Javash/Beta

From Gigantic Wiki

Later version of Javash's abilities, descriptions of skills and upgrades are taken from leaked core test build, dated to 2016.

CUDGEL AND CLOUD
LMB / RT
Basic attack
HOLD [LMB/RT]: Melee attack combo with Cudgel.
RELEASE: Unleash a Cloud attack. (Double-damage for each Cudgel hit, max 8x damage)
Show/Hide upgrades
Left path
Cloud Strife
Enervating Haze
+20% base Cloud DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
.
If you hit with Cudgel, your next Cloud attack WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakens
enemies. (-20% damage, 2s)
Thunder Strike Debilitating Haze General Malaise
HOLD [LMB/RT],RELEASE,HOLD [LMB/RT]: Your Cudgel attacks deal +15% DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
damage
[?] after hitting with a fully-powered Cloud attack.
Hitting a weakened foe with your Cloud attack intensifies the WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakness
. (-35% damage, 3s)
Hitting a weakened foe with your Cloud attack inflicts SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slow
. (2s)
Right path
Enervating Haze
If you hit with Cudgel, your next Cloud attack WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakens
enemies. (-20% damage, 2s)
Debilitating Haze General Malaise
Hitting a weakened foe with your Cloud attack intensifies the WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
weakness
. (-35% damage, 3s)
Hitting a weakened foe with your Cloud attack inflicts SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
slow
. (2s)
SHIELD OF LIGHT
RMB / LT
Projectile that gives you and allies SHIELD
Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).
shield
. (250 HP, 3s)
Show/Hide upgrades
Left path
SHIELD STRENGTH
PUNISH
HOLD [RMB/LT]: for a more powerful SHIELD. (400 HP, 4s)
Now creates projectile on release.
When SHIELD ends, inflict SHOCK
Deals damage over time, when expires a burst of damage explodes from the affected target.
MAJOR SHOCK and MASSIVE SHOCK are more powerful.
shock
on nearby foes.
TAP [RMB/LT] AGAIN: End SHIELD early.
HASTE CLEANSE BURST INTERRUPT
Projectile gives SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
speed
to allies.
Projectile CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).
purifies
allies.
When SHIELD ends, DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
nearby foes.
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Double damage
against attacking foes.
When SHIELD ends, INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
nearby foes.
Right path
PUNISH
When SHIELD ends, inflict SHOCK
Deals damage over time, when expires a burst of damage explodes from the affected target.
MAJOR SHOCK and MASSIVE SHOCK are more powerful.
shock
on nearby foes.
TAP [RMB/LT] AGAIN: End SHIELD early.
BURST INTERRUPT
When SHIELD ends, DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
damage
nearby foes.
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Double damage
against attacking foes.
When SHIELD ends, INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
nearby foes.
MANTLE OF WIND
Q / LB
You gain +10% SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
move speed
and 100% CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
crit chance
for 4s.
Show/Hide upgrades
Left path
Stormfront
Bolstering Winds
[Q/LB],[LMB/RT]: With Mantle of Wind, your Cudgel attacks build Cloud power twice as fast. You and allies you approach gain TEMPORARY HEALTH
Provided by certain skills, TEMPORARY HEALTH is added to the bottom of the HEALTH bar.
When the skill expires, any remaining temporary health heals the hero by 50% of the remaining health.
bonus health
. (300 HP, 3s)
+5s cooldown.
Erosion DOES NOT WORK Clouded Vision Sheltering Winds Deflecting Winds
[Q/LB],[LMB/RT]: With Mantle of Wind, your fully-powered Cloud attacks inflict CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
cracked armor
.
[Q/LB],[LMB/RT]: With Mantle of Wind, your fully-powered Cloud attacks inflict Blindness[?]. You and allies you approach gain +15 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
. (3s)
You and allies you approach gain DEFLECTION
Deflects incoming projectiles away in random directions from the source of deflection.
deflection
. (2s)
Right path
Bolstering Winds
You and allies you approach gain TEMPORARY HEALTH
Provided by certain skills, TEMPORARY HEALTH is added to the bottom of the HEALTH bar.
When the skill expires, any remaining temporary health heals the hero by 50% of the remaining health.
bonus health
. (300 HP, 3s)
+5s cooldown.
Sheltering Winds Deflecting Winds
You and allies you approach gain +15 ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
armor
. (3s)
You and allies you approach gain DEFLECTION
Deflects incoming projectiles away in random directions from the source of deflection.
deflection
. (2s)
GRASPING SHADOWS
E / RB
HOLD [E/RB]: SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Slow
target enemy. Slow intensifies as you target the same enemy.
Show/Hide upgrades
Left path
Hold to the Earth
Shadow to Stone
On hit foe's front, inflicts CRIPPLE
Reduces movement speed by 40% and limits jump height.
cripple
. (2s)
After 2 seconds on same target, inflicts PETRIFIED[?]. (immobilized but armored)
Wounding Grasp Growing Grasp Stonebreaker FOCUS
When inflicting CRIPPLE
Reduces movement speed by 40% and limits jump height.
cripple
, deal ARMOR PIERCE
Deals DAMAGE while ignoring target's ARMOR on certain percentage.
armor-ignoring damage
.
When inflicting CRIPPLE
Reduces movement speed by 40% and limits jump height.
cripple
, foes near your target are also CRIPPLE
Reduces movement speed by 40% and limits jump height.
crippled
.
When PETRIFY[?] ends, inflicts CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
cracked armor
. (-10 armor, 3s)
When PETRIFY[?] ends, gain FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
.
Right path
Shadow to Stone
After 2 seconds on same target, inflicts PETRIFIED[?]. (immobilized but armored)
Stonebreaker FOCUS
When PETRIFY[?] ends, inflicts CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
cracked armor
. (-10 armor, 3s)
When PETRIFY[?] ends, gain FOCUS
Special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
focus
.
SHELTER
F,LMB / LS+RT,RT
 Focus ability
[F/LS+RT]: On start, INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
interrupts
foes around you.
For 4/5/6s, allies near you take 65% DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
less damage
.
Show/Hide upgrades
Left path
STUN
SIZE
On start, attacking enemies are STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
stunned
.
Affects a larger area.
Right path
SIZE
Affects a larger area.