HK-206 - Cards

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HK-206 is a playable Hero in Gigantic. He is a ranged shooter which attacks with barrages from afar while mitigating massive damage. He is one of the first heroes to be revealed, debuting in the Pre-Alpha.

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Main article: Fortune Cards
THE MACHINE I
This content and/or lore was in original version of Gigantic
Apprentice Journeyman Guardian
Win a match as HK-206.
Win a match as HK-206.
“HK-206 demonstrates, if not sentience, the capability of executing complex sets of behaviors.”
– Artificer's Notebook, Section 7
Win 3 matches as HK-206.
“Though the line between sentience and automation is not clear, we have determined that the unit's tactical awareness makes it a reliable decision maker in the field.”
– Artificer's Notebook, Section 7
Win 5 matches as HK-206.
“Numerous drills have proven that HK-206 is able to overcome a variety of obstacles without issue.”
– Artificer's Notebook, Section 7
Journeyman
Win 3 matches as HK-206.
“Though the line between sentience and automation is not clear, we have determined that the unit's tactical awareness makes it a reliable decision maker in the field.”
– Artificer's Notebook, Section 7
Guardian
Win 5 matches as HK-206.
“Numerous drills have proven that HK-206 is able to overcome a variety of obstacles without issue.”
– Artificer's Notebook, Section 7
THE MACHINE II
This content and/or lore was in original version of Gigantic
Apprentice Journeyman Guardian
Earn 25 badges as HK-206.
Earn 25 badges as HK-206.
“We will carefully observe and record the effectiveness of the machine in real-world environments.”
– Artificer's Notebook, Section 3
Earn 50 badges as HK-206.
“Given more than one objective, the unit is able to prioritize quickly and achieve all goals in a timely manner.”
– Artificer's Notebook, Section 3
Earn 75 badges as HK-206.
“Our manufactured setbacks do not derail the machine's timeline for reaching objectives.”
– Artificer's Notebook, Section 3
Journeyman
Earn 50 badges as HK-206.
“Given more than one objective, the unit is able to prioritize quickly and achieve all goals in a timely manner.”
– Artificer's Notebook, Section 3
Guardian
Earn 75 badges as HK-206.
“Our manufactured setbacks do not derail the machine's timeline for reaching objectives.”
– Artificer's Notebook, Section 3
THE MACHINE III
This content and/or lore was in original version of Gigantic
Apprentice Journeyman Guardian
Earn 30,000 match experience as HK-206.
Earn 30,000 match experience as HK-206.
“The core processing unit appears to be capable of learning without explicit direction.”
– Artificer's Notebook, Section 5
Earn 60,000 match experience as HK-206.
“Rapid processing of events is a key to success, which the HK unit has proved itself to be adept at.”
– Artificer's Notebook, Section 5
Earn 90,000 match experience as HK-206.
“Even without direct instruction, the unit appears to be able to discern intended goals and complete them.”
– Artificer's Notebook, Section 5
Journeyman
Earn 60,000 match experience as HK-206.
“Rapid processing of events is a key to success, which the HK unit has proved itself to be adept at.”
– Artificer's Notebook, Section 5
Guardian
Earn 90,000 match experience as HK-206.
“Even without direct instruction, the unit appears to be able to discern intended goals and complete them.”
– Artificer's Notebook, Section 5
THE MACHINE IV
This content and/or lore was in original version of Gigantic
Apprentice Journeyman Guardian
Kill 20 heroes as HK-206.
Kill 20 heroes as HK-206.
“Preliminary findings suggest the original purpose of the machine may have included warfare.”
– Artificer's Notebook, Section 2
Kill 40 heroes as HK-206.
“Non-disposable test dummies must be retired after being used to investigate the HK's combat capabilities.”
– Artificer's Notebook, Section 2
Kill 60 heroes as HK-206.
“Given the unit's apparent proficiency in battle, live test subjects are out of the question.”
– Artificer's Notebook, Section 2
Journeyman
Kill 40 heroes as HK-206.
“Non-disposable test dummies must be retired after being used to investigate the HK's combat capabilities.”
– Artificer's Notebook, Section 2
Guardian
Kill 60 heroes as HK-206.
“Given the unit's apparent proficiency in battle, live test subjects are out of the question.”
– Artificer's Notebook, Section 2
THE MACHINE V
This content and/or lore was in original version of Gigantic
Apprentice Journeyman Guardian
Earn 3 Killing Spree! badges as HK-206.
Earn 3 Killing Spree! badges as HK-206.
“As anticipated, the HK unit shows no signs of fear when exposed to dangerous conditions.”
– Artificer's Notebook, Section 11
Earn 6 Killing Spree! badges as HK-206.
“The machine's effectiveness in eliminating targets far surpasses the capabilities of our non-mechanical troops.”
– Artificer's Notebook, Section 11
Earn 9 Killing Spree! badges as HK-206.
“A hypothesis is still in progress as to why manufacture of this unit type seems to have ceased.”
– Artificer's Notebook, Section 11
Journeyman
Earn 6 Killing Spree! badges as HK-206.
“The machine's effectiveness in eliminating targets far surpasses the capabilities of our non-mechanical troops.”
– Artificer's Notebook, Section 11
Guardian
Earn 9 Killing Spree! badges as HK-206.
“A hypothesis is still in progress as to why manufacture of this unit type seems to have ceased.”
– Artificer's Notebook, Section 11
THE MACHINE VI
This content and/or lore was in original version of Gigantic
Apprentice Journeyman Guardian
Earn 3 Assist Spree! badges as HK-206.
Earn 3 Assist Spree! badges as HK-206.
“In initial field tests, HK-206 does appear to be able to discern friend from foe.”
– Artificer's Notebook, Section 13
Earn 6 Assist Spree! badges as HK-206.
“The unit seems to have more than a rudimentary understanding of cooperative tactics.”
– Artificer's Notebook, Section 13
Earn 9 Assist Spree! badges as HK-206.
“We are considering having cadets observe HK-206 as a means of education on coordinated battlefield strategy.”
– Artificer's Notebook, Section 13
Journeyman
Earn 6 Assist Spree! badges as HK-206.
“The unit seems to have more than a rudimentary understanding of cooperative tactics.”
– Artificer's Notebook, Section 13
Guardian
Earn 9 Assist Spree! badges as HK-206.
“We are considering having cadets observe HK-206 as a means of education on coordinated battlefield strategy.”
– Artificer's Notebook, Section 13
THE MACHINE VII
This content and/or lore was in original version of Gigantic
Apprentice Journeyman Guardian
Deal 75,000 total damage to enemy heroes as HK-206.
Deal 75,000 total damage to enemy heroes as HK-206.
“We've developed a range of weapon systems to mount on the machine's chassis.”
– Artificer's Notebook, Section 12
Deal 150,000 total damage to enemy heroes as HK-206.
“The unit shows no difficulty in adapting to the additions to its weaponry.”
– Artificer's Notebook, Section 12
Deal 225,000 total damage to enemy heroes as HK-206.
“We are still investigating the offensive capabilities of this unit. As of yet, we have not discovered any drawbacks or limitations.”
– Artificer's Notebook, Section 12
Journeyman
Deal 150,000 total damage to enemy heroes as HK-206.
“The unit shows no difficulty in adapting to the additions to its weaponry.”
– Artificer's Notebook, Section 12
Guardian
Deal 225,000 total damage to enemy heroes as HK-206.
“We are still investigating the offensive capabilities of this unit. As of yet, we have not discovered any drawbacks or limitations.”
– Artificer's Notebook, Section 12