of witches. Am I safe to assume this, Voden?”
– Rutger
THE OLD GUARD V
This content and/or lore was in original version of Gigantic
Rutger Enthusiast!
Apprentice Journeyman Guardian
Earn a B grade or higher at the end of a match with Rutger, 25 times
+350   +800
Earn a B grade or higher at the end of a match with Rutger, 25 times
+350   +800
The Ghost Reef was in shambles; its natural form and beauty corrupted by Tesserus mining equipment.
Earn an A grade or higher at the end of a match with Rutger, 25 times
+600   +1800
Rutger mourned the spirits of creatures long dead that now could not rest in their former home.
Earn an S grade or higher at the end of a match with Rutger, 25 times
The Old Guard   +2600
Now was no time for sitting around; Rutger would teach these scientists what it truly meant for every action to have an equal and opposite reaction.
Journeyman
Earn an A grade or higher at the end of a match with Rutger, 25 times
+600   +1800
Rutger mourned the spirits of creatures long dead that now could not rest in their former home.
Guardian
Earn an S grade or higher at the end of a match with Rutger, 25 times
The Old Guard   +2600
Now was no time for sitting around; Rutger would teach these scientists what it truly meant for every action to have an equal and opposite reaction.
THE OLD GUARD VI
This content and/or lore was added in Gigantic: Rampage Edition
Caretaker!
Apprentice Journeyman Guardian
Earn 10 Summoner! badges with Rutger
+250   +400
Earn 10 Summoner! badges with Rutger
+250   +400
House Tesserus built their empire on the backs of our woodworks, our quarries, our power plants. They bled the rocks and razed the forests. They had to be stopped.”
– Rutger
Earn 10 Creature Defender! badges with Rutger
+400   +900
“I used everything in my power to stop them. At times it was hard enough just to keep going.”
– Rutger
Earn 10 Trifecta! badges with Rutger
+1000   +1300
“The world was changing, and a lone Warden like myself couldn't stop it.”
– Rutger
Journeyman
Earn 10 Creature Defender! badges with Rutger
+400   +900
“I used everything in my power to stop them. At times it was hard enough just to keep going.”
– Rutger
Guardian
Earn 10 Trifecta! badges with Rutger
+1000   +1300
“The world was changing, and a lone Warden like myself couldn't stop it.”
– Rutger
THE OLD GUARD VII
This content and/or lore was added in Gigantic: Rampage Edition
Defender of the Realm!
Apprentice Journeyman Guardian
Earn 15 Avenger! badges with Rutger
+350   +800
Earn 15 Avenger! badges with Rutger
+350   +800
“I don't need a medal - I know the measure of my own achievements.”
– Rutger
Earn 10 Protector! badges with Rutger
+600   +1800
The more nature gave back, the more Rutger knew of his contribution to the world.
Earn 5 Guardian Angel! or Protector! badges with Rutger
+1500   +2600
Rutger had no place in the revelry. After the battle was won everyone celebrated but him. “A battle is but a single blade of grass in the field of war”, Rutger said.
Journeyman
Earn 10 Protector! badges with Rutger
+600   +1800
The more nature gave back, the more Rutger knew of his contribution to the world.
Guardian
Earn 5 Guardian Angel! or Protector! badges with Rutger
+1500   +2600
Rutger had no place in the revelry. After the battle was won everyone celebrated but him. “A battle is but a single blade of grass in the field of war”, Rutger said.
THE OLD GUARD VIII
This content and/or lore was added in Gigantic: Rampage Edition
Slap Away!
Apprentice Journeyman Guardian
Hit enemies with DIGGING CLAWS, 250 times
+250   +400
Hit enemies with DIGGING CLAWS, 250 times
+250   +400
“Hah, you call that a punch? I've seen reeds blowing in the wind hit harder than that. Let me show you what a proper punch is!”
– Rutger
Restore 2000 total SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
with DIGGING CLAWS in a match, 5 times
+400   +900
“Get your crossbows ready. And don't even try going close to him. You may think you've got him surrounded in close quarters, but that just means he has you right where he wants you!”
– Bandit
Hit enemies with a JUMP
Lets hero to get up platforms, over ledges, across gaps, and away from enemies.
OUT OF COMBAT jumping is free, but after entering COMBAT it begins to consume STAMINA by portions.
When stamina bar reaches 0, hero will perform short-hops instead of jumps.
Melee Heroes also gain a special attack by using their primary attack after jumping, which consumes additional stamina, but hitting an enemy IN THE BACK will apply CRIPPLE.
jump attack
, 20 times in a match, 5 times
+1000   +1300
“Rutgers arms are a sight to behold. Even though we know about his bone structure, we still can't explain how he extends them like that. His anatomy simply shouldn't allow it.”
– Magister Morrath
Journeyman
Restore 2000 total SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
with DIGGING CLAWS in a match, 5 times
+400   +900
“Get your crossbows ready. And don't even try going close to him. You may think you've got him surrounded in close quarters, but that just means he has you right where he wants you!”
– Bandit
Guardian
Hit enemies with a JUMP
Lets hero to get up platforms, over ledges, across gaps, and away from enemies.
OUT OF COMBAT jumping is free, but after entering COMBAT it begins to consume STAMINA by portions.
When stamina bar reaches 0, hero will perform short-hops instead of jumps.
Melee Heroes also gain a special attack by using their primary attack after jumping, which consumes additional stamina, but hitting an enemy IN THE BACK will apply CRIPPLE.
jump attack
, 20 times in a match, 5 times
+1000   +1300
“Rutgers arms are a sight to behold. Even though we know about his bone structure, we still can't explain how he extends them like that. His anatomy simply shouldn't allow it.”
– Magister Morrath
THE OLD GUARD IX
This content and/or lore was added in Gigantic: Rampage Edition
Slam Dunk!
Apprentice Journeyman Guardian
Apply SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slow
with TREMORS, 100 times
+250   +400
Apply SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slow
with TREMORS, 100 times
+250   +400
“The earth shatters before me.”
– Rutger
Hit 2+ enemies with a single TREMORS, 10 times in a match, 5 times
+400   +900
The spike pierced straight through the carriage like it was made of paper. Wood splintered under the immense force that Rutger controlled.
Push 2+ enemies with a single TREMORS, 50 times
Slam Dunk   +1300
Knossos, what you have at the tip of your spear is a pebble. Let me show you what a real stone looks like. Or better yet: a real rock.”
– Rutger
Journeyman
Hit 2+ enemies with a single TREMORS, 10 times in a match, 5 times
+400   +900
The spike pierced straight through the carriage like it was made of paper. Wood splintered under the immense force that Rutger controlled.
Guardian
Push 2+ enemies with a single TREMORS, 50 times
Slam Dunk   +1300
Knossos, what you have at the tip of your spear is a pebble. Let me show you what a real stone looks like. Or better yet: a real rock.”
– Rutger
THE OLD GUARD X
This content and/or lore was added in Gigantic: Rampage Edition
Grounded!
Apprentice Journeyman Guardian
Use BURROW while below 50% HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
, 25 times
+250   +400
Use BURROW while below 50% HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
, 25 times
+250   +400
Rutger was at peace alone. He saw malice in most people and could not bear humanity's constant thirst for power.
Restore 2500 total SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
with BURROW in a match, 3 times
+400   +900
“Don't pick a fight with Rutger on land - he just bends rock and soil to his will. Either bait him into a town, or near the water. Hell, fight him on an airship if ye can!”
– Bandit Notes"
Earn a kill or assist within 8 seconds after using BURROW, 10 times
+1000   +1300
We thought there was no way he could have survived that explosion. Lo and behold the next morning he was right back at it like nothing happened.
Journeyman
Restore 2500 total SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
with BURROW in a match, 3 times
+400   +900
“Don't pick a fight with Rutger on land - he just bends rock and soil to his will. Either bait him into a town, or near the water. Hell, fight him on an airship if ye can!”
– Bandit Notes"
Guardian
Earn a kill or assist within 8 seconds after using BURROW, 10 times
+1000   +1300
We thought there was no way he could have survived that explosion. Lo and behold the next morning he was right back at it like nothing happened.
THE OLD GUARD XI
This content and/or lore was added in Gigantic: Rampage Edition
Walled Off!
Apprentice Journeyman Guardian
Block 250 projectiles with ROCK BARRIER
+250   +400
Block 250 projectiles with ROCK BARRIER
+250   +400
As Rutger dug his arms in, the shattered earth and rocks erupted forming a barrier around him - protecting him from any threat.
Block 50 projectiles with ROCK BARRIER in a match, 5 times
+400   +900
Rutger often helped build shelters for the ones most in need. The stone shelters served these people for many decades.
Earn a kill or assist within 8 seconds after using ROCK BARRIER, 10 times
+1000   +1300
The outlaws were certain that they were going to get away. Yet every route they took seemed blocked by boulders.
Journeyman
Block 50 projectiles with ROCK BARRIER in a match, 5 times
+400   +900
Rutger often helped build shelters for the ones most in need. The stone shelters served these people for many decades.
Guardian
Earn a kill or assist within 8 seconds after using ROCK BARRIER, 10 times
+1000   +1300
The outlaws were certain that they were going to get away. Yet every route they took seemed blocked by boulders.
THE OLD GUARD XII
This content and/or lore was added in Gigantic: Rampage Edition
Pin Ball!
Apprentice Journeyman Guardian
Use ROCK AND ROLL while below 50% HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
, 5 times
+250   +400
Use ROCK AND ROLL while below 50% HEALTH
Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight.
The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies.
Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.
health
, 5 times
+250   +400
“Sometimes you have to do the unexpected.”
– Rutger
LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
Launch
3+ enemies with a single ROCK AND ROLL, 10 times
+400   +900
“No daft defensive formation is going to stop him from breaking our line. If you see him I'd suggest you find a way to run faster than the ground itself.”
Melkior Captain
Earn 10 kills with ROCK AND ROLL
Disheartened Rutger   +1300
During his exile Rutger practiced many new techniques, making him a real master of earth.
Journeyman
LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
Launch
3+ enemies with a single ROCK AND ROLL, 10 times
+400   +900
“No daft defensive formation is going to stop him from breaking our line. If you see him I'd suggest you find a way to run faster than the ground itself.”
Melkior Captain
Guardian
Earn 10 kills with ROCK AND ROLL
Disheartened Rutger   +1300
During his exile Rutger practiced many new techniques, making him a real master of earth.
THE OLD GUARD XIII
This content and/or lore was in original version of Gigantic
Ready for the Charge!
Apprentice Journeyman Guardian
Give ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
to yourself or allies with DIGGING CLAWS, 80 times in a match, 5 times
+350   +800
Give ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
to yourself or allies with DIGGING CLAWS, 80 times in a match, 5 times
+350   +800
Being a warden was a solemn task, but Rutger found that he frequently relished it.
Get a CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
critical hit
with a DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
dodge attack
, 30 times in a match, 5 times
+600   +1800
“I find that fightin' can be quite invigorating.”
– Rutger
Apply BLEED
Deals armor-ignoring damage over time.
bleed
with DIGGING CLAWS, 40 times in a match, 5 times
+1500   +2600
“Ha! Looks like an old warden can learn new tricks after all!”
– Rutger
Journeyman
Get a CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
critical hit
with a DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
dodge attack
, 30 times in a match, 5 times
+600   +1800
“I find that fightin' can be quite invigorating.”
– Rutger
Guardian
Apply BLEED
Deals armor-ignoring damage over time.
bleed
with DIGGING CLAWS, 40 times in a match, 5 times
+1500   +2600
“Ha! Looks like an old warden can learn new tricks after all!”
– Rutger
THE OLD GUARD XIV
This content and/or lore was in original version of Gigantic
Fracture!
Apprentice Journeyman Guardian
Restore 2500 total SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
with TREMORS in a match, 5 times
+350   +800
Restore 2500 total SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
with TREMORS in a match, 5 times
+350   +800
Rutger's loyalty lay only with the land; he would fight for whoever served his cause best.
Earn a kill or assist within 8 seconds after applying a debuff with TREMORS, 50 times
+600   +1800
“If I'm out wranglin' power for ya, I expect to get your help in return.”
– Rutger
PUSH
Knocks enemies back. This does not stop them from using skills.
Push
enemies off the map with TREMORS, 35 times
+1500   +2600
“Rulers come an' go, but the land is truly everlasting. Even those beings you call Eternals won't be around forever.”
– Rutger
Journeyman
Earn a kill or assist within 8 seconds after applying a debuff with TREMORS, 50 times
+600   +1800
“If I'm out wranglin' power for ya, I expect to get your help in return.”
– Rutger
Guardian
PUSH
Knocks enemies back. This does not stop them from using skills.
Push
enemies off the map with TREMORS, 35 times
+1500   +2600
“Rulers come an' go, but the land is truly everlasting. Even those beings you call Eternals won't be around forever.”
– Rutger
THE OLD GUARD XV
This content and/or lore was added in Gigantic: Rampage Edition
Deeper Underground!
Apprentice Journeyman Guardian
Restore 1600 total STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
by using BURROW
+350   +800
Restore 1600 total STAMINA
Special resource which allows hero to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
By default all heroes have 100 points of stamina.
While SPRINT and JUMPS consume stamina gradually when player is IN COMBAT, DODGE always cost 25 points (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
stamina
by using BURROW
+350   +800
“When she first arrived I sensed the strength of her spirit - but it I also saw loss and indecision as well.”
– Rutger
Apply SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
major slow
with BURROW, 25 times in a match, 5 times
+600   +1800
“So you are telling me that what I do is wrong? I should "protect" people, and wait for the world to return the favor? Yeah, not my style.”
– Tripp
Earn 60 kills with BURROW
+1500   +2600
Even though they often quarreled, Tripp would visit Rutger every once in a while. Their discussions seemed to have an impact on her.
Journeyman
Apply SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
major slow
with BURROW, 25 times in a match, 5 times
+600   +1800
“So you are telling me that what I do is wrong? I should "protect" people, and wait for the world to return the favor? Yeah, not my style.”
– Tripp
Guardian
Earn 60 kills with BURROW
+1500   +2600
Even though they often quarreled, Tripp would visit Rutger every once in a while. Their discussions seemed to have an impact on her.
THE OLD GUARD XVI
This content and/or lore was added in Gigantic: Rampage Edition
Wall'd!
Apprentice Journeyman Guardian
Apply 30 total debuffs with ROCK BARRIER in a match, 5 times
+350   +800
Apply 30 total debuffs with ROCK BARRIER in a match, 5 times
+350   +800
“Fire and earth never go well together.”
– Rutger
Buff allies' ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
with ROCK BARRIER, 350 times
+600   +1800
“Even creatures from the rift should have their freedom. What Griselma does to them is simply disgusting.”
– Rutger
Earn 60 kills with ROCK BARRIER
+1500   +2600
“You aren’t going to get any younger by sucking the life out of me Xenobia, do you even know how old I am?”
– Rutger
Journeyman
Buff allies' ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
with ROCK BARRIER, 350 times
+600   +1800
“Even creatures from the rift should have their freedom. What Griselma does to them is simply disgusting.”
– Rutger
Guardian
Earn 60 kills with ROCK BARRIER
+1500   +2600
“You aren’t going to get any younger by sucking the life out of me Xenobia, do you even know how old I am?”
– Rutger

Lore cards

Warning!
This section contains spoilers of the ongoing story, tread carefully!

These cards are part of story specific sets, tied to Rutger.

INTO SOLITUDE II
This content and/or lore was added in Gigantic: Rampage Edition
Combatant!
Apprentice Journeyman Guardian
Be in combat for 300 seconds in total in a match, 5 times
+250   +400
Be in combat for 300 seconds in total in a match, 5 times
+250   +400
“Rutger, my dear friend. We need you now more than ever. I would not have come to you if the situation was not dire. The corruption is spreading - and what we all hold most dear is in grave peril.”
Voden
Be in combat for 600 seconds in total in a match, 5 times
+400   +900
“I hear the stones, and the mountains, and I hear you, young Voden. But you and I cannot do this alone... I am too old, and my body is beaten. You are too young, and your face is too hideous. What chance do we have?”
– Rutger
Be in combat for 1100 seconds in total in a match, 5 times
+1000   +1300
“These things are true, old man. You are old and I am gorgeous, but the world's fate cannot rest on what we're not. We are Wardens - you command the very ground we step on. It is our charge to help, always.”
– Voden"
Journeyman
Be in combat for 600 seconds in total in a match, 5 times
+400   +900
“I hear the stones, and the mountains, and I hear you, young Voden. But you and I cannot do this alone... I am too old, and my body is beaten. You are too young, and your face is too hideous. What chance do we have?”
– Rutger
Guardian
Be in combat for 1100 seconds in total in a match, 5 times
+1000   +1300
“These things are true, old man. You are old and I am gorgeous, but the world's fate cannot rest on what we're not. We are Wardens - you command the very ground we step on. It is our charge to help, always.”
– Voden"
THE INFERNAL HUNT IV
This content and/or lore was added in Gigantic: Rampage Edition
Shielded!
Apprentice Journeyman Guardian
Have 60% SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
uptime while in combat in a match, 5 times
+350   +800
Have 60% SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
uptime while in combat in a match, 5 times
+350   +800
The great battle of Amareth was one of the biggest Rift disasters of the war. The corruption was so widespread that it even coaxed Rutger out of his lair. He was there for the Rift, not to partake in the melee.
Have 70% SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
uptime while in combat in a match, 5 times
+600   +1800
“It doesn't matter for how long he has been gone for. What matters is that he is back now. Bring in the squad leaders, we must discuss new strategies with the Stone Warden in mind.”
Aurion War Advisor
Have 80% SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
uptime while in combat in a match, 5 times
Sage of Sagebrush   +2600
“I vow on the crags and the mountains, the hills and the gullies, that I will never leave again. Devaedra's corruption will be stopped. The land will heal, and it will fight back and crush her.”
– Rutger
Journeyman
Have 70% SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
uptime while in combat in a match, 5 times
+600   +1800
“It doesn't matter for how long he has been gone for. What matters is that he is back now. Bring in the squad leaders, we must discuss new strategies with the Stone Warden in mind.”
Aurion War Advisor
Guardian
Have 80% SHIELD
Absorbs 85% of all incoming DAMAGE until it's destroyed (when it's tied to HEALTH).
shield
uptime while in combat in a match, 5 times
Sage of Sagebrush   +2600
“I vow on the crags and the mountains, the hills and the gullies, that I will never leave again. Devaedra's corruption will be stopped. The land will heal, and it will fight back and crush her.”
– Rutger
INHERITANCE V
This content and/or lore was added in Gigantic: Rampage Edition
Teamwork!
Apprentice Journeyman Guardian
Earn 15 Assist Spree! badges with Rutger
+250   +400
Earn 15 Assist Spree! badges with Rutger
+250   +400
“My allegiance is to Leiran, the Wardens, and nobody else. Especially not to those so-called Great Houses - blinded by greed, disregarding everything around them other than their selfish goals.”
– Rutger
Earn 10 Wingman! badges with Rutger
+400   +900
“I, and everyone else here, was born of this earth. We are laid on soil as babes, and return to it when we expire. These Eternals are from up there, from the stars. You will forgive me if I do not trust them.”
– Rutger
Earn 5 Legionnaire! badges with Rutger
+1000   +1300
“And now you have them meddling in politics and ask me for my blessing? I could not stomach politics as a young grub, what makes you think I want part in star people machinations now?”
– Rutger
Journeyman
Earn 10 Wingman! badges with Rutger
+400   +900
“I, and everyone else here, was born of this earth. We are laid on soil as babes, and return to it when we expire. These Eternals are from up there, from the stars. You will forgive me if I do not trust them.”
– Rutger
Guardian
Earn 5 Legionnaire! badges with Rutger
+1000   +1300
“And now you have them meddling in politics and ask me for my blessing? I could not stomach politics as a young grub, what makes you think I want part in star people machinations now?”
– Rutger
REBIRTH III
This content and/or lore was added in Gigantic: Rampage Edition
Debuffed!
Apprentice Journeyman Guardian
Apply 300 total debuffs
+250   +400
Apply 300 total debuffs
+250   +400
Leiran's return was a signal to all who would listen: hope was alive, risen from the ashes of Devaedra's corruption. And yet, Rutger only allowed himself the briefest moment of respite.
Apply 50 total debuffs in a match, 5 times
+400   +900
He had amends to make. Devaedra's Rift was an unnatural instrument that had caused tremendous damage to the land. Nature had needed the Wardens to fight back, and Rutger had been absent.
Apply 100 total debuffs in a match, 5 times
+1000   +1300
“I am old and I am tired - but duty is not only a young grub's game. If Leiran can come back from the brink, so can I. I will never abandon you again - as long as the mountains stand, so shall be their Warden.”
– Rutger
Journeyman
Apply 50 total debuffs in a match, 5 times
+400   +900
He had amends to make. Devaedra's Rift was an unnatural instrument that had caused tremendous damage to the land. Nature had needed the Wardens to fight back, and Rutger had been absent.
Guardian
Apply 100 total debuffs in a match, 5 times
+1000   +1300
“I am old and I am tired - but duty is not only a young grub's game. If Leiran can come back from the brink, so can I. I will never abandon you again - as long as the mountains stand, so shall be their Warden.”
– Rutger

Retired cards

These cards were part of Minor Arcana (hero specific cards) in original Gigantic and don't appear in Rampage Edition.

THE OLD GUARD V
This content and/or lore was in original version of Gigantic
TEAMWORK
Common Rare Legendary
Earn 3 Assist Spree! badges as Rutger.
Earn 3 Assist Spree! badges as Rutger.
Wardens usually worked alone, but Rutger was wise enough to know the value of cooperation.
Earn 6 Assist Spree! badges as Rutger.
Long ago, Rutger and Voden had fought side by side. They had their differences throughout time, but the bond they had forged remained.
Earn 9 Assist Spree! badges as Rutger.
“All wardens must learn to work together, whether they wish to or not.”
– Orbora, Hermit of the Wilds
Rare
Earn 6 Assist Spree! badges as Rutger.
Long ago, Rutger and Voden had fought side by side. They had their differences throughout time, but the bond they had forged remained.
Legendary
Earn 9 Assist Spree! badges as Rutger.
“All wardens must learn to work together, whether they wish to or not.”
– Orbora, Hermit of the Wilds