Kajir
Kajir is a playable Hero in Gigantic: Rampage Edition. Also known as the Shadow, he is sneaky assassin skilled at deception. He was one the most well known unreleased heroes of Gigantic.
Hero | Lore | Cards | Skins | Responses | Changelogs | Miscellaneous | Gallery |
Kajir |
Deadly assassin |
HEALTH One full segment of in-game health bar represents 500 health points. 1600 ARMOR Reduces incoming DAMAGE by 1% to 1 point of armor. Heroes with light armor have 15 points of FRONT ARMOR and 7 points of BACK ARMOR. Heroes with heavy armor have 25 points of FRONT ARMOR and 18 points of BACK ARMOR. 15 SPEED Base speed value. Heroes can move faster by SPRINTING, JUMPING or DODGING, sometimes at the cost of STAMINA. | |
ROLE | Melee DPS |
ARCHETYPE | Assassin |
OFFENSE | |
DEFENSE | |
MOBILITY | |
UTILITY |
Abilities
SLICE LMB / RT
Basic attack | ||
Base DAMAGE value, per hit. Against heroes with LIGHT ARMOR: Front: 63 Back: 70 Against heroes with HEAVY ARMOR: Front: 56 Back: 61 75 Base RANGE value. Melee |
Melee attack combo, 4 hits. | |
Melee attack combo, 4 hits. |
Flurry of Claws | Precise Cut | |||
---|---|---|---|---|
On last hit, gains +5% basic attack and SKELETON CREW DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage for 3s. Stacks 15x. |
Fourth hit does 150 DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage. ⬩ On fourth hit, DODGE costs 25% less stamina for 2s. | |||
Blizzard of Claws | Backscratcher | Throat Slice | Organ pierce | |
JUMP and DODGE attacks extend FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.freeze duration by 1.5s. |
On SKELETON CREW target hit, doubles CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance. Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.crit chance build up. |
BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage. For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.Backstab hit does +15% DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage. |
After using UNSEEN BLADE, first attack within 3s applies BLEED
Deals armor-ignoring damage over time.bleed, 36dmg/s for 3s. |
Precise Cut | |
---|---|
Fourth hit does 150 DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage. ⬩ On fourth hit, DODGE costs 25% less stamina for 2s. | |
Throat Slice | Organ pierce |
BACK ATTACK Doing DAMAGE to an enemy from behind will deal an additional 10% damage. For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.Backstab hit does +15% DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage. |
After using UNSEEN BLADE, first attack within 3s applies BLEED Deals armor-ignoring damage over time.bleed, 36dmg/s for 3s. |
BACK STAB RMB / LT
| |||
Default ability COOLDOWN. 10s Base DAMAGE value, on charge levels 1/2. Against heroes with LIGHT ARMOR: Front: 212/297 Back: 233/327 Against heroes with HEAVY ARMOR: Front: 187/262 Back: 206/288 250/350 Base RANGE value. Melee FREEZE Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful. 50dmg/s |
HOLD [RMB/LT]: Charged dash attack. | Level 1: Deals 250 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. Level 2: ⬩ Deals 350 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage and FREEZE Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.freezes, 50dmg/s and -30% move speed for 3s. ⬩ INTERRUPT Disrupts any skills in use and very briefly slows the target's movement.Cancels enemies (INTERRUPT Disrupts any skills in use and very briefly slows the target's movement.interrupts). | |
HOLD [RMB/LT]: Charged dash attack. | |||
Level 1: Deals 250 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. Level 2: ⬩ Deals 350 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage and FREEZE Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.freezes, 50dmg/s and -30% move speed for 3s. ⬩ INTERRUPT Disrupts any skills in use and very briefly slows the target's movement.Cancels enemies (INTERRUPT Disrupts any skills in use and very briefly slows the target's movement.interrupts). |
Finesse | Swift Blade | |||
---|---|---|---|---|
Gains a third charge level:
⬩ Deals 450 DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage. ⬩ FREEZE Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.freezes, 50dmg/s and -30% move speed for 3s. ⬩ INTERRUPT Disrupts any skills in use and very briefly slows the target's movement.Cancels enemies (INTERRUPT Disrupts any skills in use and very briefly slows the target's movement.interrupts). ⬩ Increased range. |
Gains +25% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.move speed for 2s. On Level 2 hit, gains +5% basic attack DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage for 2s. | |||
Exhausting wound | Surgical Cut | Invigorating Strike | Silent and Unseen | |
On Level 3 hit, WEAKNESS
Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.weakens enemies, -25% damage for 3s. |
On Level 3 hit, applies FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.full freeze, 50dmg/s and -60% move speed for 3s. |
Restores +30 stamina.
|
On hit, reduces UNSEEN BLADE's cooldown by 2s.
|
Swift Blade | |
---|---|
Gains +25% SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.move speed for 2s. On Level 2 hit, gains +5% basic attack DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage for 2s. | |
Invigorating Strike | Silent and Unseen |
Restores +30 stamina.
|
On hit, reduces UNSEEN BLADE's cooldown by 2s.
|
UNSEEN BLADE Q / LB
| ||
Default ability COOLDOWN. 18s Base DAMAGE value, below/above 75% enemy's health. Against heroes with LIGHT ARMOR: Front: 170/340 Back: 187/374 Against heroes with HEAVY ARMOR: Front: 150/300 Back: 165/330 200/400 Base RANGE value. 18m |
[Q/LB]: Throws a dagger. ⬩ On hit, teleports Kajir to the enemy and deals 200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. ⬩ Deals additional +200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage to enemy with HEALTH Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.health above 75%. | |
[Q/LB]: Throws a dagger. ⬩ On hit, teleports Kajir to the enemy and deals 200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. ⬩ Deals additional +200 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage to enemy with HEALTH Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.health above 75%. |
Trick up the Sleeve | Nimble Maneuver | |||
---|---|---|---|---|
On hit, teleports Kajir behind enemy.
|
Teleports Kajir to target location. Removes DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. Increases range to 30m. Reduces cooldown to 12s. | |||
Prowl | Frost Bomb | Feline Swiftness | Cursed Blade | |
Second [Q/LB] within 4s uses ability again.
|
After teleport, FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.freezes enemies within 2.5m, 50dmg/s and -30% move speed for 2s. |
After teleport, gains +20% SPEED
A measure which defines how fast character is moving across the battlefield. Heroes can move faster by SPRINTING, JUMPING or DODGING. The former two will consume STAMINA when hero is IN COMBAT, while the latter always takes certain amount of it to perform.move speed for 2s. |
After teleport, CURSE
Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED.curses enemies within 2.5m for 2s. |
Nimble Maneuver | |
---|---|
Teleports Kajir to target location. Removes DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. Increases range to 30m. Reduces cooldown to 12s. | |
Feline Swiftness | Cursed Blade |
After teleport, gains +20% SPEED A measure which defines how fast character is moving across the battlefield. Heroes can move faster by SPRINTING, JUMPING or DODGING. The former two will consume STAMINA when hero is IN COMBAT, while the latter always takes certain amount of it to perform.move speed for 2s. |
After teleport, CURSE Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED.curses enemies within 2.5m for 2s. |
SMOKE BOMB E / RB
| |||
Default ability COOLDOWN. 25s Base RANGE value. 7m Default ability DURATION. 3s |
HOLD [E/RB]: Creates a smoke cloud with 1.5m radius for 3s. ⬩ Gains STEALTH Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.stealth while in the smoke cloud. ⬩ Smoke cloud follows Kajir. |
SKELETON CREW RELEASE [E/RB]: within 3s, dash forwards. ⬩ Summons 1 attacking and 1 fleeing copies. ⬩ Copies last 5s and deal 40 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage per hit. | |
HOLD [E/RB]: Creates a smoke cloud with 1.5m radius for 3s. ⬩ Gains STEALTH Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes also will be shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.stealth while in the smoke cloud. ⬩ Smoke cloud follows Kajir. | |||
SKELETON CREW RELEASE [E/RB]: within 3s, dash forwards. ⬩ Summons 1 attacking and 1 fleeing copies. ⬩ Copies last 5s and deal 40 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage per hit. |
Coordinated trick | Toxic bomb | |||
---|---|---|---|---|
Gains +10% basic attack and SKELETON CREW DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage while copies are active. |
Smoke applies POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%.poison, -50% healing and 21dmg/s for 2s. | |||
Boarding Crew | Swift Crew | What doesn’t kill you | Toxin Shock | |
Both SKELETON CREW copies attack.
|
After activating SKELETON CREW, gains +25% SPEED
A measure which defines how fast character is moving across the battlefield. Heroes can move faster by SPRINTING, JUMPING or DODGING. The former two will consume STAMINA when hero is IN COMBAT, while the latter always takes certain amount of it to perform.move speed for 3s. |
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).Purifies debuffs on allies and self within the smoke. |
Smoke deals 85 DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage per debuff the enemy has. Stacks 7x. |
Toxic bomb | |
---|---|
Smoke applies POISON Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%.poison, -50% healing and 21dmg/s for 2s. | |
What doesn’t kill you | Toxin Shock |
CLEANSED Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).Purifies debuffs on allies and self within the smoke. |
Smoke deals 85 DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage per debuff the enemy has. Stacks 7x. |
PREDATOR F,LMB / LS+RT,RT
Focus ability | |||
Default ability DURATION. 10s | [F/LS+RT]: Enter predator mode. ⬩ Reveals nearby enemies for Kajir and his allies. ⬩ SLICE and SKELETON CREW gain DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost for 10s. ⬩ Gains SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost for 10s. |
Each FOCUS Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.focus point increases: ⬩ DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost (25%/40%/50%). ⬩ SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost bonus (25%/40%/50%). | |
[F/LS+RT]: Enter predator mode. ⬩ Reveals nearby enemies for Kajir and his allies. ⬩ SLICE and SKELETON CREW gain DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost for 10s. ⬩ Gains SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost for 10s. | |||
Each FOCUS Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.focus point increases: ⬩ DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost (25%/40%/50%). ⬩ SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.speed boost bonus (25%/40%/50%). |
Cunning | Endurance | |||
---|---|---|---|---|
Gain +15% Dodge Attack DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. |
Gains +25% maximum stamina.
| |||
Dominator | Strength in numbers | Easy Strider | Pure Escapism | |
On kill SLICE gains +5% DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage until death. Stacks 3x. |
Gain +10 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor while SKELETON CREW copies are active. |
Gain +10% SPRINT speed. SPRINT costs 25% less stamina.
|
Once every 20s, DODGE CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).purifies debuffs. |
Endurance | |
---|---|
Gains +25% maximum stamina.
| |
Easy Strider | Pure Escapism |
Gain +10% SPRINT speed. SPRINT costs 25% less stamina.
|
Once every 20s, DODGE CLEANSED Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).purifies debuffs. |
Talents
Backstabber | |
Reduces BACK STAB's cooldown to 8s. CLASH: BACK STAB applies FREEZE Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.deep freeze, 50dmg/s and -45% move speed for 3s. |
Weak Spot | |
Reduces UNSEEN BLADE's DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage threshold to 50% HEALTH Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.health. CLASH: After teleport, UNSEEN BLADE WEAKNESS Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.weakens enemies within 2.5m for 2s. |
Savvy Captain | |
SKELETON CREW copies gain +300HP HEALTH Special resource which represents hero's or creature's life pool, measuring for how long they are able to remain in fight. The amount of health is varied between characters. One segment of green bar represents 500 health points. Additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using some of the skills reduce health. When health bar reaches 0, hero is defeated and returned to the Airship, while creature just dies. Health can be recovered from various sources, while being OUT OF COMBAT slowly regenerates it.health and last for 6s. CLASH: Gains DAMAGE REDUCTION Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.resistance to damage over time while SKELETON CREW copies are active. |
Strategy
You can help the Gigantic Wiki by expanding it.
Kajir is a slippery and deadly assassin with the ability to slink behind enemy lines, take out a carry, and be gone before the opposing team knows what happened.
Kajir's kit is built to combo abilities together to maximize burst damage. UNSEEN BLADE lets him approach from any angle and teleport directly to his target, usually allowing him to follow up with a level 2 BACKSTAB. The resulting FREEZE
Reduces movement speed by 20% and damages enemies over time.
DEEP FREEZE and FULL FREEZE are more powerful.freeze keeps enemies in range of SLICE, which can be upgraded to either apply BLEED
Deals armor-ignoring damage over time.bleeding or extend the duration of his FREEZE
Reduces movement speed by 20% and damages enemies over time.
DEEP FREEZE and FULL FREEZE are more powerful.freeze.
Making strategic use of SMOKE BOMB is crucial. The skill is a very powerful escape tool but sports a beefy 25s cooldown. It's also the only form of CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).purify in his kit, which if exhausted can lead to a very swift demise.
Tips and Tricks
You can help the Gigantic Wiki by expanding it.
References
Heroes of Gigantic | |
---|---|